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https://steamcommunity.com/groups/familysharing/discussions/1/792924412355541592/
My click team fusion steam account cant have a free DRM version while i can share whit my friend whit a special account ? (so mine i guess)
We already spend a lot of money on our project and software and we dont have the money for spend another copy of clickteam fusion. How can i share my click team fusion 2.5 whit him whitout give my steam account?
We are close friends but i think you uderstand perfectly I and my friend dont want to share our main account for some reason.
For aseprite we had the solution (free DRM copy for me) but whit clickteam fusion i cant have a free drm version as my name?
A little ;)
Well we found an solution,(and the dev of Aseprite was gentle) by the way this is very wonderfull how the english clickteam community is toxic. I see many english post and the majority of them is like your post V R. And of the other side the french and german community is very gentle and helpfull. This is not normal...
When someone want to study its just go ***** yourself in english forum...
Hopefully i speaked whit the French and german community and they are more helpfull. This is just my constatation (And i cant be banned of the forum for this because i did'nt break any rules ;) ).
I hope the solution isn't piracy.
I have been part of the Clickteam community for over 16 years and found it to be 98.99% wonderful regardless of language. I have made friends globally in it. If you have had a bad experience please PM me the details and links to threads so we can correct it.
Well, Unity had found a nice solution: Ask for payment after certain profit margin is exceeded (in Unity's case $100k, probably would be way less in case of CF). Otherwise software is free.
The reason they do this is for the user to get hooked on the software, make fun games with it, then if they want to make serious profits with it, they'll need to give you some money too.
Really, CF needs to switch up their business model if they want to compete with Game Maker (which is their major competitor). I'm really amazed Clickteam lasted this long.
One wise man once told me: You surely can find million people to sell something to for $1, but good luck finding one person that will buy the exact same thing from you for $1 million.
You need to be seen as a much better deal or adopt Unity's business model (free up to certain profit margin then sub if you want to keep selling game made with CF). I'm not saying sell it for $15/$1 like it was on humble deal, butwith price like 30-40, you'd crush GM and people would chose your product over YoYo's.
The thing is, that you can't be blind of faults of your products if you want them to succeed. No, you need to notice them and fix them. I want to help Clickteam see faults in their products because thorough years of using them (still have that copy of TGF 1 that was put into Twój Niezbędnik diskmag in the early 2000s/late 90s) I've seen that Clickteam seem to not acknowledge some obvious faults in them, let alone fix them.
All I've seen are fixes for minor bugs, not stuff like event limit, active object limit and so on, problems that other product in "visual game making" space such as GDevelop seem to not have.
http://www.clickteam.com/fusion-3-development-blog