Clickteam Fusion 2.5

Clickteam Fusion 2.5

soup Jan 1, 2015 @ 1:00pm
Help with 'Goto Node' plz
In the event editor I right click under my "active object" select movement, select "path movement" then "Goto node". Then this box pops up, It says enter node name, I enter another active objects name but it didnt work, could someone plz tell me how I use "Goto node" plz.
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Showing 1-15 of 18 comments
Damael Jan 1, 2015 @ 7:32pm 
You can set up multiple path names its probably easier to just set up a new line line with 3 or 4 diffferent paths (mini nodes) you can add pauses ect but it can make the AI look rubbish if all enemies are following this same path
soup Jan 1, 2015 @ 7:45pm 
Originally posted by Damael:
You can set up multiple path names its probably easier to just set up a new line line with 3 or 4 diffferent paths (mini nodes) you can add pauses ect but it can make the AI look rubbish if all enemies are following this same path
Could you plz tell me how I would do this?
kisguri  [developer] Jan 1, 2015 @ 9:37pm 
Answered in your other thread.
Damael Jan 2, 2015 @ 1:06am 
Right click the mini nodes and name them as per above, you can then set expressions to go to node by name. The pathway movement gives the same results but quicker.
soup Jan 2, 2015 @ 1:48am 
Originally posted by Damael:
Right click the mini nodes and name them as per above, you can then set expressions to go to node by name. The pathway movement gives the same results but quicker.
how do you make mini nodes? Sorry im a noob :P
kisguri  [developer] Jan 2, 2015 @ 10:49am 
Have you found the Path movement option under movements?
soup Jan 2, 2015 @ 11:39am 
Originally posted by kisguri:
Have you found the Path movement option under movements?
Yes I have but I have the same object spawning in different places so if they all have the same path they would not go to the correct place but if I used goto node then they go stright to the object I want.
Last edited by soup; Jan 2, 2015 @ 11:40am
kisguri  [developer] Jan 2, 2015 @ 11:46am 
I think we are at a point where you need to post a MFA for us to peek at.
soup Jan 2, 2015 @ 11:51am 
Originally posted by kisguri:
I think we are at a point where you need to post a MFA for us to peek at.
Whats "MFA"?
kisguri  [developer] Jan 2, 2015 @ 5:23pm 
The save file format for your project.
soup Jan 2, 2015 @ 5:48pm 
Originally posted by kisguri:
The save file format for your project.
How do you create a "node" so you can use "Goto node"
kisguri  [developer] Jan 2, 2015 @ 6:32pm 
A IVI A, again, Have you found the Path Movement option inside the movement tab for the object you are moving?
soup Jan 2, 2015 @ 7:22pm 
Originally posted by kisguri:
A IVI A, again, Have you found the Path Movement option inside the movement tab for the object you are moving?
Yes I have, ages ago, I want to spawn the same object many time and have them move towards the centre of the frame. By chaning the object path example, the object in the top left corner, I give it a path to go to the centre, Another one spawns bottom right corner, its path will then be to move out of the frame, so im think the "Goto node" will then work so Im hoping someone could teach me how to exactly use "Goto node" Im sorry if this doesnt make any sense to you, I could make a video if need to be, Thank you
Last edited by soup; Jan 2, 2015 @ 7:24pm
soup Jan 4, 2015 @ 5:18pm 
Originally posted by kisguri:
A IVI A, again, Have you found the Path Movement option inside the movement tab for the object you are moving?
https://www.youtube.com/watch?v=2yNn4ulczHA&feature=youtu.be hope this helps :)
kisguri  [developer] Jan 4, 2015 @ 5:30pm 
If you want the the objects to randomly spawn and then head to center of screen then you should first...

Create Object
Set X pos to Random(Frame Width)
Set Y pos to Random(Frame Height)

Then you can either use something like Ball movement and have it always move towards the center of the screen. Or write some custom movement code using the event editor.

But based on what you are saying, path movement doesn't seem the best option.
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Date Posted: Jan 1, 2015 @ 1:00pm
Posts: 18