The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Why is Repentance so bad?
Seriously, I wanna know. Why do you dislike it? I haven't experienced many issues with it myself.
Originally posted by Yggdrasil Burnes:
Originally posted by The deadly Cutsman:
I love how most people that enjoy the dlc are like "if you don't like this dlc you suck at the game, you just enjoyed it before because it was easier and completely diferent than now. If you don't enjoy having your balls crushed every 5 secs and play only tainted lost, you don't deserve enjoying the game anymore".

It's a really frustrating strawman. I saw the same thing when Terraria 1.4 dropped. It's like these people can't fathom there's fun in being overpowered, that some things become a meta aspect of a game, or that these major changes shouldn't have been made a decade after release.
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Showing 31-45 of 90 comments
SalmonSnake May 1, 2021 @ 4:10pm 
Originally posted by Blazeymix:
My initial reaction was a bit mixed leaning on positive, because while it was hard as balls out of the gate and I was dying on floors 1-3 a lot, I was still learning all the new enemies and rooms, and I was having a blast doing it. The only things I really hate are some of the room layouts with bunches of enemies that charge Isaac and make dodging almost impossible without flight or an OP build, and the increase to enemy tear speed. But the more I play the expansion, the easier it seems to get and the more fun I have. I was blown away by the new Tainted Characters and floors. Overall I think making the game harder benefits it greatly, and the changes to items have been almost all good, some of the nerfs though are head scratchers.
You pretty much nailed it. I have almost the same opinion of this DLC. I like it being more difficult but like you said some of the nerfs are a bit odd, or not needed
Sirius May 1, 2021 @ 4:11pm 
Originally posted by The deadly Cutsman:
I love how most people that enjoy the dlc are like "if you don't like this dlc you suck at the game, you just enjoyed it before because it was easier and completely diferent than now. If you don't enjoy having your balls crushed every 5 secs and play only tainted lost, you don't deserve enjoying the game anymore".
Yeah, that's the way it seems to be unfortunately. There seem to be two types of people in discussions: those who hate the DLC, and those who hate the people that hate the DLC.
Box May 1, 2021 @ 4:15pm 
Originally posted by eheh:
I like your name.

Oh and it's not. It's just that a lot of the broken items got nerfed so most of the mediocre players are mad they can't get carried by busted items every run anymore. Rather than accept that they aren't actually that good at Isaac they choose to complain and take their anger out on the expansion for "ruining the game".

I'm not saying Repentance is a flawless masterpiece. There are a few things about it I dislike like the change to how boss challenge rooms work but saying the game is ruined because of them is just plain silly.


Short version: People realized they were playing "The Binding of I-suck" all along.

If there was any post deserving of pinning, this here is it.
TheTruePringle May 1, 2021 @ 4:18pm 
Looking how I saw a discussion just now about how repentance sucks and is too hard, I just don't understand that people think the game should be much easier when the game is meant to be difficult. The only things I would consider bad is the insta damage rooms which is kind of a rare occurrence, and a couple of the new characters which you can probably guess which ones. People complain about all the item nerfs, but don't even talk about all the new insane items that can carry your run (ily Psy Fly). Overall, Repentance single handedly brought me back to playing this game daily because of all the new incredible content, and I hope some people just can understand that you're not meant to win every run or so.(also I still think Delirium is the worst thing in the game currently)
Blazeymix May 1, 2021 @ 4:18pm 
Originally posted by SalmonSnake:
You pretty much nailed it. I have almost the same opinion of this DLC. I like it being more difficult but like you said some of the nerfs are a bit odd, or not needed

Yeah haha. Playing this reminded me of what it was like playing Rebirth for the first time, that's where I started playing Isaac, on the Vita. And boy.. the game kicked my ass for awhile, but I kept going cause I was having fun! This expansion did the exact same thing to me, which was bizarre, because I have hundreds of hours of experience on Isaac, yet suddenly I feel like I'm.. ♥♥♥♥! hahaha but now that I think back on this, I'm grateful that I was given a chance to reexperience that feeling of "Oh f*** this is hard" feeling Isaac gave me to start with.
Ketrai May 1, 2021 @ 4:48pm 
My most recent annoyance is having to do yet another million boss rushes, deliriums, hushes, and ultra greeds for unlocks. I don't enjoy rushing a run and then the slog of sitting in boss rush for 5-10 minutes. Even worse, rushing the harder womb floors only to sit through another 5-20 minutes on hush. And delirium most of the time is just hoping for that good ol portal RNG. And ultra greed just gets extremely old, very annoying fight especially with low damage to kill the spawner coins and heal coins. The path to the new bosses is even more eternally long.

