Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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Mizi Kurtiz, what exactly does she do?
She seems to be a combination of Ken Massoquis alone abilities, combined with the whole ranged demon power ability, but what exactly does she do better than other heros?
Ken has the same types of abilities (minus the hp/sec ability), more defense, more health AND a weapon slot.
she has low speed, low wit, low DPS, low attack speed. What does she do that makes her a better choice than any other hero?

Edit: Her ability, bad company, seems like it's of come consideration, but 1hp/sec isn't worth keeping her.
最近の変更はcutedispenserが行いました; 2014年9月17日 19時09分
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Her two active abilities can deal a lot of damage, so refreshing those with science can make her rathr deadly.
That said, I find her survivability too lacking to make her really useful.

Also, just as with Skroig, I find the lack of a third item slot too much of a downside, that hasn't been made up for with anything else.

I would not pick her for my team.
She's terrible, same as Skroig.

Buff Butler (no monitor) の投稿を引用:
She's terrible, same as Skroig.
Sadly. They both have so much potential as characters.
petential yes, execution.... well it was cute the first go around. you know, watching them strugle for life and all.
Mizi's two problems: 1. Immobile while using her first active. Immobile when you need emergency firepower means you're going to die. 2. Only two item slots.

Skroigs two problems: 1. He dies instantly in a heavy fight. 2. He's not a wit hero.
Thanks for your feedback! These two characters need indeed to be slightly upped to compensate for their weaknesses :)
最近の変更はMysterartsが行いました; 2014年9月22日 5時33分
Mysterarts の投稿を引用:
Thanks for your feedback! These two characters need indeed to be slightly upped to compensate for their weaknesses :)

Yay! :)
Mysterarts の投稿を引用:
Thanks for your feedback! These two characters need indeed to be slightly upped to compensate for their weaknesses :)

While you're at it, the entire hero roster needs a balancing pass.

If I want a scout, I'm taking Max over any other hero. Aftershave makes it a complete no-brainer, but even without, that dust bonus is too good.

If I want someone to kite or fight, I'm taking Troe. He also doubles as a scout if I don't have Max, thanks to scamper. He is so much better than any other hero at fighting and kiting that it's absurd.

For a wit hero I suppose it's debatable, but I'll take OpBot for Master Hacker, speed, general combat effectiveness, and really good skills.

I guess the question is, why would I ever pick Gork as my fighting hero over Troe? Why Chef Nanor? No reason. No benefit.
Buff Butler (no monitor) の投稿を引用:
For a wit hero I suppose it's debatable, but I'll take OpBot for Master Hacker, speed, general combat effectiveness, and really good skills.
Does OpBot happen to have more wit at higher levels than Ntello? I know he ends up at around 22 or something later.

Buff Butler (no monitor) の投稿を引用:
I guess the question is, why would I ever pick Gork as my fighting hero over Troe? Why Chef Nanor? No reason. No benefit.
I kind of wish smg users had a higher range. It makes it useless when they have to slowly waltz over to an enemy to actually hit them. It might balance this out a slight amount. I mostly keep Gork as a sort of odd tank.
Josh is OK as a wit hero too, but OpBot gives you more flexibility on a rough start. Better fighter by far. I think Master Hacker makes them comparable as operators and one of 'ems better in a pinch than the other.
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投稿日: 2014年9月17日 19時06分
投稿数: 11