Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
And the Xbox controller is FAR from a crappy controller. It's something most every PC gamer should have. It works great, sticks are near perfect, (no matter how good you are the keyboard doesn't supplement the sticks on a controller for a driving game, or the d-pad for a fighting game), and the buttons are laid out near perfect. Also since you seem to be spouting a lot of nonsense, you can get a wired 360 controller that works on PC for as low as $20 new.
Now with that said, I fully agree that they should do a proper port and put in the keyboard commands during the tutorial, but you're very wrong about the controller in most everything you posted about it.
I have to agree, the xbox 360 controller is the best I've had so far. I'd whish I'd bought it in the beginning instead of trying out others just because they where cheaper. I had some saitek's but non of them had so precise analog sticks like the Xbox 360.
Now...on the other side I have to agree, that this doesn't mean that they can skip a proper dynamic keybinding.