Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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Dr Jub Dec 17, 2013 @ 2:01pm
I always die...
...when carrying the crystal because my defense buildings power down. how can I stay alive when carying the crystal?
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Showing 1-11 of 11 comments
Donald Dank Dec 17, 2013 @ 2:03pm 
not duying....:balloon:
Lord Gek Dec 17, 2013 @ 2:08pm 
Actually, I'm curious how this works. If I understand it right, lifting the crystal from its base sends in wave of baddies to eat you while unpowering all of the attached rooms so:

1) Can I just plug it right back in to repower the defenses and fight the baddies off?
2) Will this cycle endlessly repeat whenever I unplug the crystal or just the first time on the level?
Bird flu Dec 17, 2013 @ 2:15pm 
@Dr Jub, enemies only spawn in unpowered rooms so what you should do is to:

1.Unpower all rooms thats in the opposite direktion from the exit
2.power as many rooms close too the path between the crystal and the exit
3. Give your crystal carying hero a waypoint to the exit
4. Win

I have found it as simple as that in my games, the enemies that spawn behind you rarely catch up with the carrier anyway.

@Lord Gek, i don't think you can plug it in again, its either the exit or death. But im not sure.
Fentus Dec 17, 2013 @ 2:16pm 
From what I've seen you need to keep the crystal in the origial location until you find the exit, after you have found the crystal you need to pick you're fastest person to run it to the exit.
[Alpha]-0mega- Dec 17, 2013 @ 2:19pm 
Originally posted by Lord Gek:
Actually, I'm curious how this works. If I understand it right, lifting the crystal from its base sends in wave of baddies to eat you while unpowering all of the attached rooms so:

1) Can I just plug it right back in to repower the defenses and fight the baddies off?
2) Will this cycle endlessly repeat whenever I unplug the crystal or just the first time on the level?
To answer your questions (though the poster below you is right about how to easywin):
1) You can plug back in (Though you don't need to repower defenses straight away, defenses only go unpowered when you walk through the entire room with the crystal and they're no longer connected to the crystal by a string of powered rooms)
If that makes sense
2) The cycle endlessly repeats.
Last edited by [Alpha]-0mega-; Dec 17, 2013 @ 2:20pm
Vexov Dec 17, 2013 @ 3:41pm 
1) I think speed can help, so get your fastest character "if possible"(don't use your most powerful character) ready to pick up the crystal when everything else is ready.

2) Powered up rooms don't spawn anything, consider that for the room your gonna carry to. Power down any not needed room and power up the path of rooms leading to the next floor.

3) You should have a team (1-3) that is equiped and leveled up(by using food at the character window, its a tiny icon each character window). This team is your guard, if needed keep them with your crystal-carry or keep them ahead to keep rooms clear. *I keep them ahead, for the majority*.


Tips:
- Having a character stand at module(industry/food) and having another character open a door gives you a small bonus to whatever module your standing at(it shows when you put a character on a module). Wit is what effects how much the increase is, and there is an icon to show you which character in that room has the highest when on a module.

- When starting the game, start with Industry, its important for building other modules immediatly and floor mechanics(traps, bonuses).

- Make sure to use your food to level your characters, leave enough for just a few heals on early floors.

- Equip when you get something nice. Buy what you can from shops before leaving the floor floor, its ok to sacrifice some rooms... but this is left up to you on how many rooms to sacrifice (you need 10gold to power each room).

- Try to open every door, even to rooms already revealed (you get food and industry even if its a door to the same room.

- Don't give monsters multiple directs to come at your crystal. Sometimes your crystal room will have multiple doors, don't open them all, stick to 1 direction. Normally you can get to the other side of some of the doors without opening it from inside the Crystal room.
Save these doors till everything is cleared, Monster waves only spawn when you revealed a new room.
Last edited by Vexov; Dec 17, 2013 @ 3:42pm
Fake Gamer Dec 17, 2013 @ 6:39pm 
Don't be afraid to let the crystal carrier sit in a room with lots of emplacements already built stacked with your other heroes to kill a wave or two, since the crystal will still power the room it is currently in, even when held by a hero. Also let the hero with the highest tanking/damage ratio carry, and heroes with the lowest tanking/damage ratio support, since the carrier cannot attack, but will automatically be the target of all enemy aggro, allowing high damage/low sustainability heroes to deal considerable damage to enemies trying to catch the carrier.

Unpower rooms that are not on the way to the exit and create a "pathway" of turrets, even low damage ones, on the exact path to the exit. This will give the carrier some relief every step of the way. Save up some food, with enough you can actually just have the carrier blitz his way all the way to the end even if you deal no damage to enemies by spamming food heals on the carrier. You can even consider swapping your hero items around to provide as much speed and survivability as possible on the carrier, and as much damage as possible on the supporting heroes. Because rooms power down when you carry the crystal past them, the crystal blitz partially serves as a "hero power check", as you will be heavily reliant on the damage of your supporting heroes and the speed/tanking of your carrying hero to pass these parts of the game. Therefore, if this challenge seems statistically impossible for you, chances are you are being punished for not having enough food and therefore heroes that are too low level, weak, and without enough food heals to transport the crystal to the floor exit in a timely and safe manner. I have found that focusing more on food rather than industry early on, such as on floors 1 & 2 for now, and buying appropriate quality gear for heroes makes carrying the crystal out significantly easier than it was on my first few runs.
Last edited by Fake Gamer; Dec 17, 2013 @ 6:47pm
Cookiesnm1lk Dec 17, 2013 @ 10:35pm 
i have found that using 3 heal crystals + w/e else you want, and then guarding that room with your team seems to make you impervious to anything the game can throw at you. usually i go with 3 heal crystals and 1 or 2 def turrets. this is the room right next to the crystal. so i just use it as a "checkpoint" if you will. and it hasn't failed me yet.
Lexx Dec 18, 2013 @ 1:47am 
Practice. For the first few days I was dieing constantly. There are lots of options on how to win. I found that focusing on maxing your characters levels as early as possible helps a ton for me. Focus heavily on food as well because you need it to heal your heros.

Also I usually end up giving the crystal to the fastest party member. Enemies can't harm them if they aren't in the same room! Then the rest of the party are stationed en route to the exit so the carrier can link up with them on the way.
Last edited by Lexx; Dec 18, 2013 @ 1:50am
Dr Jub Dec 21, 2013 @ 4:54pm 
I did it - many thanks for these excllent suggestions!
Zentricus Dec 21, 2013 @ 6:57pm 
What also helps is if you grind out the floor in such a way that leaves only one door open per room if possible, reducing the amount of possible pathways the monsters can take to get to you.
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Date Posted: Dec 17, 2013 @ 2:01pm
Posts: 11