Clickteam Fusion 2.5

Clickteam Fusion 2.5

CT Fusion 3 ??? Is this a dying product????
I was just searching these forums for word of a Mac port of CTF2.5 and came across a thread where someone was told that CTF2.5 mac was in testing but it is using Windows emulation not native mac port, but he was assured that CTF3 would be fully mac complient!!!!

Should all of us who just purchased this have done more research, have we just bought a product that is in the later stages of its development?

I know I would not have bought this (primarily doing my dev on mac as im mobile a lot) if i had known it was being superseeded at some point soon by a superior product :(

Dissapointed bth
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Wyświetlanie 1-15 z 20 komentarzy
Sue 26 grudnia 2014 o 4:21 
Yes, CTF2.5 Mac edition is currently being beta tested. Editor will be using some sort of emulation (because it depends on alot of Windows componenets) but compiled executable will be a native Mac code.

Don't jump up on conclusion too fast, Fusion 2.5 is not dying. It's just literally released a year ago. If you take a look at Fusion 2.5 bug tracker and feature requests you can see that more bugs are fixed and new features are going to be added to current version. Just take a look at past changelogs.

Fusion 3 is in development right now however I think it's common in software development. Developer will keep supporting current version of product while they slowly building next iteration of the software. We may all start to worry if no words coming out from devs about updates for months or years. But looking at how actively devs answering to issues, I have no reason to worry. For one I am eager to see what Fusion 3 will have to offer :)
Squatter 26 grudnia 2014 o 10:33 
I would assume there would be a discount for fusion 2.5 owners to upgrade to 3.0 just like the MMF2 owners
kisguri  [producent] 27 grudnia 2014 o 9:47 
Fusion 3 is on its way, we currently have two teams one working on version 3 the other maintaining adding to version 2.5. it's worth noting our version 2 had a product life cycle of over eight years and during that time was constantly updated.

We always offer a generous upgrade path to existing users!
PY5RA 27 grudnia 2014 o 23:38 
Will this be like 5 yrs wait til Fusion 3
O o?
Tony Fergeson 28 grudnia 2014 o 0:16 
Początkowo opublikowane przez kisguri:
Fusion 3 is on its way, we currently have two teams one working on version 3 the other maintaining adding to version 2.5. it's worth noting our version 2 had a product life cycle of over eight years and during that time was constantly updated.

We always offer a generous upgrade path to existing users!

When we go along the upgrade path do we need to individually upgrade the exporters as well or just the core software?

Im planning to purchase some extra exporters during the sale but can be patient for them untill next year if i will need to upgrade them as wel to v3l.
kisguri  [producent] 28 grudnia 2014 o 8:56 
Fusion 3 is a good two years off, again 2.5 is only a year old. We will have. Upgrade path for 2.5 and its exporters.
soup 28 grudnia 2014 o 16:27 
I just turned 14 and I really find it hard to learn the coding language, I was just about to purchase the gamemaker proffesional version then I was fusion on sale and i was like oohhh bby so I looked at the videos of it on steam, then I looked at like some gameplay then I made my mind and also purchased the ios license as well! I currently luv it and I dont need to KNOW CODE! ty ty keep up the good work :alwayschicken::cupcakeelf:
Squatter 28 grudnia 2014 o 16:39 
To tell you the truth... knowing code is kind of messing me up with fusion... I am thinking way too complicated and trying to write events to do what I think logically should be done if I were to code only to find out that I didnt even need to do the event because the functions are already integrated into the object!!!

Example:
Drop an Active Object and turn it into type - Physics - Platform movement... DONE no need to have events for IF the left arrow is pressed... it is all integrated

Before that I was dropping the active object and doing events for when left key pressed and Setting X position to X( "Active Object" ) - 10

So coding is messing me up because I think I need a line for everything only to find out it is already integrated.

BUT... I do miss my IF THEN statements (event editor does it fine, just gotta think differently)
Sue 28 grudnia 2014 o 18:38 
Fusion 3 is still a long way to go, and CT usually offers reasonable upgrade discount, that's why I'm confident to buy the software with current price right now.

Początkowo opublikowane przez Squatter:
To tell you the truth... knowing code is kind of messing me up with fusion... I am thinking way too complicated and trying to write events to do what I think logically should be done if I were to code only to find out that I didnt even need to do the event because the functions are already integrated into the object!!!

Example:
Drop an Active Object and turn it into type - Physics - Platform movement... DONE no need to have events for IF the left arrow is pressed... it is all integrated

Before that I was dropping the active object and doing events for when left key pressed and Setting X position to X( "Active Object" ) - 10

So coding is messing me up because I think I need a line for everything only to find out it is already integrated.

