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Combat isn't that annoying either, provided that you save strong weapons for the harder sections. Although yeah, I imagine Pistols only challenge is going to be a huge pain in the ass in TR2.
Btw, TR2 was actually my fourth classic TR. I first played 3, followed by 4 on the PS1, only years later got a chance to play 1 and 2 on PC.
Some levels are pretty fun but the combat dear people..... oughhhh -.-.
Has TR3 also such a huge amount of fights?
From a mitch match of misaligned textures to blocky levels resembling something, at least it was a feast for the eyes.
The locations and environments are really memorable.
A lot less. They preferred to replace human enemies with deadly traps. Every 5 minutes you will find a boulder trying to crush you, spike traps, quicksand, brittle floors, among others.
Hmmmmm, I am happy that there are less enemies but feels like I have to complete TR2 first and then jump onto TR3. Sounds good yes but every 5 minutes could be too much. Sounds like TR1 had the right balance.
And I don't think TR2 has that much combat. Has more than TR1, yes. But still has an amazing explorarion, with lots of secrets and lots of platforming. And in most cases we had to deal with enemies in open areas, instead of having to kill one thousand lions and a billion monkeys inside of a freaking cave!
It's my favorite in the series.
Back then everyone was hyped and loved it. Most of us was dumb kids after all.
Now when i grew up and almost 40, looking back at TR2 i can say i dont like it as much as i loved TR1, atmosphere of isolated lonely adventure in tombs with only animals and some monster and only couple of people on rare ocassions - was much stronger than urban cities with 100500 people to shoot on ever corner. Also having just 4 weapons felt more realistic than 8 or 10 in TR2. Plus shooting was not strongest point of game and when this clunky shooting was too much it started to feel not very fun. And game became very hard, quite unfair hard at many places. Bit it was kinda cool in everything and new scenery was nice.
So it caused mixed feelings, its like Alien and Aliens, 1st is true horror, 2nd is an action with same characters, so you kinda love both in a different way, but years later realise that Aliens was good movie but not so good sequel to Alien movir. Same with TR2.
But TR2 is still ok, its TR3 that started to feel weird from very 1st level where you slider the rock and avoid shives and then getting lost in very messy level and it goes worse further in game, which started to fell like amature fan made additional levels for TR2, rathern than professional made game.
TR4 was kinda return to roots of TR1 but levels was way too expansive and required backtracking to complete puzzles and often objectives was unclear (i think many people stuck with 3 buttons and binoculars that has to be used to read sequence of buttons, you could not guess that, only hear it from someone or bruteforce everything or just do it by accident) and some deviation from older games like lack of croft manor was not good.
And Chronicles... looked like a rushed release of unused leftovers of previous games...