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for me it reminds me sneaking mission of San Andreas
In *MY* day... well. We'd turn down the difficulty and not complain.
I'm not *that* old, guys.
Wait, the difficulty level affects the mini game? Didn't know that.
I finally got past it. My gripe was not the difficulty, rather the controls are clunky and there are no missions or quests to better your ship for the battles. I did not feel like it added to the game, but took away from it.
Obviously, because in they days of the NES / Atari most games didn't have difficulty settings :P
The thing I really enjoyed tho were other ships' attacks, that was fun as hell.
I actually hated that part of the game, because when you have to aim the cannon it can hit things like the railing on the other ship and not kill the person standing right there. You literally have to hit the person on the other ship directly with a cannon ball for it to count, which is really hard to do when both ships are bobbing up and down.
I'm always up when there is something challenging and worth of my time. But I personnaly went the cheap way on this one, turn the difficulty down because clearly this battle was poorly designed and completely unappealing. The gameplay was fine, the boss was just RNG and boring. Of course you can succeed on your first try, and that's exactly the problem. You might get lucky and easily kill the boss... I mean, it's basically rolling a dice. I suppose you can manipulate some patterns of the Boss, I've noticed one or two things, but most of the fight is...
-_-
I enjoy cleaning my own place more.
There is difficulty and difficulty.
Well, that and there was no saving game progress in most games back then either. A handful of games gave you a password to resume or if you were really lucky had a battery backup and some save memory. But in most games, if you died X-many times, you had to start over completely.
It is hard to design a story-based game when the technology prevents you from doing something as simple as saving progress ;)