Assetto Corsa

Assetto Corsa

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Sense of speed
Hello! I just bought the game and my first ever racing wheel. My major problem is that 100km/h feel like 40km/h, and that's a major problem when taking a corner as I really cant tell how fast I am going.

I've searched and informationa about how to fix the fov and I still can't find the one that accomodates me. Im 55-60cm away from my monitor, and it is 23 inch. I'm currently playing at 33 fov, and still it feels really bad. I cant see ♥♥♥♥ when im cornering.
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Showing 1-15 of 18 comments
Wolfsun Nov 11, 2021 @ 10:31am 
...I cant see ♥♥♥♥ when im cornering.

Set up your look left and look right controls to something that works for you. When cornering use 'em. Makes a huge difference - can't always be focused on the straight ahead.

The sense of speed in a computer game is mostly a function of the field of view (FOV) and how wide it is. Wide=slower; Narrow=faster.

Set your FOV to fewer degrees than the default (IIRC mine was best around 35 degrees or so based on my monitor size and eye distance from it). In real life the human brain will adjust your perception of FOV for you as you go faster in a real car. AC doesn't do that - or it may be an option. I don't recall.

NOTE: there are programs that will calculate the ideal FOV for you based on the size of your monitor and how far away it is from your eyes. Get one. They are well worth the time and are almost universally free.

Sorry - but I've been away from AC for so long I don't remember what they are categorized as or specific program names. BUT - I'd bet a dollar to a doughnut that someone will come along and list a few options for you.
Last edited by Wolfsun; Nov 11, 2021 @ 10:35am
Sassanid Nov 11, 2021 @ 1:02pm 
Try setting your FOV to something that represents how far your in-game steering wheel and drivers arms would realistically be from you if you were actually sitting in a car. Get it as accurate to the distance it should be in your sitting position.

For added immersion and sense of speed, I highly recommend trying the game in VR. I play using a Quest 2 headset and it lets you play VR wirelessly without any cables hooked up to your headset, and you can now play up to 120fps wirelessly thanks to a recent Quest 2 update.

It's made the game more fun, realistic and you definitely feel that sensation of speed and actually being on the road much more than staring at a flat screen.

It's gotten tot he point I doubt I would even race sim without VR now. The difference is huge.
Last edited by Sassanid; Nov 11, 2021 @ 1:03pm
Wolfsun Nov 11, 2021 @ 3:18pm 
It's gotten to the point I doubt I would even race sim without VR now. The difference is huge.

You and my son - both.

I don't get it. But the times they are a changin'. You guys are all gonna be trained race car drivers (the pros already use AC for that to learn the real life tracks in AC), fighter pilots, combat infantry etc.

Who knows might save the goobermint tons of money 'cuz y'all will be mostly trained when they need ya.
Sassanid Nov 11, 2021 @ 5:08pm 
Originally posted by Wolfsun:
It's gotten to the point I doubt I would even race sim without VR now. The difference is huge.

You and my son - both.

I don't get it. But the times they are a changin'. You guys are all gonna be trained race car drivers (the pros already use AC for that to learn the real life tracks in AC), fighter pilots, combat infantry etc.

Who knows might save the goobermint tons of money 'cuz y'all will be mostly trained when they need ya.

No doubt. My hope is that one slippery winters day in the future when I lose control of my car my natural AC instincts will take over and years of counter steering and catching the drift in VR will come into play and save my life and maybe a hefty mechanics bill.

The key word here is "hope".

I've heard how sim racing skills definitely do transfer over to real life, not perfectly of course, but it'll help a hell of a lot more than flying cars off a cliff in Horizon 5 or trying to escape cops in NFS: Heat.
ling.speed Nov 12, 2021 @ 7:58am 
There is no instant solution except getting better hardware unfortunately (VR, bigger/more screens or even track IR).

Learning to drive sims takes time to develop the basics, like driving a bicycle. Senese of speed is one of those skills, and you have to give it time. Low FoV should definitely be an end goal, but it's not neceserily the best at every stage, so try around (driver eyes position can matter a lot too, there is an app for that).

Also improtantly, it's not only what you can see that matters, but also what you are looking at. The difference between driver that is comfortable at 33 FoV on 23' screen and you is mostly in where you focus your attention. I personally never had that problem so just gonna throw some ideas:
You should have a healthy balance between looking far enough ahead (50-150m minium, depending on speed) and looking close at the tarmac/grass/barriers (with peripheral vision mostly). High anisotropic filtering helps in case you dont run maxed settings.

I feel like sense of speed is the ability to combine both very far and very close into one.
Seeing enough of the dashboard might be important too (at least initially). You may try lock to horizon option to help with that (thou it usually needs view pitch adjustment on most cars).

edit: oh and make sure your steering is correct, if for some reason you are not on 900 degrees that might make it a little harder too.
Last edited by ling.speed; Nov 12, 2021 @ 7:59am
em_t_hed Nov 12, 2021 @ 11:08am 
it's called a speedometer... people tend to use these in the real world... i don't know your real world experience in cars and variety, BUT the quality of a suspension HUGELY IMPACTS SENSE OF SPEED WHEN NOT LOOKING AT THE SPEEDOMETER

how easily one can end up cruising 90mph without realizing simply because the suspension is that good... all without TRYING to drive fast... CRUISING

it's called a speedometer much to your surprise... this game has them...

