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You will need both ships powered to actively connect the two connectors though. If one is unpowered no link is possible.
I pretty much exclusively use connector for docking ships and rarely (if ever) use landing gear.
Now unpowering or turning any of them off will break said attraction.
I would also suggest you name your connectors appropriately (At least on the ship side, station not so much.) 'cause if you have 10 ships docked you'll have 20 connectors listed in the control pannel and finding the right one is a ♥♥♥♥♥ if they aren't named.
Everybody makes that mistake at least once. If they say they haven't, they either don't play space engineers, or they are lying...
I've coupled them with a "solar recharge station", built once as a station (align panels with 2 rotors) and once as a large ship (align with gyro).
Grouped "Solar Batteries" can be easily ticked off recharge to supply power when connecting a ship for a quick recharge.
That same grouping you should do to your ship batteries and remember to ALWAYS TURN THEM OFF when connected to your main station as it'll stupidly try to use them to power your refineries, draining the batteries empty in 15mins. ;)
Another tip on the connectors is to put it on the action bar ("G" when in cockpit) as Turn Block On/Off.
AFAIK there is no limit on the power nor inventory transfer speed through the connector so only one is needed? Only collector/connector pairs needed multiple but they're outdated. Containers don't empty like drills but full stacks are quickly dragged manually.
If it's primary power, I just have 'recharge on/off' on my hotbar.
If the battery is support power, though, I use two hotbar slots. One is' recharge on/off'. One is 'toggle block on/off'. The first option just charges up the battery, while the second uses stored power if my primary power is cut for any reason.
Or don't build ships using connectors as the 'anchor' point -- which while I will concede is a brilliant idea, it isn't one I've seen before.
Aside from that, both transfer power (and control) through the whole ship and to rotor/piston extensions, and connectors transfer inventory as well.
And sorry I forget to use "reply" ;)
Yes if you meant emergency reactor even just one, turned off, is a good idea since you need any small amount of power for connectors/merge blocks to get a recharge.
Basically batteries could only deplete suddenly if you forget to turn them off after connecting because the game uses battery power before reactors (trying to conserve uranium).
Which is one reason I wish they'd add a 'capacitor' switch for them, so they can be charged from reactors and used when your ship temporarily goes into an underpowered state.