Chroma Squad

Chroma Squad

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gty  [developer] May 12, 2015 @ 10:17am
Dev here! For those who wants NG+.
EDIT:

Whoever wants ng+, check this out if you still did not read it:
chroma squad director's cut patch announcement :D:


------

We want to make it possible but it isn't implemented yet.

So, for those that want to play (even a buggy one), here's the workaround. Someone in our forums developed a way to modify your own saved game and I offered help/support to those who want to dev something in it and mod your own game at your own will.

IF YOU DON'T KNOW WHAT YOU'RE DOING, PLEASE STAY AWAY FROM THIS TOPIC BECAUSE IT MIGHT BUG YOUR GAME FOR GOOD. (and I'm not giving support for those who want to get into the modding and get their saved games messed up, please back up your files before trying anything)

Ok, so, here's the link for the trainer[chromasquad.mygamesonline.org]. (this was developed by the user henriquekieckbusch in our forums at this[chromasquad.com] topic).

If you want to replay the game as ng+, make sure to modify some of the variables:

season: 1

season_ 0_episodesDone (leave it the way it is, otherwise you'll have to run the tutorial once again)

And for these, delete anything in it:
season_ 1_episodesDone:
season_ 2_episodesDone:
season_ 3_episodesDone:
season_ 4_episodesDone:
season_ 5_episodesDone:

For now, if you changed these values that I've described until now, you should be properly set for a NG+.

For the moment this ain't working and changing these next values will change nothing in the game but I plan to make a customized difficulty for the ones who want to mod their own difficulty. This is where the magic will happens for the difficulty. I will let these values here to show whoever is interested and for those that would want to understand a bit more.

DEFAULT VALUES:
(CASUAL)
Difficulty_EnemiesLife: 0.6
Difficulty_EnemiesDefense: 0.5
Difficulty_EnemiesDmg: 0.2
Difficulty_KaijuLife: 0.6
Difficulty_KaijuDmg: 0.25

(INTERESTING)
Difficulty_EnemiesLife: 1
Difficulty_EnemiesDefense: 1
Difficulty_EnemiesDmg: 1.1
Difficulty_KaijuLife: 0.9
Difficulty_KaijuDmg: 1.1

(CHALLENGING)
Difficulty_EnemiesLife: 1.7
Difficulty_EnemiesDefense: 1
Difficulty_EnemiesDmg: 1.5
Difficulty_KaijuLife: 1.2
Difficulty_KaijuDmg: 1.25

Last edited by gty; Jul 4, 2017 @ 11:00am
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Showing 1-15 of 33 comments
gty  [developer] May 12, 2015 @ 10:34am 
I'll pin this post. And save this comment for later use if it's the case.
Xgpmcnp May 12, 2015 @ 1:27pm 
Thanks for posting the multipliers!
I've been wondering,do you guys plan on translating the game in other languages soon?
gty  [developer] May 12, 2015 @ 1:40pm 
Yes we do.
Sabin Stargem May 12, 2015 @ 4:27pm 
I put together a fake Newgame+. Simply drop it into the Chroma Squad save folder, and go from there. Have fun. :)

Chroma Squad (v1.03) Faux Newgame+
[Removed until further notice]

Features of this faux Newgame+:

*Endgame cheat equipment & mecha.
*Night Cycles for all.

Warning: This was built for v1.03, GOG edition. Achievement issues and bugs might arise. Night Cycles do not play nice with the Assist Ranger, and some tinkering with skill setup might be required to get what you want.

Didn't unlock skills or add materials, since it seems the game doesn't play nice with out-of-season materials, and simply defaults to the first skill of each tier.
Last edited by Sabin Stargem; May 12, 2015 @ 7:52pm
gty  [developer] May 12, 2015 @ 7:04pm 
Please I kindly ask you to not share your saved game. I believe if someone wants to do this they wouldn't want to pick someone else's game. There might be some people that will just download and ignore all the comments around.
Sabin Stargem May 12, 2015 @ 7:48pm 
Originally posted by a^ gty:
Please I kindly ask you to not share your saved game. I believe if someone wants to do this they wouldn't want to pick someone else's game. There might be some people that will just download and ignore all the comments around.

I figured that it would be helpful, in the sense that figuring out various aspects of a customized NG+ would be a pain. Certainly took me a while to get stuff working without busting the game in some way or another.

Would it be acceptable if I passworded the zipfile, and embed the password in the warning section?


gty  [developer] May 12, 2015 @ 9:36pm 
Thanks for removing. I believe people that wants to do it should actually learn on doing. At first I really don't see any issues regarding your save file but that will start a wave of people sharing their own files and I'm not currently checking any of these files. I believe some people have some really bad intentions and I prefer if we don't share these to not fall into messing someone's computer/account/etc.

