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Comunicar un error de traducción
By moving the "Entities" folder into a folder labeled "temp" within the mod's main folder, it seems to bypass this error. Really weird.
I think I'll try to still compile that list, though.
EDIT: Nevermind, that just ignores the entire Entities folder. That doesn't help, haha. But still, that seems to narrow the error down to solely the "Entities" folder
Because Amplified is in Early Access, we may still add more items or alter the character sprites again, so keep that in mind if you decide to edit your sprites. If you have any feedback, let us know - we will be reading it.
It'd be super cumbersome if we had to make separate Aplified and non-Aplified skins.
Makes sense, though. I guess some of the sprites probably wouldn't load at all since they are included on the same sheet. Thanks for letting us know!
I guess in the meantime, I'll have to manually edit the sheets for myself, haha.
Oh, that's a good point.
I would imagine they would, since I think all the old sprites appear to be in the same places they used to be on the sheets, but yeah, since there is a size difference, the non-Amplified version could read possibly them as irregularly sized sheets and cause an error prompt...
Hopefully that isn't the case...