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Relatar problema de tradução
In more detail:
No, not even the end skills (master / blade spinner etc etc) give different attacks / combos. In fact, the endgame melee weapons have largely the same damage spreads as well (+/- 5 difference, generally).
Well, I edited it to be more accurate.
No, but with more detail.
No (n+1)
I remembered more "No": There's no difference in finishing moves either, and finishing moves are purely random, not determined by weapon type, so you end up cutting monster's throats with your blunt spiritual hammer.
So: No (n+3)
I imagine it's more of a gotcha when you focus on slashing weapons and find out all your piercing weapons are better :)
I suppose the have sharp edges :)
Just imagine the character really is that good at fighting.
Risen 1 had special moves (unlockable by training skills), the different melee types actually played differently - and the weapons were locked to abilities / skills (e.g. requires X str, Y dex, Z base skill). So, buying skills / abilities had a real impact and notably, were faction locked. i.e. only one faction allowed the best sword training, unless you stacked XP & invested before chosing a faction. So, yes, in Risen 1, you could lock yourself out of using entire weapon classes by chosing a faction.
Risen 2 / 3 - not so much. More types in Risen 3 from Risen 2 (xbow, magic), but just as shallow in game terms.
Most people view muskets as the most fun weapon to use.
1. Roll
2. Fire
3. Repeat if necessary
4. PROFIT!!11
No timing at all. You don't actually need to watch enemy's moves. Just roll back and fire.
Because u cant thrust, swords are designed for both thrust and slash.