Nothing wrong with that, sometimes your kind of approach is needed if you want more flexibility and controls :) Many big games created in Fusion does not use those pre-built "integrated" movements at all... they like to built their own movement engine.

Those kinds of prebuilt movement is maybe useful if you are building small games or prototypes, but for serious project maybe it's needed to use portion of it and "code" the rest.
Matt [Linux] 28 grudnia 2014 o 19:17 
Początkowo opublikowane przez Sue:
Fusion 3 is still a long way to go, and CT usually offers reasonable upgrade discount, that's why I'm confident to buy the software with current price right now.

Początkowo opublikowane przez Squatter:
To tell you the truth... knowing code is kind of messing me up with fusion... I am thinking way too complicated and trying to write events to do what I think logically should be done if I were to code only to find out that I didnt even need to do the event because the functions are already integrated into the object!!!

Example:
Drop an Active Object and turn it into type - Physics - Platform movement... DONE no need to have events for IF the left arrow is pressed... it is all integrated

Before that I was dropping the active object and doing events for when left key pressed and Setting X position to X( "Active Object" ) - 10

So coding is messing me up because I think I need a line for everything only to find out it is already integrated.

Nothing wrong with that, sometimes your kind of approach is needed if you want more flexibility and controls :) Many big games created in Fusion does not use those pre-built "integrated" movements at all... they like to built their own movement engine.

Those kinds of prebuilt movement is maybe useful if you are building small games or prototypes, but for serious project maybe it's needed to use portion of it and "code" the rest.


I am going to have a go at making my own non-physics platform movement as im a bit unhappy with the built in one.

The main problem for me is that if the active object (player character in this case) with this property(non-physics platform) is walking left or right and hits an obstacle so its in effect pushing against the obstacle(imagine 2 squares), when the player jumps, with the left or right button still pressed, in theory you would expect the character to jump over the object.

My problem is sometimes the platform movement seems to get stuck at this point, only sometimes, its like 2 in 10 times the character wont move sideways in a jump from a position next to an object.

2 in 10 times may not sound much but that is way to much in a game, especially any kind of platformer, when someone experiences that it 100% breaks any game play.


Anyway, I think it will be a good experience in making an extension for CTF. So i think that will be my goal :)
PY5RA 28 grudnia 2014 o 20:10 
Początkowo opublikowane przez Squatter:
To tell you the truth... knowing code is kind of messing me up with fusion... I am thinking way too complicated and trying to write events to do what I think logically should be done if I were to code only to find out that I didnt even need to do the event because the functions are already integrated into the object!!!

Example:
Drop an Active Object and turn it into type - Physics - Platform movement... DONE no need to have events for IF the left arrow is pressed... it is all integrated

Before that I was dropping the active object and doing events for when left key pressed and Setting X position to X( "Active Object" ) - 10

So coding is messing me up because I think I need a line for everything only to find out it is already integrated.

BUT... I do miss my IF THEN statements (event editor does it fine, just gotta think differently)

It's the opposite for me, ROFL!! I been using this product since Klink n Play -> Click n Create -> Multimedia Fusion 1 & 2 -> Clickteam Fusion.

Now I'm trying to learn C#, but my mindset is like.... Start of frame / if then / if then / if then.
:(

I try to make something like Clash of Clans, the base building part. And use SQL database. But I don't know how to run server-side or SQL side script for resource gaining per minute :(
sonichacker 25 sierpnia 2015 o 15:26 
when CTF 3 comes out im gonna stick to MMF 2 and CTF 2.5 untill i think its time to upgrade my game making stuff but lets say i wanna use sonic worlds and i cant i have to use ctf 2.5 to make it work you see so i would recommend sticking with 2.5 until 3 is good :steamhappy:
guloujuk 26 listopada 2015 o 6:40 
Początkowo opublikowane przez kisguri:
Fusion 3 is on its way, we currently have two teams one working on version 3 the other maintaining adding to version 2.5. it's worth noting our version 2 had a product life cycle of over eight years and during that time was constantly updated.

We always offer a generous upgrade path to existing users!

will the exporters of versoin 2.5 work later on with the version 3? Or we should buy again?
Steve 26 listopada 2015 o 7:24 
I was told 3 is well over a year and half away, so no problem.

also, you might want to cut down on the questionmark abuse a little, less is more ;)
guloujuk 26 listopada 2015 o 7:39 
Początkowo opublikowane przez PaulFoster:
I was told 3 is well over a year and half away, so no problem.

also, you might want to cut down on the questionmark abuse a little, less is more ;)

how about the exporter? it might not work.. i need reply from the developer.
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