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Adding more pistons would seem like the logical solution to this, but presents another problem, the more pistons that you add, the further out of whack your alignment becomes.
I thought of mounting the projector onto a piston, or pistons, to move it, but soon realized that this had the same problem as the movable welder wall, alignment.
My best working 'guess' was to mount BOTH on pistons and move them both to complete the ship, but timing them to work smoothly together quickly became tedious.
I finally relented and now just use a mod, Nano-bot Build and Repair system.
With that, the nanobots will build ANY projection that I load, regardless of size.
I only have to make sure that I have all of the components, which is a lot less tedious than timing multiple pistons to work together smoothly.
As the ship is built, it's weight will affect the vehicle's alignment.
Would you be willing to share a screenshot or two of your printer set up? As I'm understanding it, you're welding set up is essentially not long enough for the ship you're trying to build. So depending on how your set up is, I'm thinking maybe something like the Star Trek Federation type 4 dry dock
https://steamcommunity.com/sharedfiles/filedetails/?id=3355331090
+ it's Ok to add a floor of welders under the Blueprint to build the floor of the Warship / bigger ship and complete the top with welder ship but may be too much Welder blocks and using a Welder Ship having only 2-3 welders will do Job.
OR
You may try station moving arm, I made one setup like old "Turn Table" where the welder can keep its position while the Blueprint slowly rotate but made for small ships :
https://steamcommunity.com/sharedfiles/filedetails/?id=3225368322
https://steamcommunity.com/sharedfiles/filedetails/?id=3225368216
Different arm setup :
https://steamcommunity.com/sharedfiles/filedetails/?id=3225395401
1) Piston only extends 10m : Use put another piston on the end of that one. Keep doing this until you have enough.
2) Welders needing to be stationary : Since when?
3) Most player have the array of welders in one spot and move the projector further away with pistons, or having the projector stationary and moving the welders away from projector.
A) There are a blueprints that just don't work well with projectors because the foundations of some blocks are not present when blocks are made. Bad analogy : If the ship ends up having a "G" shape, welding from the top to the bottom won't work because the center needs the bottom to be made first.
B) I suggest using the Nanobot Build and Repair mod what will weld up a ship while catching all the blocks that get missed with a welder wall.
I had a a few hundred in the game a couple of years ago. I built a miner and a planet to space exploration ship. The space ship used atmo thrusters and hydrogen for space. Used about half the hydrogen to get out of the gravity well and the other half for a short excusion. Made many trips to try to find uranium and platinum. Managed to find about an ingots worth of platinum. Didn't seem worth the effort. Maybe it is better this time.
+1 to what he said.: "Add more pistons."
How big it your ship ?
https://steamcommunity.com/sharedfiles/filedetails/?id=3009851099
https://steamcommunity.com/sharedfiles/filedetails/?id=857053359
It used only 4 welders, and works like an atual printer using a bunch of timers and sensors.
I built it awhile back and don't remember all the particulars
https://steamcommunity.com/sharedfiles/filedetails/?id=2923583610
Pistons have conveyor ports built into them so you shouldn't have any issues drawing the resource through them and into the welders, just make sure the piston heads are welded up.