Space Engineers

Space Engineers

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Kil0 2021년 7월 1일 오후 10시 47분
Best mods to add Npc combat? Preferably in the form of contacts as im a slow builder.
Im looking into turning SP survival into a good PvE game. Im still new and a slow builder that hasnt worked out automated building yet so would prefer them in the form of contacts so i can do them mission style if possible. I found a station that has contracts but they are all delivery and search, but would like some destroy target vessel or station type of stuff.
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Pembroke 2021년 7월 2일 오전 2시 56분 
The most popular "Add Enemy NPCs" mod is the "Modular Encounters Collection". The enemy types there are an "open ended" extension made by multiple authors. The common factor is that they all run on top of Lucas's excellent NPC spawner engine. This makes adding them very easy for you and you can freely mix&match the available enemies as you wish depending on what you like and what your difficulty preferences are.

Setup is very easy, just subscribe to the collection in the workshop:
https://steamcommunity.com/workshop/filedetails/?id=888460730

And then in your new game setup or in your saved game setup (yes, you do *not* have to start a new game) add those enemy mods from the collection you want. Note, that you always need to add the "Spawner" mod itself, which is the engine the rest uses. Otherwise, simply pick and choose what you want. You can have hostile bases spawning on planets, enemy ships chasing you, non-hostile crashed ship wrecks for salvage etc. In addition to these you might also want to enable the "Rival AI" from the collection as that will give the NPCs an extended set of functionality and behavior.

Though, if you are at the beginning of the game still with a tiny base with no defenses then *maybe* not add the "Orks!" as enemies yet... :steamhappy:
Katitoff 2021년 7월 2일 오전 3시 03분 
Planetary occupation, air traffic, corruption and the ork waaagh is what I use and recommend.

If you are on a planet, these encounters will limit where and how you can move, but won't come for you directly(except for rarely spawning orks who will attack anything, other NPC factions included), once you're in space you'll start encountering more corruption and orks.

And I'm pretty sure that corruption and orks don't even spawn unless you grew big enough and installed some weapons.


So that is what I would advise if you're starting on a planet.
Raider Deci 2021년 7월 2일 오전 3시 24분 
I just throw in most of the npc-mods I can find.
frag2k4 2021년 7월 2일 오전 4시 51분 
Wouldn't add corruption or orks unless you are confident in game, corruption adds powerful bosses with special defenses that make them practically invincible and ork ships are big and powerful and also have 'boss ships', instead go with this list to start with.

Air traffic, air traffic space
Planetary occupation
Faction wars V7

Then add when you have your feet
Assertive mods (installations, ships ect)
Reavers

Final ones for real threats
Corruption
Orks
frag2k4 님이 마지막으로 수정; 2021년 7월 2일 오전 4시 52분
Spaceman Spiff 2021년 7월 2일 오전 9시 32분 
The corruption drones, when captured, make excellent mini-starter ships, especially the tunnel drone.
Dan2D3D  [개발자] 2021년 7월 2일 오후 12시 17분 
Hi, if you are new = I strongly recommend to just enable all the Vanilla enemies to start with.

I tell you this because I saw another New player asking about the same, he added all the enemy Mods suggested and was not able to play because the enemy always spawns next to him destroying his work every 15 minutes.

Use one of the Premade worlds in "New" + "Custom Worlds", the ones with a starting station. those have enemy station on all planets/moons and in space if all is enabled in the World advanced settings.

OR

Use the "Star System wortd", we can enable wolves on Earth like planet, Spiders on the Alien planets and Pertam planet and enable "Drones" + "Encounters" to have enemy ships and stations in space only.
Dan2D3D 님이 마지막으로 수정; 2021년 7월 2일 오후 12시 19분
Dan2D3D  [개발자] 2021년 7월 2일 오후 12시 36분 
I will add :

Use enemy Mods one at a time once you have found a good Warship concept that can destoy a Vanilla Pirate station alone with a minimum of damage done on your ship.

I mean, find the Vanilla solution before adding Mods.
Commander_Black 2021년 7월 2일 오후 9시 05분 
Dan2D3D님이 먼저 게시:
I will add :

Use enemy Mods one at a time once you have found a good Warship concept that can destoy a Vanilla Pirate station alone with a minimum of damage done on your ship.

I mean, find the Vanilla solution before adding Mods.

"Modular encounters spawner" alone is not much harder than vanilla. So long as you dont add all the crazy ones from the collection, its all good and theyre not bugging you too much unless you wander in space.
Raider Deci 2021년 7월 3일 오전 2시 57분 
Commander_Black님이 먼저 게시:
Dan2D3D님이 먼저 게시:
I will add :

Use enemy Mods one at a time once you have found a good Warship concept that can destoy a Vanilla Pirate station alone with a minimum of damage done on your ship.

I mean, find the Vanilla solution before adding Mods.

"Modular encounters spawner" alone is not much harder than vanilla. So long as you dont add all the crazy ones from the collection, its all good and theyre not bugging you too much unless you wander in space.


The earth-planet is overall pretty safe, but once someone is up in space the situation change. I personally dont play with Wolves, dont know if that has anything to do with anything but I dont like them
Raider Deci 님이 마지막으로 수정; 2021년 7월 3일 오전 3시 00분
Pembroke 2021년 7월 3일 오전 9시 11분 
Commander_Black님이 먼저 게시:
"Modular encounters spawner" alone is not much harder than vanilla. So long as you dont add all the crazy ones from the collection

Yes, exactly, and I think that you can even make it *easier* than vanilla: simply add the "Surface Occupation" only (plus the spawner) from the Collection, and nothing else. That mod will spawn you *stationary* bases on planets and moons. Because they are stationary nothing will wander to your starting base even by accident. You have complete control over when and how you want to try to take on these bases. Since there are no flying enemy ships you will always be the initiator of any combat so you can do all the prepping you want before that.

Well, technically, there's an even easier setup: Only add "Wasteland Encounters" and spawner. Then you will get all kind of crashed ships to salvage but no real enemies. I guess, if you want to see how the Modular Encounters works and try it out in small steps, you could start with just this. Then simply add later more enemies when you feel ready in your combat preparations. Might even be good from an RPG point-of-view to start with junk and wrecks lying around and instead of mining resources you'd get them from salvage.
Dan2D3D  [개발자] 2021년 7월 3일 오전 9시 30분 
Commander_Black님이 먼저 게시:
Dan2D3D님이 먼저 게시:
I will add :

Use enemy Mods one at a time once you have found a good Warship concept that can destoy a Vanilla Pirate station alone with a minimum of damage done on your ship.

I mean, find the Vanilla solution before adding Mods.

"Modular encounters spawner" alone is not much harder than vanilla. So long as you dont add all the crazy ones from the collection, its all good and theyre not bugging you too much unless you wander in space.


Good to know :selike:

To be honest, I never tried those Mods and was sharing another players problem.

Edit
Where the player wanted to have time to Build/Create and realised he added too much enemy Mods.
Dan2D3D 님이 마지막으로 수정; 2021년 7월 3일 오전 9시 35분
Dan2D3D  [개발자] 2021년 7월 3일 오전 9시 37분 
I will add :

The best is to go slowly with Mods, I mean to test one at a time in a Testing world to know all about the Mod you want to use before adding to your Fav save.
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