Clickteam Fusion 2.5

Clickteam Fusion 2.5

cant share clickteam fusion 2.5 whit a friend?
Hello, whit a friends we decided to to a small little project, we created an third steam account for sharing our profesional software (Aseprite and clickteam fusion 2.5)

But we cant share these software (we can share 5000 euro of vidéo games but we cant share 120 euro of software???

Is there any fix?
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Showing 1-15 of 15 comments
kisguri  [developer] Apr 18, 2017 @ 8:33am 
Léon Scarlet Apr 18, 2017 @ 11:18am 
Thanks, but is there any solution for our problem?

My click team fusion steam account cant have a free DRM version while i can share whit my friend whit a special account ? (so mine i guess)

We already spend a lot of money on our project and software and we dont have the money for spend another copy of clickteam fusion. How can i share my click team fusion 2.5 whit him whitout give my steam account?

We are close friends but i think you uderstand perfectly I and my friend dont want to share our main account for some reason.

For aseprite we had the solution (free DRM copy for me) but whit clickteam fusion i cant have a free drm version as my name?
Vi Apr 19, 2017 @ 2:05pm 
Just buy a second copy. When you already "spent a lot of money on your project", another 120€ won't hurt you, will it?
Léon Scarlet Apr 20, 2017 @ 6:27am 
Originally posted by V R.:
Just buy a second copy. When you already "spent a lot of money on your project", another 120€ won't hurt you, will it?

A little ;)

Well we found an solution,(and the dev of Aseprite was gentle) by the way this is very wonderfull how the english clickteam community is toxic. I see many english post and the majority of them is like your post V R. And of the other side the french and german community is very gentle and helpfull. This is not normal...

When someone want to study its just go ***** yourself in english forum...

Hopefully i speaked whit the French and german community and they are more helpfull. This is just my constatation (And i cant be banned of the forum for this because i did'nt break any rules ;) ).
Last edited by Léon Scarlet; Apr 20, 2017 @ 6:32am
kisguri  [developer] Apr 20, 2017 @ 9:19am 
@Léon Scarlet Clickteam doesn't ask for a percentage of your sales. We don't charge thousands of dollars for site licenses. So yes we do appreciate that people who use our software at least invest the 99 usd for the standard version. We are trying very hard to bring people Fusion 3 and that is supported by Fusion 2.5 sales.

I hope the solution isn't piracy.

I have been part of the Clickteam community for over 16 years and found it to be 98.99% wonderful regardless of language. I have made friends globally in it. If you have had a bad experience please PM me the details and links to threads so we can correct it.
JAGIELSKI Apr 20, 2017 @ 10:15am 
Originally posted by kisguri:
@Léon Scarlet Clickteam doesn't ask for a percentage of your sales. We don't charge thousands of dollars for site licenses. So yes we do appreciate that people who use our software at least invest the 99 usd for the standard version. We are trying very hard to bring people Fusion 3 and that is supported by Fusion 2.5 sales.

Well, Unity had found a nice solution: Ask for payment after certain profit margin is exceeded (in Unity's case $100k, probably would be way less in case of CF). Otherwise software is free.

The reason they do this is for the user to get hooked on the software, make fun games with it, then if they want to make serious profits with it, they'll need to give you some money too.

Really, CF needs to switch up their business model if they want to compete with Game Maker (which is their major competitor). I'm really amazed Clickteam lasted this long.
kisguri  [developer] Apr 20, 2017 @ 10:48am 
Pricing wise compared to Game Maker we aren't that far off. 99.99 for 99.99 for standard version.
JAGIELSKI Apr 20, 2017 @ 10:55am 
Originally posted by kisguri:
Pricing wise compared to Game Maker we aren't that far off. 99.99 for 99.99 for standard version.
Exactly. You aren't far off.

One wise man once told me: You surely can find million people to sell something to for $1, but good luck finding one person that will buy the exact same thing from you for $1 million.

You need to be seen as a much better deal or adopt Unity's business model (free up to certain profit margin then sub if you want to keep selling game made with CF). I'm not saying sell it for $15/$1 like it was on humble deal, butwith price like 30-40, you'd crush GM and people would chose your product over YoYo's.
kisguri  [developer] Apr 21, 2017 @ 9:30am 
Darkhog, if we are such a bad deal, why are you here?
JAGIELSKI Apr 21, 2017 @ 12:12pm 
I wouldn't be critical of Fusion if I wouldn't care about it.

The thing is, that you can't be blind of faults of your products if you want them to succeed. No, you need to notice them and fix them. I want to help Clickteam see faults in their products because thorough years of using them (still have that copy of TGF 1 that was put into Twój Niezbędnik diskmag in the early 2000s/late 90s) I've seen that Clickteam seem to not acknowledge some obvious faults in them, let alone fix them.

All I've seen are fixes for minor bugs, not stuff like event limit, active object limit and so on, problems that other product in "visual game making" space such as GDevelop seem to not have.
CT_Yves  [developer] Apr 21, 2017 @ 2:30pm 
You must be kidding... The active object limit was what... 300 or 500 in TGF1, it's 20,000 now, the event limit has been increased even in CF 2.5, more than 2000 fixes and new features have been done / implemented since the release of CF 2.5 and more for MMF2, MM1.5, MM1.2, MMF1.0, etc. This is not at all minor fixes. Some remaining limits need a full rewrite to be removed, this is what we are doing with F3, that's it. Thank you in advance.
JAGIELSKI Apr 21, 2017 @ 2:32pm 
Originally posted by papaatatan:
You must be kidding... The active object limit was what... 300 or 500 in TGF1, it's 20,000 now, the event limit has been increased even in CF 2.5, more than 2000 fixes and new features have been done / implemented since the release of CF 2.5 and more for MMF2, MM1.5, MM1.2, MMF1.0, etc. This is not at all minor fixes. Some remaining limits need a full rewrite to be removed, this is what we are doing with F3, that's it. Thank you in advance.
The thing is, there shouldn't be any event or AO limit in the first place. The only limit should be user's memory.
CT_Yves  [developer] Apr 21, 2017 @ 2:51pm 
You expressed your point of view, now please move on and wait for F3 to be released. Thanks.
Léon Scarlet Apr 21, 2017 @ 3:57pm 
So what is F3, an up to date or a new product?
kisguri  [developer] Apr 21, 2017 @ 4:47pm 
Fusion 3 is a brand new version of Fusion built from the ground up!

http://www.clickteam.com/fusion-3-development-blog
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Date Posted: Apr 18, 2017 @ 6:23am
Posts: 15