Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(on the other hand, if you liked StrIVe, why not play better GGs like Rev.2 or +R?)
The older GG's are one thing (fast, combo oriented, strict execution windows - all applicable to SG) but Strive is...well, a lot more slow and focused you could say. If you're having a rocky road where you're at now this'd be gazing up from the foot of a mountain lol
It's definitely possible to get good at it even starting today but how worth it is ultimately up to you and what you want out of it. Tag Fighters (MvC2 and friends) definitely aren't for everyone.
And if you can have fun getting your ass kicked 40 times in a row, that mindset is exactly the key to staying motivated.
So if that's what you are into, then go for it!
It sounds like there's something about Skullgirls that's pulling you in (art style and characters). That passion will keep the fire burning even through the transitional phase of learning how to play and what effective play looks like.
If you've eventually found success in Strive, you'll no doubt eventually find success in this game too. Apply those same lessons you learned in Strive here and you'll be fine.