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You could have an observation area overlooking the torpedo area but I don't think that's what you are after.
My suggestion would be to use an event controller and either set it to the health of one of the last blocks built or, if it's an option, the projector progress, then have a screen Infront of the tactical seat turn on saying something like torpedo ready for launch.
+ like TheHellKat said -> Event controller may be the best if you can make it work.
____________
Just something to test :
One player shared a Blueprint ready to use, he may have added something that can help :
https://steamcommunity.com/sharedfiles/filedetails/?id=3207356939
https://steamcommunity.com/sharedfiles/filedetails/?id=3356923345
But I don't know how big is you AI Missile = ??
EDIT
I just doubled checked and takes 2 seconds to build Tiny AI Drone, not much waiting time :
https://steamcommunity.com/sharedfiles/filedetails/?id=3357219812
https://steamcommunity.com/sharedfiles/filedetails/?id=3357219961
https://steamcommunity.com/sharedfiles/filedetails/?id=3357219593
It'll be greyed out until the new grid is printed enough for the related block to be ready.
Hope this helps.
-> and not sure what I would have to create to have a button popup when ready = ??
Looks like a cool challenge at finding the solution and best advice I can share is keep testing and trying different setups is the way to find all the not working and working solutions.
-> "The RC ship is ready to control, please open the Remote Access menu to control it"
A problem I have with this is the "Mothership's antenna" that must stay ON to control another ship having Antenna ON + Remote Control = Antennas conflicts can happen when both are connected and why I disconnect the RC ship first to see it available in the Remote Access menu.
EDIT
+
I lose control of the RC when I disconnect the "Torpedo" that is another reason why I disconnect first.
-> I have stations and Motherships with A Lot of RC ships connected in their hangar and I have noticed antenna confilcts when all antennas are ON. I now turn Off all connected ships antennas when connector locked and turn ON only when needed.
That said, may have less problems with only one RC ship connected but will still lose the connection to "Torpedo" when controlling it before disconnecting.