Risen 3 - Titan Lords

Risen 3 - Titan Lords

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wanescotting Aug 18, 2014 @ 9:43pm
Sea Monster mini game is suck.
That is all
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Showing 1-15 of 35 comments
pw1108 Aug 18, 2014 @ 9:49pm 
it's fun for me though.
wanescotting Aug 18, 2014 @ 9:58pm 
Why is there no option this very poorly implemented "feature"?
wanescotting Aug 18, 2014 @ 9:59pm 
THe first 2 times it was okay, but it *is* immersion breaking for me personally.
LazyAmerican Aug 18, 2014 @ 10:07pm 
Turn difficulty down to easy so that the third fight doesn't drain your patience....sea fights remind me of the monotonous tie fighter battles when moving from planet to planet in KOTOR.
pw1108 Aug 18, 2014 @ 10:08pm 
It's limit of mini games.
for me it reminds me sneaking mission of San Andreas
Svenjamin Drinkbeer Aug 18, 2014 @ 10:17pm 
the first two sea battles were easy enough, but the third one broke my patience and I switched down to easy until the battle was over
BathorysGraveland Aug 18, 2014 @ 11:17pm 
I enjoyed them well enough. Not sure why people had so much trouble with the third one. I played on hard and still got him on my second attempt. Anyway, considering Piranha Bytes has never done anything like that before, I'd say they did a pretty fair effort with it. Remember, they lack the huge budget of Assassin's Creed and the Sea Dogs / Age of Pirates series has naval combat as its speciality, so of course it isn't as complex or engaging as those two.
Y Ddraig Ddu Aug 18, 2014 @ 11:25pm 
I love this modern age of self-entitled gaming where the notion of "it's too hard" is synonymous with "suck."

In *MY* day... well. We'd turn down the difficulty and not complain.

I'm not *that* old, guys.
wanescotting Aug 19, 2014 @ 2:46am 
Originally posted by Benjamin Drinkbeer:
the first two sea battles were easy enough, but the third one broke my patience and I switched down to easy until the battle was over

Wait, the difficulty level affects the mini game? Didn't know that.
I finally got past it. My gripe was not the difficulty, rather the controls are clunky and there are no missions or quests to better your ship for the battles. I did not feel like it added to the game, but took away from it.
Kaldaien Aug 19, 2014 @ 2:51am 
Originally posted by ydraig:
I love this modern age of self-entitled gaming where the notion of "it's too hard" is synonymous with "suck."

In *MY* day... well. We'd turn down the difficulty and not complain.

I'm not *that* old, guys.

Obviously, because in they days of the NES / Atari most games didn't have difficulty settings :P
pw1108 Aug 19, 2014 @ 2:55am 
I heard people even blaming that super mario world is too hard when it ported to Xbox .:risen2clawmonkey::risen2clawmonkey::risen2clawmonkey:
Last edited by pw1108; Aug 19, 2014 @ 2:55am
dead bard Aug 19, 2014 @ 2:58am 
Sea monster battles are actually well made mechanic wise, but yeah I have to agree that the curve on the third battle got extremely steep, I had to switch to normal do have a chance at killing that thing.

The thing I really enjoyed tho were other ships' attacks, that was fun as hell.
Kaldaien Aug 19, 2014 @ 3:03am 
Originally posted by dead bard:
The thing I really enjoyed tho were other ships' attacks, that was fun as hell.

I actually hated that part of the game, because when you have to aim the cannon it can hit things like the railing on the other ship and not kill the person standing right there. You literally have to hit the person on the other ship directly with a cannon ball for it to count, which is really hard to do when both ships are bobbing up and down.
Falko Aug 19, 2014 @ 4:07am 
Originally posted by Kaldaien:
Obviously, because in they days of the NES / Atari most games didn't have difficulty settings :P
It was also a simple mean to artificially increase the length of a game without too much effort.

Originally posted by ydraig:
I love this modern age of self-entitled gaming where the notion of "it's too hard" is synonymous with "suck."

In *MY* day... well. We'd turn down the difficulty and not complain.

I'm not *that* old, guys.
I'm always up when there is something challenging and worth of my time. But I personnaly went the cheap way on this one, turn the difficulty down because clearly this battle was poorly designed and completely unappealing. The gameplay was fine, the boss was just RNG and boring. Of course you can succeed on your first try, and that's exactly the problem. You might get lucky and easily kill the boss... I mean, it's basically rolling a dice. I suppose you can manipulate some patterns of the Boss, I've noticed one or two things, but most of the fight is...
-_-
I enjoy cleaning my own place more.

There is difficulty and difficulty.
Kaldaien Aug 19, 2014 @ 4:16am 
Originally posted by Falko:
Originally posted by Kaldaien:
Obviously, because in they days of the NES / Atari most games didn't have difficulty settings :P
It was also a simple mean to artificially increase the length of a game without too much effort.

Well, that and there was no saving game progress in most games back then either. A handful of games gave you a password to resume or if you were really lucky had a battery backup and some save memory. But in most games, if you died X-many times, you had to start over completely.

It is hard to design a story-based game when the technology prevents you from doing something as simple as saving progress ;)
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Date Posted: Aug 18, 2014 @ 9:43pm
Posts: 35