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Let's end it here. I just find the artsyle ugly, for some reason or other. Looks kinda like the early Sonic games or something if I remember correctly, that I used to play on my cousins Sega console back in the 90s.
Let's leave it at that now, please. My eyes bleed pixels seeing gameplay videos of this particular game.
xD
Then yeah... you just don't like this art style. I actually like the art style of the early Sonic games.
Let's end this here. I think you are an unintelligent, childish moron. We can all have our opinions.
Says the guy who's insulting someone for no reason whatsoever.
Even when a game gets overwhelmingly positive reception, it won't be to everyone's taste - and no-one on either side should need to ask the other 'Why?'.
I respect his opinion. The only reason why I ever asked "Why" was because he enjoys Love and 140, yet earlier he said the graphics look like something from the 80's. The graphics in Love and 140 look even more retro (closer to Atari 2600... look at the Indiana Jones character for Atari 2600 and look at the character in Love). So I thought it was worth asking... just purely out of curiosity... what it is that was different that he didn't like. Because it couldn't be the retro graphics alone.
After thinking about it hard earlier, there are two reasons:
- As a poster mentioned earlier, it could be because the oldish looking games that I do like, they seem to have a cleaner look. This is true - cleaner and also a more uniform color code. Superbrothers, Love, 140 and Electronic Super Joy are those I can think off the top of my head.
- The fact that this game has too many "lifelike" visual elements, and I think this is what overwhelmingly puts me off. The games I mention above...they aren't like this. Superbrothers to some extent maybe, but here it's more pronounced and the animations kinda feels bad, to me personally.
I hope that solves the mystery.
In any case, I made this thread because I was shocked at the number of reviews an "unknown" game to me got, which looked really mediocre. I wanted to know why, and you guys have told me why.
PS: I support lots of indie platformers, and have bought at least 5 - 8 of them that barely got 20 reviews listed after one whole week on sale. (EG: Monochroma, Mechanic's Escape, Spate).
You're missing all but 1 achievement with 11 hours of gameplay. And you have a 22% percent completion rate on most games. I would think it is safe to say you enjoyed it even a little.
That being said, the gameplay is fantastic. A good mix of platforming and melee megaman style combat.
I would have 100% by now but that last achievement is actually bugged.
TBH, I was half humoring him and half annoyed. I have never played a NES game... ever, it's nostalgia is wasted on me but even then I feel like it's mechanics are rarely it's own. If you've played the games it's "inspired by" then the only thing I can see being great about it is nostalgia. (That isn't a bad thing though, I love having a nice good nostalgia feeling) If you haven't, like myself, then yes, it was pretty good, not much to fault on the design...
https://www.youtube.com/watch?v=AZ-IcS7mRSk
If a discussion is what you wanted, you shouldn't have been so antagonistic with the wording of your initial post. Surely, you knew that people would not respond positively to someone that doesn't even own the game showing up and badmouthing it out of nowhere.