With how in-depth most lategame bosses are, I can understand there's no alternative bosses for them, but fighting the same old does get old quick. Whilst a lot of the nerfs were fair enough (Not looking at you placebo, you piece of fresh trash.) It's also slowed down the game a whole lot. This is on top of the new needle "pin" enemies, and even more trap rooms. They didn't even bother to buff a couple really, really bad items. You know, the kind that are so bad they might as well not have been there to begin with. Mom's razor (Especially the razor), the poop (excluding the fact this item works slightly with a couple trinkets and items, it does very little for you.), best bud, breath of life. And there's still way too many one-dimensional items that just grant a single heart container. I'd prefer it if I at least got something extra for picking up yet another dogfood, even if it's like a couple blue flies or a single coin.

Devil deals have also been gutted, despite being pretty iconic for long standing isaac players. Generally a larger amount of no-deal layouts compared to angel rooms. A now far inferior item pool filled with sub-par items. Most of the time an angel room will offer you an immediate upgrade at no cost. Devil items tend to be situational at best. I get they want to change up the meta, but they've completely missed the mark. Devil deals are supposed to reward risk, now there's more reward involved in simply skipping your first deal altogether.

The extra difficulty I can manage. The tedium it brings with it? Nah. I find myself getting burnt out on isaac quicker than previously.
Ketrai May 1, 2021 @ 4:58pm 
I was also kinda hoping to see a rework to xl floors. You miss out on three secret rooms, a shop, a potential deal, a potential curse room, a potential boss trap room, and a roll at one of the many special rooms. That and getting your deal for the floor is more difficult. I consider xl floors one of the worst bad rngs you can get, if only for the fact it makes you feel like you misssd out on a ton of rewards and opportunities. I don't really need that feeling playing isaac. I really hoped they would have reworked them, and I kinda low key wished for other random floor variants too. At least if they're more creative than xl floors.
Yggdrasil Burnes May 1, 2021 @ 5:33pm 
Originally posted by eheh:
I like your name.

Oh and it's not. It's just that a lot of the broken items got nerfed so most of the mediocre players are mad they can't get carried by busted items every run anymore. Rather than accept that they aren't actually that good at Isaac they choose to complain and take their anger out on the expansion for "ruining the game".

I'm not saying Repentance is a flawless masterpiece. There are a few things about it I dislike like the change to how boss challenge rooms work but saying the game is ruined because of them is just plain silly.


Short version: People realized they were playing "The Binding of I-suck" all along.

I've never understood why people can defend these kind of changes after a game's been out, just fine, for years, and always strawman that it's bad players using exploits. The same thing happened with Terraria 1.4 and it just boggles my mind. Repentance isn't as bad as Terraria's case, but regardless, these kind of changes shouldn't really be part of the final update.

If this was how the game was meant to be played, we've all been sold an unfinished product.
MoArtis May 1, 2021 @ 5:43pm 
Originally posted by Seductive Cardboard Box:
Originally posted by MoArtis:

It's totally ok to like the DLC, clearly many people do. But the reactions to the DLC is not as simple as "some early knee jerk reactions". Go check the daily review scores. It's averaging around 65%... It's clearly not some review bombing that only happened just after the release.

Still sitting at a comfy 75% positive overall. When you take it as a given than a chunk of the fanbase was always bad at the game but coasted on just waiting for that one broken item to come along, that seems pretty much ideal as a ratio.

It has some bugs and needs a bit of polish, some people still leave negatives just until the mods are back, but its core design principles are solid.

It's not gonna leave that 74-75% total anytime soon due to the massive amount of positive reviews the dlc received day one.

But on a daily basis it is more around 65%.

I don't think mod support will change that. Mod support is not the panacea and far from everybody use mods.

