Space Engineers

Space Engineers

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Darelius Mar 9, 2019 @ 5:12pm
LCD Panel - Power Display
Hello, everyone..
I play SE for long, but never used scripting or LCDs - until now ;)

I want to setup a LCD with Like this:
Power Panel Solar Total: xxxMW Basic Total: xxxMW Refinery Total: xxxMW Thruster Total: xxxMW Battery: +/- xxx MW Reactors: XXX MW

So, Ship has reactors, solar and Batterys.
I want, how much Poser all solar panels give in first line
Second line all "permanent" to use (Cockpit LCD etc)
Third the Assembler, O2 generator, Refinery, O2 Farm etc - the ones "producing" something...
Then Thrusters, how much they take
Then Batterys, how much they charge or give power (charge=-xxx give = +xxx)
Reactors total power...


Maybe other items, like jump drive charge or so...
When the "basics" done, i guess i can change the script, bus needed the "basic", even "Positioning", "Color" and so from the text...

Any idea how to do it?


...DX
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Showing 1-6 of 6 comments
Ydyp Apr 5, 2019 @ 5:01am 
I was also trying to setup an LCD panel that shows the global power generation/stored power and used power. Not as detailed as your setup. But seems I have to convert my game to an experimental save first though I would rather want to avoid that because of wanting to move the save to a server soon to play with some friends and want to be sure I have a stable save going.
ShadedMJ Apr 5, 2019 @ 5:49am 
@Darelius: You should define your terms a little better. Are those numbers their current power or maximum power? If you have 10 solar panels each capable of 0.125MW, should the display show the maximum 1.25MW or only what is is supplying now? This is all a "you want current or max power shown?"

Thrusters don't have a easy power usage listing, but applying some math to its current thrust should get a power rating.
Ydyp Apr 5, 2019 @ 6:17am 
Oh and OP if you do not have the same problem as I have with my current save that I do want to keep it as vanilla without experimental mode you could look into this script:
https://steamcommunity.com/sharedfiles/filedetails/?id=822950976
Darelius May 3, 2019 @ 3:27am 
Even if i use the Automatic LCD2, i cannot activate this mod - so - are there any hints or tipps or even a "script"?

My "terms" are following:

I want to have more "control" over my power creation and usage:
Bacause moste "planetar" bases have many solar and wind energy, you haver nearly no overview over the total power they make.

Here my "idea" for the Display:

Solar Power: [SOLAR] Wind Power: [WIND] Reactor Power: [Reactor] ----------------------------------- Refinery: [Refinery] Assembler: [Assembler] Thrusters: [Thrusters] Rest: [rest] ---------------------------- Battery Charge [Charge] Battery Discharge [Discharge] ---------------------------- Total: [Used / max]

[Solar] is the actual total power from all solar panels connectet to this grid.
[Wind] is the actual total power from all wind energy collectors connectet to this grid.
[Reactor] is the total power (maximum) from all reactors (hydro or uranium) to this grid


[Refinery] is the total power of all refineries (including basic refinery] maximum used
[Assembler] is the total power of all Assemblers (including basic assembler] maximum used

[Thrusters] The maximum usage of all thrusters (atmospheric and ion)

[Rest] - Survival Kits, Medical Bays and other, not listened power needes

[Charge] The maximum Power, Battery can "charge" (use from the other sources)
[Discharge] The maximum Power, Batterys can "give" as power supply.

[Used / max] The total power in the moment used (excluding battery) and total power maximum created.


Is there a way to do this?
Or a script maybe?
Starwolf May 4, 2019 @ 7:07am 
Automatic LCD's 2 is a script, not a mod.

It does exactly what you want.
Reulett May 4, 2019 @ 9:21am 
I might be able to help you with scripting, but it's a lot of work even if you ARE kinda familiar with scripting (which it sounds like you are not). Automatic LCDs might be your best bet. Like Starwolf just said, Automatic LCDs is a script.
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Date Posted: Mar 9, 2019 @ 5:12pm
Posts: 6