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What would really help is if there was a way to save a ship that you built, so if you died and it got lost in space somewhere, you could have like 1 saved blueprint of a ship. The idea being that if you lost your ship, all you'd have to do is have the materials to build a new one and you'd be able to have the game auto-build a new one using the blueprint.
If something like that was implemented, then I'd say the pirates should stay at the current difficulty.
There will be shipyards in the future in which the ships are build.
I would suggest you use the command:
/godmode (Name) true
until you are comfortable with the pirates.
in starmade you can build over 1000*300*300 (ok , not everybody gonna build a titan ), cause the game provide a lot of tools to make much easier the building of large structure
I wasn't aware of that, hahaha. Only started playing like 5 days ago, so I'm still learning stuff. Didn't even figure out how shields work until day 4.
I know I could look at guides and stuff, but most of them are based on an older version of the game. Besides, it's fun to discover things on your own sometimes, i think. The only concequence is that you might make an ass out of yourself by complaining about a problem the devs already solved haha.
Thanks everyone for the help, and the dev for making such an interesting game. I've been telling every gamer I know to give it a shot, and I NEVER recommend early access games.
EDIT: By the way, I was so irritated after that last loss that I got back into the game and started work on the craziest ship I've ever built. over 10,000 shields, with MASSIVE amounts of recharge, and I'm not gonna stop until it has enough weapons to destroy planets. Those pirates don't even know the ass-whoopin' I got brewing for em
https://www.youtube.com/watch?v=kqj7HV5RE5Q
FYI, a few well built BOBBY turrets will eat them for lunch.
Pirates are ♥♥♥♥♥..
But yeah, some missiles systems on pirate crafts and stations can do around 5,000-10,000 HPs worth of damage, and can easily dig through ~3-5+ layer of regular, non-armored hull or other blocks..
So yeah, anything under 15,000 and you're screwed when you're hit with a missile during a battle. (In my opinion, that is a little ridiculous.. It makes all other craft weapons inferior and flying small ship suicidal, given you increase your chances of surviving a hit the farther from a missile impact point the core is.. And besides you just can't fit that much shields on a small ship.. Hopefully, they'll rebalance the game before it goes beta..)
Its worth noting that, all the Isanth pirate ship have 0 shield. Which means they're particularily weak to missiles. Some actually carry shield capacitors however, but have no rechargers..(They're under the pilot "seat" made of advanced black armor, when the ship variant has them) So you can just collect shield capacitors and other goodies from those bastards by claiming their ships and removing all the useful bits in build mode, or using a salvage beam on them while the core is overheating. And then you'll eventually have enough stuff to build a good pirate killer ship.
My first ship design that could take on pirate ships 1 on 3 + had ~31,000 shields, and I had to retreat when my shields were getting low. I put a defensive ion effect system so that my shields were much more effective too. And, I had 2 lock-on missiles systems(80 single block missile tubes mounted on the roof! and 4, 20 blocks long front mounted launchers ), and an array of 16 blocks long canons with an explosive effect applied to it, plus another canon system 3/4 the size of the first slaved to it ! That made it fire faster, while not turning it into a peashooter. I called it the killer shoebox.. It was ugly as hell, and had about 1x4x4 blocks of space to move inside.. But it did work damn well.
Basically, to win, you need missiles. The canons are useless at any range but nearly point blank, and they're just there to mainly take out incoming missiles. Same with the beams, though, they got an even shorter range.. And the damage pulse just doesn't do much at all on its own, it might be good to take out an incoming missile swarm though..
I say that, but right now, my main ship got a siege canon that fully deplete any pirate station's shields in a single shot, except Alphas. According to the entity menu it does 445,000 damage per projectile! (1860 canon blocks + 1860 damage pulse blocks + 1860 explosive effect block :D It uses ~5,000,000e per shot though D: )
http://steamcommunity.com/sharedfiles/filedetails/?id=425303978
But the fact is that right now they are the only option, and anyone looking to leap into combat when they begin play are digging their own grave along with everyone else on the server, as with me and my friend's playing experience was that if you don't have a ship that can survive their onslaught, it's too easy to be unlucky to a point that a server remake is the only option, because you will continuously die as you spawn.
It's been said that these missiles can only hit from 3.5km. I can believe that to a point, but again, that must be where the "unlucky" bit comes from, as even planets that do not have a pirate station around them are unsafe. Additionally, the fact that these missiles can lock onto a human on the surface of a planet like that is a bit farfetched. They should be ship targetting ONLY.