Unlike with AB+, the problems some people have with the direction of the DLC isn't fixable, imo. AB+ was mostly hated for being an unfinished mess.
The author of this thread has indicated that this post answers the original topic.
Yggdrasil Burnes May 1, 2021 @ 6:05pm 
Originally posted by The deadly Cutsman:
I love how most people that enjoy the dlc are like "if you don't like this dlc you suck at the game, you just enjoyed it before because it was easier and completely diferent than now. If you don't enjoy having your balls crushed every 5 secs and play only tainted lost, you don't deserve enjoying the game anymore".

It's a really frustrating strawman. I saw the same thing when Terraria 1.4 dropped. It's like these people can't fathom there's fun in being overpowered, that some things become a meta aspect of a game, or that these major changes shouldn't have been made a decade after release.
The deadly Cutsman May 1, 2021 @ 6:30pm 
Originally posted by Yggdrasil Burnes:
It's a really frustrating strawman. I saw the same thing when Terraria 1.4 dropped. It's like these people can't fathom there's fun in being overpowered, that some things become a meta aspect of a game, or that these major changes shouldn't have been made a decade after release.

"There's no need to add a new, harder gamemode (that I'm pretty sure is really easy to implement), you'll have to suffer and regret buying the DLC. Now go to your momma and cry some more, git gud scrub *goes back to playing tainted lost and not picking up any items to add an extra challenge*"
- Some tryhard probably
Richard Roe May 1, 2021 @ 7:57pm 
The biggest thing that pisses me off to hell and back is Trap rooms You know the ones the 6 blue spikes with a skull in the middle? yeah more of those room types that just ♥♥♥♥ you over because why not?
and the spike rock logic when we have the tall pillars that block flight and yet we can't fly over spike blocks god that stuff burns my head.

Love to death the trinkets but GOD the trap rooms they never feel like oh hey I ♥♥♥♥♥♥ up so I must live with my 1-2 hits of hp loss but no a lot of the times trap rooms get me is becuase they run the game flow into a halt and get a free hit

talking free hits Who made the choice to add needles? even when I know they are in the room they often cut my pathing off and get really annoying free contact damage off.
Rio May 1, 2021 @ 8:36pm 
What ticks me off is how many beggers now have annoying traps protecting them. Making them really tedius to play. Like the begger with the moving spike ring around it. Or have the rock wall around with walls where its easy to kill them with bombs.

And all the times spiders get dropped right on my head.

Or when dogma thinks he's a frisbee the whole match. Your a boss, not the spin cycle of a washing machine. I get you put a unique spin on things and the news. Just thinking of all its constant spinning...like a spinning theme part ride.... oh no... my lunch.
Last edited by Rio; May 1, 2021 @ 8:38pm
Cute E May 1, 2021 @ 8:44pm 
Originally posted by Yggdrasil Burnes:
Originally posted by eheh:
I like your name.

Oh and it's not. It's just that a lot of the broken items got nerfed so most of the mediocre players are mad they can't get carried by busted items every run anymore. Rather than accept that they aren't actually that good at Isaac they choose to complain and take their anger out on the expansion for "ruining the game".

I'm not saying Repentance is a flawless masterpiece. There are a few things about it I dislike like the change to how boss challenge rooms work but saying the game is ruined because of them is just plain silly.


Short version: People realized they were playing "The Binding of I-suck" all along.

I've never understood why people can defend these kind of changes after a game's been out, just fine, for years, and always strawman that it's bad players using exploits. The same thing happened with Terraria 1.4 and it just boggles my mind. Repentance isn't as bad as Terraria's case, but regardless, these kind of changes shouldn't really be part of the final update.

If this was how the game was meant to be played, we've all been sold an unfinished product.
idk what you're on, Terraria 1.4 was an amazing update.
Isaac used to be in my top 3 favorite games of all time, repentance dropped it to about 15th. Great ideas executed extremely poorly. Every positive thing added has about 5 negatives introduced along side it that doesnt make it anywhere near worth it. Nerfing things that really didnt need nerfs at all, and not even attempting to buff weaker items to a point of being useful makes runs so stale to the point that i'd rather play the brains challenge over and over. It also brought out the most elitist and gatekeepy side of the isaac community, as shown in this very comment section alone with people saying you just need to "get gud"
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Date Posted: Apr 30, 2021 @ 5:52pm
Posts: 90