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Agreed dude, I have an awesome armored land vehicle and anything destroys it with ease. Wheels break and it hits the ground? Say goodbye to the first half of your vehicle. Heavy armor does nothing to protect against gatling turrets or missiles anymore.
Something crashes into your vehicle at a relatively low speed? Yeah, that's half of your vehicle gone and it's out of comission for good too.
Heavy armor only allows your vehicle to survive one missile before it gets destroyed. I want my heavy armor to act like the armor of a battle tank, not a plastic toy tank.
Be honest nothing you just said there really makes sense how is the engine itself destroying your build the engine only runs calculations of impact wether from terrain other ships or weapons onto your blocks the only mod i know off that actively destroys blocks is degredation mod.
Um have you ever seen a tank survive a direct impact (able to still function) from a missile strike? These missiles in SE are not your hand rockets.
Be honest, you take words in the literal sense for the sake of arguing without a purpose. I'll try to be clearer : A small ship crashing into an heavily armoured one SHOULD NOT destroy the latter because this is not what is expected from a GAME.
It's a video game, with unrealistic ♥♥♥♥ like hyper-drives.
KEEN needs to give us an incentive to use heavy armor blocks, it's a part of the gameplay. If heavy armor just fails with zero resistance then what is the point of gathering all the materials and spending the time building it? What's the point of adding mass to your ship when it does nothing for you?
I've been waiting for a long time for KEEN to make heavy armor "heavy". With this recent update, a hulking warship with over 8 layers of armor just gets messed up by a rocket filled with hydrogen. It just goes through the first 8 layers, destroys everything inside and out through another 8 layers of armor.
What the ♥♥♥♥ is the point of using heavy armor?
That's the thing, man. It's a video game, and the physics in this game is extremely limited. If they really wanted physics to be a thing, half the ships we create would collapse on themselves and break. Reentry would cause our ships to burn and get destroyed. It doesn't even have orbital physics involved. The sun revolves the planets.
And like I said already, there's already a lot of unrealistic stuff in this game. Mini nuclear reactors that don't kill you with radiation and hyper-drives etc.
It's just ridiculous, all I want is for my heavy armor to protect my ship.
ok give me a PMW missile and let me test it cause mine dont even penetrate 1 layer. (in vanilla world.) And yes i made sure block destruction was on.
http://steamcommunity.com/sharedfiles/filedetails/?id=540347973&searchtext=Hydrogen+explorer
This ship can obliterate anything it touches on impact, this is the thing that went through 16 layers of heavy armor and destroyed everything inside the ship as well.
It's ridiculous because before the update came, this thing could only take out a single layer.
That's what I'm talking about, heavy armor was already useless before the update but now there is no incentive to use heavy armor at all anymore.
If devs want to concentrate on a true physics game, then they should abandon the survival or PVE/PVP aspect, and say so. But Keen is going to implement more survival into the game - seems to be a garded secret for the moment - so they'll have to deal with armors one day.
It seems to me that a big problem will be that many players are having fun with the kinetic possibilities offered by the engine. Will Keen be able to satisfy players who want to have a battle proof ship and, at the same time, those who want to experience the power of kinetic cannons? The step from creative to survival will be a complex one.
On a side note, the Sun does revolve around the Earth for some people.
Holy hell what the hell was in that ships cargo i impacted the extended part of my build (that ships crazy manuverable). You got me there that ships messed up nothing in its cargo and it blew two seperate holes im like wth. I think who ever made it wanted it to punch holes.
I love that ship but jesus, I don't know what this update did to the game but this ship just destroys anything man. Might be a bug but I've noticed the same stuff happens with other hydrogen based vehicles. Hydrogen tanks destroys several layers of armor for me.
Also, I tested a regular ship with at least 50 large warheads strapped to it, it did considerably less damage than the hydrogen vehicle lmfao.
Exactly man, you can't have both. If you want true physics then you need to discard the survival/PvE/PvP stuff. It just doesn't work with vehicles with large masses, true physics would mean a 15 meter boulder traveling at 100,000 mph would have the power equal to a modern MOAB today.
True physics would mean that things would die, very quickly. You can't have a survival aspect or a PvP aspect with that.
My point is though, if SE would go really for realistic or close to your layers of heavy armor would do not much against an kinetic weapon because is that awesome.
From an gameplay point of view I would prefer light armor=good to keep oxygem in place (your average alumionium hull) armor (protects against small wepaon fire ) heavy armor (some sort of ablative armor that turns energy into less armor and debris.
So well, arguing about reality is pointless because kinetic wepons are simply awesome(tm) like that, from gameplay pov i would say we need something that acts maybe like ceramic armor in RL.
Another question is at what point do we turn an fight into two bullet spoonges going at it for a few hours.
I agree with you, with real life physics, a kinetic railgun would obliterate pretty much any known armor today. But at 100 m/s, you're right, it should act like a squirt gun because that speed is relatively low.
I would LOVE for heavy armor to act like ceramic plates, because at least then the armor would be doing it's job and keep everything inside my ship intact and functional.
For fun though, it'd be nice to have armor that would let us have a battle with two large warships like a Warhammer 40k space battle. I mean, it's not realistic in the slightest but come on, how fun does that sound?
I think KEEN needs to rework how armored hulls work in this game, if they want real life physics then they need to completely change how they work. Because right now, it doesn't make any sense to me.