Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject:
fileID: 0
m_PrefabInternal:
fileID: 0
m_GameObject:
fileID: 0
m_Enabled: 1
m_EditorHideFlags: 0
m_Script:
fileID: 11500000
guid: 55a6ab5097a8dde4ebe747f344f94480
type: 1
m_Name: GamepadMapping
formatVersion: 1.0
gamepadName: Logitech Cordless RumblePad 2
customControls:
- 97
- 100
- 119
- 115
- 32
- 273
- 274
- 275
- 276
- 27
- 9
- 0
- 0
- 0
- 7017
- 7016
- 7019
- 7018
- 331
- 330
- 0
- 335
- 334
- 339
- 338
- 0
- 337
- 336
This is for a Gamepad F310, "menu" is mapped to the start button since I didn't know how to assign it "None"
This combo works by default for most games that support controller, but with Teslagard, the controller is completely ignored and it's not even recognized when I tried to set the button bindings manually (through the options-control menu).
ps: does this forum have email notification function?
There is a log file under the Data folder, where Teslagrad is installed. It can often reveal if there is any errors happening in the background.
*I think it would be helpful if the look was mapped to the right thumbstick. maybe with a look right and left? though kinda unneeded i do think it would be helpful when playing if look was on the right thumbstick.
About the walking animation idea, adding a walking animation would be a bit too resource demanding for us at the moment. Most of us are working on the next game, and for me, I'm dedicated to the implementation and release of the console versions.
I like the idea though, and our future games definitely will have similar features.