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idk about the steam download but its only 30gigs on playstation.
the reason the games 50gigs on xbox is because microsoft cant do filesizing correctly.
7 GB * 8 = 56 GB
Probably the textures are going to be about 8 x as detained.
The typical texture size in 2004/2005 BF1/2 is 512x512 px.
With the classic collection I expect the typical texture size will go to 1024x1024 or 2048x2048 px
That's actually a really big difference in size.
For the BF2 map mods that use 2048x2048 textures, those sizes get close to 1 GB.
So, I get it (now).
There is absolutely no justification for why this game, with it's PS2 graphics and low-polygon models should come anywhere in the universe of 50GB. It should be barely more than 20, at most.
AOE 2 definitive editions HD textures are 15GB and the game is 15BG
war thunder has a range of texture packs with the highest being an eye watering 93.9GB
and the game itself with the lowest textures is only 17GB
so they have done a ♥♥♥♥ job at Compressing the new assets. big deal 50GB is not that much anyway
Bro doesn't understand procedural vs hand crafted content.
Imagine trying to brag about the "entire universe" in NMS which is literally just randomly rearranging the same 50 assets.
I use gigapixel for example, it will turn a 500kb jpeg into a 6.5mb jpeg, which can then be compressed with virtually no loss of quality down to 1mb jpeg with the right program. upscalers inject a TON of data (most of it likely junk) to achieve the final result.
I can chalk it up to laziness on the parts of the devs for not cleaning up their upscaled textures.
Which in and of itself, is kind of a red flag. If they're too lazy to do even that with a simple script or batch compressor, what other corners have been cut?