STAR WARS™: Battlefront Classic Collection

STAR WARS™: Battlefront Classic Collection

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drakna73 12 mart. 2024 la 10:50
50GB????
Can anyone explain to me how in the world this game is 50GB? That alone is enough to make me not buy it, even if it was 5 dollars. Very little graphical improvements and it somehow takes up 5 times as much storage. This is wild.
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Se afișează 1-15 din 29 comentarii
potato 12 mart. 2024 la 10:51 
upscaled textures and videos
Kitai 12 mart. 2024 la 11:06 
the game is 30gigs at least on playstation 5 its 30gigs, so no the store page isnt the exact filesize, the 50gigs recommended is for updates.

idk about the steam download but its only 30gigs on playstation.

the reason the games 50gigs on xbox is because microsoft cant do filesizing correctly.
Editat ultima dată de Kitai; 12 mart. 2024 la 11:06
drakna73 12 mart. 2024 la 18:49 
Postat inițial de potato:
upscaled textures and videos
No mans sky is smaller and that has an entire universe in it. It also doesn't still look almost exactly like a game made 20 years ago.
potato 12 mart. 2024 la 18:53 
Postat inițial de drakna73:
No mans sky is smaller and that has an entire universe in it. It also doesn't still look almost exactly like a game made 20 years ago.
no man's sky is procedurally generated
bad_al 12 mart. 2024 la 19:11 
For BF1 and BF2 (GOG English only) the total size is about 7 GB.
7 GB * 8 = 56 GB
Probably the textures are going to be about 8 x as detained.
The typical texture size in 2004/2005 BF1/2 is 512x512 px.
With the classic collection I expect the typical texture size will go to 1024x1024 or 2048x2048 px

That's actually a really big difference in size.

For the BF2 map mods that use 2048x2048 textures, those sizes get close to 1 GB.
So, I get it (now).
AUTI5T1X 12 mart. 2024 la 20:01 
Postat inițial de potato:
Postat inițial de drakna73:
No mans sky is smaller and that has an entire universe in it. It also doesn't still look almost exactly like a game made 20 years ago.
no man's sky is procedurally generated
That doesn't detract from the fact that it's file size is a fraction of this game's, and has a fully exploitable universe within it.
potato 12 mart. 2024 la 20:02 
Postat inițial de AUTI5T1X:
That doesn't detract from the fact that it's file size is a fraction of this game's, and has a fully exploitable universe within it.
it does detract as it's procedurally generated
Corso 12 mart. 2024 la 20:18 
Postat inițial de drakna73:
Can anyone explain to me how in the world this game is 50GB? That alone is enough to make me not buy it, even if it was 5 dollars. Very little graphical improvements and it somehow takes up 5 times as much storage. This is wild.
50 gigs is chump change.
most likely the "upscaled graphics" people seem to forget the original releases where made for multiple platforms and so the game had limited space and performances to work with.
For those trying to justify why this game is 50GB because of "upscaled" textures. Let me give you a quick reminder; Battlefield 4, that had life-like graphics and more maps, was 30GB. Arma 3, that features a 270km area map (and 2 others) in 4k resolution and arguably one of the most realistic games available takes 32GB of storage.

There is absolutely no justification for why this game, with it's PS2 graphics and low-polygon models should come anywhere in the universe of 50GB. It should be barely more than 20, at most.
vORTEX 13 mart. 2024 la 2:22 
seems reasonable for an increase in textures
AOE 2 definitive editions HD textures are 15GB and the game is 15BG
war thunder has a range of texture packs with the highest being an eye watering 93.9GB
and the game itself with the lowest textures is only 17GB

so they have done a ♥♥♥♥ job at Compressing the new assets. big deal 50GB is not that much anyway
Editat ultima dată de vORTEX; 13 mart. 2024 la 2:36
Postat inițial de drakna73:
Postat inițial de potato:
upscaled textures and videos
No mans sky is smaller and that has an entire universe in it. It also doesn't still look almost exactly like a game made 20 years ago.

Bro doesn't understand procedural vs hand crafted content.

Imagine trying to brag about the "entire universe" in NMS which is literally just randomly rearranging the same 50 assets.
Postat inițial de Kitai:
the game is 30gigs at least on playstation 5 its 30gigs, so no the store page isnt the exact filesize, the 50gigs recommended is for updates.

idk about the steam download but its only 30gigs on playstation.

the reason the games 50gigs on xbox is because microsoft cant do filesizing correctly.
yeah i was thinking the same, i got so many games that says "50GB" and i go like :steamsad: but when i dowload them, they just are like 20GB approximately
Corso 13 mart. 2024 la 5:38 
Postat inițial de Chris Mintz-Pie:
For those trying to justify why this game is 50GB because of "upscaled" textures. Let me give you a quick reminder; Battlefield 4, that had life-like graphics and more maps, was 30GB. Arma 3, that features a 270km area map (and 2 others) in 4k resolution and arguably one of the most realistic games available takes 32GB of storage.

There is absolutely no justification for why this game, with it's PS2 graphics and low-polygon models should come anywhere in the universe of 50GB. It should be barely more than 20, at most.
it's likely they did some raw upscaling without compressing the textures
I use gigapixel for example, it will turn a 500kb jpeg into a 6.5mb jpeg, which can then be compressed with virtually no loss of quality down to 1mb jpeg with the right program. upscalers inject a TON of data (most of it likely junk) to achieve the final result.
I can chalk it up to laziness on the parts of the devs for not cleaning up their upscaled textures.
Which in and of itself, is kind of a red flag. If they're too lazy to do even that with a simple script or batch compressor, what other corners have been cut?
AUTI5T1X 13 mart. 2024 la 5:58 
Postat inițial de potato:
Postat inițial de AUTI5T1X:
That doesn't detract from the fact that it's file size is a fraction of this game's, and has a fully exploitable universe within it.
it does detract as it's procedurally generated
It doesn't.
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