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If there was any post deserving of pinning, this here is it.
Yeah haha. Playing this reminded me of what it was like playing Rebirth for the first time, that's where I started playing Isaac, on the Vita. And boy.. the game kicked my ass for awhile, but I kept going cause I was having fun! This expansion did the exact same thing to me, which was bizarre, because I have hundreds of hours of experience on Isaac, yet suddenly I feel like I'm.. ♥♥♥♥! hahaha but now that I think back on this, I'm grateful that I was given a chance to reexperience that feeling of "Oh f*** this is hard" feeling Isaac gave me to start with.
With how in-depth most lategame bosses are, I can understand there's no alternative bosses for them, but fighting the same old does get old quick. Whilst a lot of the nerfs were fair enough (Not looking at you placebo, you piece of fresh trash.) It's also slowed down the game a whole lot. This is on top of the new needle "pin" enemies, and even more trap rooms. They didn't even bother to buff a couple really, really bad items. You know, the kind that are so bad they might as well not have been there to begin with. Mom's razor (Especially the razor), the poop (excluding the fact this item works slightly with a couple trinkets and items, it does very little for you.), best bud, breath of life. And there's still way too many one-dimensional items that just grant a single heart container. I'd prefer it if I at least got something extra for picking up yet another dogfood, even if it's like a couple blue flies or a single coin.
Devil deals have also been gutted, despite being pretty iconic for long standing isaac players. Generally a larger amount of no-deal layouts compared to angel rooms. A now far inferior item pool filled with sub-par items. Most of the time an angel room will offer you an immediate upgrade at no cost. Devil items tend to be situational at best. I get they want to change up the meta, but they've completely missed the mark. Devil deals are supposed to reward risk, now there's more reward involved in simply skipping your first deal altogether.
The extra difficulty I can manage. The tedium it brings with it? Nah. I find myself getting burnt out on isaac quicker than previously.
I've never understood why people can defend these kind of changes after a game's been out, just fine, for years, and always strawman that it's bad players using exploits. The same thing happened with Terraria 1.4 and it just boggles my mind. Repentance isn't as bad as Terraria's case, but regardless, these kind of changes shouldn't really be part of the final update.
If this was how the game was meant to be played, we've all been sold an unfinished product.
It's not gonna leave that 74-75% total anytime soon due to the massive amount of positive reviews the dlc received day one.
But on a daily basis it is more around 65%.
I don't think mod support will change that. Mod support is not the panacea and far from everybody use mods.
Unlike with AB+, the problems some people have with the direction of the DLC isn't fixable, imo. AB+ was mostly hated for being an unfinished mess.
It's a really frustrating strawman. I saw the same thing when Terraria 1.4 dropped. It's like these people can't fathom there's fun in being overpowered, that some things become a meta aspect of a game, or that these major changes shouldn't have been made a decade after release.
"There's no need to add a new, harder gamemode (that I'm pretty sure is really easy to implement), you'll have to suffer and regret buying the DLC. Now go to your momma and cry some more, git gud scrub *goes back to playing tainted lost and not picking up any items to add an extra challenge*"
- Some tryhard probably
and the spike rock logic when we have the tall pillars that block flight and yet we can't fly over spike blocks god that stuff burns my head.
Love to death the trinkets but GOD the trap rooms they never feel like oh hey I ♥♥♥♥♥♥ up so I must live with my 1-2 hits of hp loss but no a lot of the times trap rooms get me is becuase they run the game flow into a halt and get a free hit
talking free hits Who made the choice to add needles? even when I know they are in the room they often cut my pathing off and get really annoying free contact damage off.
And all the times spiders get dropped right on my head.
Or when dogma thinks he's a frisbee the whole match. Your a boss, not the spin cycle of a washing machine. I get you put a unique spin on things and the news. Just thinking of all its constant spinning...like a spinning theme part ride.... oh no... my lunch.