We have people that doesn't quite understand about pc's playing Chroma Squad and if they start downloading bad things at the forum I would be pretty much sad about it. I'm not saying you did something bad nor your file was bad. I just want to encourage people to edit their own instead of sharing. Nothing personal! (:

If whoever tries to edit the values the way I did then it's a hit, ng+ is available. But thank you for your effort.
Last edited by gty; May 12, 2015 @ 9:37pm
thousandhill May 16, 2015 @ 12:50pm 
awesome! this is what I want exactly
TechnoTeddyz May 18, 2015 @ 7:43pm 
If I set the values to Challenging, will I be able to unlock the achievement for beating the game on Challenging?
gty  [developer] May 19, 2015 @ 6:43am 
No. For changing the difficulty in a game you may simply do it in game instead of changing the file.
TechnoTeddyz May 19, 2015 @ 11:28am 
Originally posted by a^ gty:
No. For changing the difficulty in a game you may simply do it in game instead of changing the file.
Oh yea, I totally forgot that was recently added. Thanks devs! Can't wait to try out the Rider and 6th ranger routes now.
Terrivel May 25, 2015 @ 4:16pm 
I have been messing a LOT with this and I am finding a few interesting things. I will dare to make a few questions and share what I have found.

1- I am preparing a save file with unique things, like the Tutorial suits and Catnigiri as one of the actors. I would love to use Kenji or Tammy in my team, or even other backers, but my attempts have only ended in failure. Am I wrong to think you guys have coded more lines like "Resume_CatNigiri" for the other chars we played during the game (and if I am right, can I have it BD)?

2- Since I mentioned it, using CatNigiri or the Tutorial Suit (The Super Ranger Suit) is possible, but it meets a TON of lag, since it misses a lot of animations. Not as fun as it sounds, but I like to play differently.
(Also, the Tutorial Suit have ZERO bonus, and while CatNigiri cost 0$ salary, it have +10 recharge and -30% health. So, besides the sprites, none of this is worth at all)

3- I tried to get a squad with only one role (assault, for example), but the game froze at the cutscenes. What happens is that the game REMOVES duplicated roles in a save file; so, if I place the Lead as Assault, as soon as the game reaches the Assault, it removes the actor from the scene completely.

4- We can have squads entirely made of the same actor. Alien, robots and beavers are the best options for those, just saying! Glitch free as far as I played!

5- The color system for the suits is far more rich than you allow us! We can pick different shades of colors, and that would be great to have in game, but for now we can settle with this editor. The only thing is that I am struggling to understand how the shading is calculated; it says its a RGBA scale, but the maximun number is 1.000. Is that a percent scale?

And last: +5 zoeira? Can we or will we have Hugo Vaz (and all developers) as an actor option in the future? Or should I search deeper in this file.


Also, everyone reading this take note: NOTHING mentioned here is of concern of the developers, since we are pushing the game beyond of what it was meant to be used - so, we should not expect or demand anything from then in this subject.
Last edited by Terrivel; May 25, 2015 @ 4:16pm
gty  [developer] May 26, 2015 @ 9:23am 
Hmmm, ok, straight to the questions:

1) You can’t set kenji/tammy/catnigiri into your team because they do not have all the sprites and core scripts actors do. We wanted to add them as playable characters in the future but we’ll still see how to do it without “breaking” the story. “Resume_CatNigiri” was a workaround for some implementation. The tutorial suits doesn’t have stats at all, the tutorial minions have really really low stats and that’s why no one should have a problem by not having stats at all.

2) Unfortunately, when the game misses the animation it has a timeout for the game to proceed. The timeout is the lagging issue you said. So, yeah, the game can’t be fun played that way.

3) You can’t get a squad using the same role because the story calls for other roles. The story has scripts that put specific roles into the scene and remove specific roles from the scene. If they can’t be found, the game will likely to freeze or break or etc.

4) If you are using the editor then yes, you may have a group using the same actor/actress without a single problem at all. The only issue you’ll face is to know which one is which before using the “chromatize” since they would be visually the same.

5) The color system may have more options but we have chose some of the best colours. We know that some maps use specific colours that might drive the player crazy for mixing up characters/maps. And we also know that depending how dark is the colour, it would neutralize the amount of work our artists had by placing those pixels in their armor/helmets/clothes. We have two specific colours that translates into 2 colours based on the color you’ve chosen.

We probably won’t have any dev character to be played since we have many more people nowadays, that's why we opted for the npc-kind of version for this time. You can see each one of us sitting/standing at Dr. Mi Ah’s studio (tutorial scene). By the way, I’m the one sitting at the very left. (:

+5 zoeira is just a placeholder for description, there's no real character for Hugo Vaz (one of our artists/directors).
Terrivel May 26, 2015 @ 2:20pm 
Well, I thought as much; I got as far as my curiosity could carry me with this save editor, so I had to ask. Just one thing I didn't understood:

Originally posted by a^ gty:
We have two specific colours that translates into 2 colours based on the color you’ve chosen.

Are you just refering to the shading, or is it something else? Because this got me curious...
gty  [developer] May 27, 2015 @ 7:23am 
Originally posted by Terrivel:
Well, I thought as much; I got as far as my curiosity could carry me with this save editor, so I had to ask. Just one thing I didn't understood:

Originally posted by a^ gty:
We have two specific colours that translates into 2 colours based on the color you’ve chosen.

Are you just refering to the shading, or is it something else? Because this got me curious...

The shader translates 2 pure colours (I believe it's pure red and "pure" pink) to 2 colours based on the colour you choose.
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