it's not FOV calculator... it's not experienced in the simulator vs real world it's not all this BULL DOOKIE everyone here is mentioning

SPEEDOMETER

https://en.wikipedia.org/wiki/Speedometer

if you need help
Last edited by em_t_hed; Nov 12, 2021 @ 11:11am
em_t_hed Nov 12, 2021 @ 11:23am 
OR if you gotta be MACHISMO and measure ding a lings the 'gears' tab lets you know a RANGE OF SPEED PER GEAR

https://www.merriam-webster.com/dictionary/machismo
Last edited by em_t_hed; Nov 12, 2021 @ 11:24am
Cholesterol Nov 12, 2021 @ 12:28pm 
set your fov wider. 95 should do fine
onearmedbandit Nov 12, 2021 @ 12:42pm 
Don’t know if emptyhed is trolling or proving the old adage ‘a little knowledge is a dangerous thing’ true.
em_t_hed Nov 12, 2021 @ 1:14pm 
Originally posted by onearmedbandit:
Don’t know if emptyhed is trolling or proving the old adage ‘a little knowledge is a dangerous thing’ true.

not trolling... you think speed is dependent on an FOV vs driving by the numbers? entrance and exit speeds... as i stated... the gears tab lets you know velocity ranges per gear AS WELL AS the speedometer app

please enlighten all of the sim racing crowd how to adjust FOV once you get inside a real race car if that's where you're headed

a helmet acting as 'blinders' doesn't have the same effect as an FOV adjustment in a game... the FOV literally ZOOMS IN and OUT in the game... PLEASE ENLIGHTEN ALL OF SIM RACING HOW YOU ZOOM IN/OUT WITH YOUR EYEBALLS AND BLINDERS.

enlighten
em_t_hed Nov 12, 2021 @ 1:25pm 
i don't know where or how you think your senses are more accurate than a speedometer or gears in a transmission

your senses lie to you ... things like optical illusions... wind chill temp vs actual temp the whole reason meteorologists call it 'feels like' implying your senses ...

FailFish SMH
onearmedbandit Nov 12, 2021 @ 1:51pm 
Do some research my friend.

Some robust cues to own speed are reduced or lost when the field of view is restricted. The main objective for drivers is to drive safely, and keeping proper speed and distance are crucial for this. With reduced FoV, the visual perception of own speed is such that speed appears to be slower than it actually is (Lestienne et al., 1977, Osaka, 1988, Salvatore, 1968, Salvatore, 1969). As a consequence, speed estimation, which is needed for proper adaption of speed, has to rely more on learning and top-down processing. That is, if FoV is restricted, this can have a negative effect on traffic safety because keeping proper speed is typically made more difficult (less stimulus-driven, more top-down driven) for the drivers.

https://www.sciencedirect.com/science/article/pii/S1369847819301548

https://www.dailymail.co.uk/sciencetech/article-7973691/Incredible-optical-illusion-reveals-field-view-affects-speed-perception.html

https://youtu.be/1D3j352_jsM

https://youtu.be/54Oy75Bnu_Q
em_t_hed Nov 12, 2021 @ 2:22pm 
Originally posted by onearmedbandit:
Do some research my friend.

Some robust cues to own speed are reduced or lost when the field of view is restricted. The main objective for drivers is to drive safely, and keeping proper speed and distance are crucial for this. With reduced FoV, the visual perception of own speed is such that speed appears to be slower than it actually is (Lestienne et al., 1977, Osaka, 1988, Salvatore, 1968, Salvatore, 1969). As a consequence, speed estimation, which is needed for proper adaption of speed, has to rely more on learning and top-down processing. That is, if FoV is restricted, this can have a negative effect on traffic safety because keeping proper speed is typically made more difficult (less stimulus-driven, more top-down driven) for the drivers.

https://www.sciencedirect.com/science/article/pii/S1369847819301548

https://www.dailymail.co.uk/sciencetech/article-7973691/Incredible-optical-illusion-reveals-field-view-affects-speed-perception.html

https://youtu.be/1D3j352_jsM

https://youtu.be/54Oy75Bnu_Q

sorry but this second video isn't a FOV ONLY change... it's the effect of ZOOM that's affecting the sense of velocity.... this second video is trash from a scientific point of view.

turns out both videos aren't separating FOV changes from ZOOM changes.... both videos are TRASH
Last edited by em_t_hed; Nov 12, 2021 @ 2:23pm
Sassanid Nov 12, 2021 @ 3:39pm 
em_t_hed, no offense, but you're looking at this a little too simplistically.

sure, maybe in your head, the one and only thing which gives you a sensation of speed and going faster in a driving sim is the speedometer and only the speedometer, but this might not be the case for everyone. I recently got in to sim racing and as soon as I started playing in VR, I got a better sensation of speed, of actually being in a car on a road, and I can even position cars more accurately around corners and hitting apexes.

That's just one thing. Take in to account the serious sim racers who build their own rigs, with vibrating and moving seats and hydraulics and rubble that increases at higher speed, not to mention the quality of the FBB of your hardware.

Point being, there's more to it than just "look at the speedo dur".
Last edited by Sassanid; Nov 12, 2021 @ 3:40pm
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Date Posted: Nov 11, 2021 @ 9:36am
Posts: 18