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报告翻译问题
Volgarr doesn't do this it forces you to 'git gud' and isn't afraid of demanding some sort of consistency of skill, by not setting you 15 seconds before the passage you died on and limiting your tries like in the good ol' arcade days.
But yeah I agree compared to older games, Volgarr isn't THAT hard but since it was created in an era where hard games aren't the norm anymore and game journalists froming agendas trying actively to push on easy/assist modes to hard games under the the term of "accessibility" Volgarr stands out exceptionally for doing its thing, not faltering to almost expected standards.
tl:dr
the bar is just very low nowadays
It was a guy who beat the first boss and made it to level 2.
I think the idea of not using checkpoints/quicksaves every 3 steps is just to much today.
tl:dr
the bar is just very low nowadays
I have it on my switch but I want to play it on my laptop and just realised the steam one is very old.. does it work ok with modern PC's and OS?
BTW, there are two things I don't like about it. You can't poke your sword up, aka Rastan (and in so many other ways it's a Rastan clone), and jumping actually is a little stiff if you're up against something, But other than that it's very addictive.
it is not and it has never been treated like the ultrahardcore experience, not even when it was new. however its a hard and challenging game. like you said hardcore or not it's an excellent game.
it is also a good introduction for hardcore games.
if your looking for a game considered so hardcore and that actually is. play ghost and goblins resurrection on legend difficulty. you won't be disappointed.
Game's fairly easy with that crutch to begin with, it got even easier when they made it toggleable.