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And by pressing the arrow key per bleep sound or heartbeat it can calculate any possible lag, making the game run as smooth and optimal as possible.
So if the gameplay feels off or doesn't respond properly to your movement input, go to options and redo the calibration again and that should fix such problems.
And setting or messing with the lantency numbers yourself is more of an advanced option setting, you should probably let the game create a number and just use that. I suppose the game starts with calibration since it'll dump you into the tutorial straight afterwards, and it's just too important to miss before playing the game.
I guess.
I played through as Cadence and got to the Necrodancer as Melody and the game crashed...that pissed me off.
I think everything with the calibration is working fine. I find it interesting that it is easier to keep the rhythm than I originally thought it would be. you press it between the beats instead of exactly on the beats.
I'm still nowhere near close to being able to play that character that dies if I miss a beat, Ihaven't unlocked her yet anyway.
Kinda sounds like your audio is off.
I wonder if one of the settings is a bit off, since sometimes I move in to attack an enemy and I somehow miss a beat and the enemy goes twice without me noticing what happened.