Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Don't jump up on conclusion too fast, Fusion 2.5 is not dying. It's just literally released a year ago. If you take a look at Fusion 2.5 bug tracker and feature requests you can see that more bugs are fixed and new features are going to be added to current version. Just take a look at past changelogs.
Fusion 3 is in development right now however I think it's common in software development. Developer will keep supporting current version of product while they slowly building next iteration of the software. We may all start to worry if no words coming out from devs about updates for months or years. But looking at how actively devs answering to issues, I have no reason to worry. For one I am eager to see what Fusion 3 will have to offer :)
We always offer a generous upgrade path to existing users!
O o?
When we go along the upgrade path do we need to individually upgrade the exporters as well or just the core software?
Im planning to purchase some extra exporters during the sale but can be patient for them untill next year if i will need to upgrade them as wel to v3l.
Example:
Drop an Active Object and turn it into type - Physics - Platform movement... DONE no need to have events for IF the left arrow is pressed... it is all integrated
Before that I was dropping the active object and doing events for when left key pressed and Setting X position to X( "Active Object" ) - 10
So coding is messing me up because I think I need a line for everything only to find out it is already integrated.
BUT... I do miss my IF THEN statements (event editor does it fine, just gotta think differently)
Nothing wrong with that, sometimes your kind of approach is needed if you want more flexibility and controls :) Many big games created in Fusion does not use those pre-built "integrated" movements at all... they like to built their own movement engine.
Those kinds of prebuilt movement is maybe useful if you are building small games or prototypes, but for serious project maybe it's needed to use portion of it and "code" the rest.
I am going to have a go at making my own non-physics platform movement as im a bit unhappy with the built in one.
The main problem for me is that if the active object (player character in this case) with this property(non-physics platform) is walking left or right and hits an obstacle so its in effect pushing against the obstacle(imagine 2 squares), when the player jumps, with the left or right button still pressed, in theory you would expect the character to jump over the object.
My problem is sometimes the platform movement seems to get stuck at this point, only sometimes, its like 2 in 10 times the character wont move sideways in a jump from a position next to an object.
2 in 10 times may not sound much but that is way to much in a game, especially any kind of platformer, when someone experiences that it 100% breaks any game play.
Anyway, I think it will be a good experience in making an extension for CTF. So i think that will be my goal :)
It's the opposite for me, ROFL!! I been using this product since Klink n Play -> Click n Create -> Multimedia Fusion 1 & 2 -> Clickteam Fusion.
Now I'm trying to learn C#, but my mindset is like.... Start of frame / if then / if then / if then.
:(
I try to make something like Clash of Clans, the base building part. And use SQL database. But I don't know how to run server-side or SQL side script for resource gaining per minute :(
will the exporters of versoin 2.5 work later on with the version 3? Or we should buy again?
also, you might want to cut down on the questionmark abuse a little, less is more ;)
how about the exporter? it might not work.. i need reply from the developer.