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Yes, all three magic gloves are the same (fire/ice/lightning), the only difference is animation. However, some enemies are weaker to certain elements, at least I think.
And your magic damage improves by increasing your magic attribue and leaning/increasing your magic crystal skills.
Battlemage which will give your magic glove an additional combo attack.
Spell Dancer is a skill that can only be learned by guardians. IMHO it is the first thing you should learn as a guardian and you should learn it as soon as possible as it increases your magic glove attack speed by a lot.
Master Mage does not apply to your magic glove, only to your spells like fire rain and healing.
Spirit attribute and Focus skill do not seem to benefit your magic attacks, they are purely utility options.
Rust was a lot less lame in Risen 1, because it bypassed the possibility of breaking your lockpicks if you messed up during lockpicking. Now it is basically only useful if you put all your points into Magic instead of Dexterity and want to pick locks that require higher skills.
Well as a Guardian you really don't need any other stat than Magic.
You cannot pick pocket without Dexterity or persuade / intimidate people without Influence. Those are pretty important parts of the game. I always have those two stats higher than anything else in the beginning of the game and Influence is always my highest stat no matter what class I am playing.
Locked chests have a display like this:
10(20)/30 <- the 20 is in blue
what this means is
30 is required to open the lock
10 is your lockpicking skill
20 is your crystal magic skill
if you want to pick the lock you need lockpicking of 30 and a lockpick, if you want to use rust you need crystal magic of 30