Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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Encomium May 17, 2014 @ 6:21am
Optimum kill rooms for easy
So Too Easy became just that, and I moved to Easy. I'm still trying to get to level 8, so this is more of a future proofing discussion, but has anyone had good experience to share with kill rooms able to withstand the worst the game can throw at you?

On TE I usually went with an auto-doc and dust field generator, plus claymoars to fill the rest of the nodes, but I never felt like anything was necessary beyond those two defensive augmentations. I've never tried stacking dust fields -- is this possible and viable?

Hypothetically, with 6 nodes I'm thinking something like this:

1 HUD (these seemed to break immediately in the few instances I tried to use them on TE though).
2 Auto Docs
3 Dust Fields (if they stack)
1 Tear Gas

Anyway, post your kill rooms!
Last edited by Encomium; May 17, 2014 @ 8:24am
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Showing 1-7 of 7 comments
Ghostlight May 17, 2014 @ 2:50pm 
I like Machine Guns over everything. Just a shame they very rarely turn up for me. I have yet to find an artifact that gave me Dust Fields, over dozens of games :/
Undead Llama May 24, 2014 @ 10:02pm 
Afaik, Dust Fields do stack, but if you want to test it, next TE you run, compare the stat gains from 1/2/3 DustF.

As for my kill rooms, I tend to go for something like this;
1 Auto Doc OR goop machine (the blob that converts corpses to health)
2 Dust Field
1 Tear Gas

However, it is the room behind the choke that is most important, imo; you'll want to have as many Auto-Docs as possible in it so you can quickly heal and send your heroes back into the grinder, all without having to throw buckets of food at them unneccessarily.
mkile May 26, 2014 @ 9:03am 
Autodoc, Tear Gas, Mine, and the thing that smells awful.
Nate May 26, 2014 @ 9:23am 
The kill room.
1 Auto Doc
1 Tear Gas
Fill the remaining with claymores

Leading up to the kill room.
1 minor module to slow mobs down and/or 1 Tear Gas
Fill the remaining with claymores

The Lan module to improve minor/major module health is nice.
Weary May 27, 2014 @ 1:11pm 
HUD boosts the damage of your heroes wherever they are on that level, so you can put it in a safe room behind the lines.

Bio-Organic Transferance or whatever (life after kill) is a lifesaver, and then I just stack attack nodes wherever else is available.
Focus only on defencive and support, seeks to create a defense in a large room. After finding the room with 4-6 slots, start to go the other way until its sand end. Once this is done, start to mount the defense in the big room. At first do not spend your resources with nonsense, focus on leveling industry and food. Good way to not need science is to use the hero Max (runner) and Hikensha (well balance operator, holds alone one or two waves), they have SKILL ENDLESS EXPERT the best in the begin of game. In the first lv try leveling tear-gas (7) and neurostun (7) the BOTH stack -66%speed and 8dmg per sec in all room with 4 slots, u can do kitty dance in the door.

Drill-pod lv 24 best defense room is 3 neurostun, 1 tear gas. In some cases it is necessary to 1 Bio-organic tranfer (9) or 1-2 Supressive firebot (8). Heroes of close combat are useless in the end. Starting 10th floor will be necessary heroes damage dealer and tank LONG RANGE like BOTH (Gork, Ken, Elise, Misha and Mize. Best is Elise for AEO DMG Room. Late game you have infinte science to use, remember mob have 100-500. See this video lv 25 drillpod: https://www.youtube.com/watch?v=986e8EbxvNg
Last edited by Shittal - ♥♥♥♥♥♥♥♥♥♥♥; Jul 16, 2016 @ 9:57pm
bengkamai Jul 17, 2016 @ 7:59am 
I've always found Autodoc to be really bad.

As for Neurostun, does it affect attack speed? I thought it was just movement speed, useless against ranged critters.
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Date Posted: May 17, 2014 @ 6:21am
Posts: 7