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Повідомити про проблему з перекладом
Set up your look left and look right controls to something that works for you. When cornering use 'em. Makes a huge difference - can't always be focused on the straight ahead.
The sense of speed in a computer game is mostly a function of the field of view (FOV) and how wide it is. Wide=slower; Narrow=faster.
Set your FOV to fewer degrees than the default (IIRC mine was best around 35 degrees or so based on my monitor size and eye distance from it). In real life the human brain will adjust your perception of FOV for you as you go faster in a real car. AC doesn't do that - or it may be an option. I don't recall.
NOTE: there are programs that will calculate the ideal FOV for you based on the size of your monitor and how far away it is from your eyes. Get one. They are well worth the time and are almost universally free.
Sorry - but I've been away from AC for so long I don't remember what they are categorized as or specific program names. BUT - I'd bet a dollar to a doughnut that someone will come along and list a few options for you.
For added immersion and sense of speed, I highly recommend trying the game in VR. I play using a Quest 2 headset and it lets you play VR wirelessly without any cables hooked up to your headset, and you can now play up to 120fps wirelessly thanks to a recent Quest 2 update.
It's made the game more fun, realistic and you definitely feel that sensation of speed and actually being on the road much more than staring at a flat screen.
It's gotten tot he point I doubt I would even race sim without VR now. The difference is huge.
You and my son - both.
I don't get it. But the times they are a changin'. You guys are all gonna be trained race car drivers (the pros already use AC for that to learn the real life tracks in AC), fighter pilots, combat infantry etc.
Who knows might save the goobermint tons of money 'cuz y'all will be mostly trained when they need ya.
No doubt. My hope is that one slippery winters day in the future when I lose control of my car my natural AC instincts will take over and years of counter steering and catching the drift in VR will come into play and save my life and maybe a hefty mechanics bill.
The key word here is "hope".
I've heard how sim racing skills definitely do transfer over to real life, not perfectly of course, but it'll help a hell of a lot more than flying cars off a cliff in Horizon 5 or trying to escape cops in NFS: Heat.
Learning to drive sims takes time to develop the basics, like driving a bicycle. Senese of speed is one of those skills, and you have to give it time. Low FoV should definitely be an end goal, but it's not neceserily the best at every stage, so try around (driver eyes position can matter a lot too, there is an app for that).
Also improtantly, it's not only what you can see that matters, but also what you are looking at. The difference between driver that is comfortable at 33 FoV on 23' screen and you is mostly in where you focus your attention. I personally never had that problem so just gonna throw some ideas:
You should have a healthy balance between looking far enough ahead (50-150m minium, depending on speed) and looking close at the tarmac/grass/barriers (with peripheral vision mostly). High anisotropic filtering helps in case you dont run maxed settings.
I feel like sense of speed is the ability to combine both very far and very close into one.
Seeing enough of the dashboard might be important too (at least initially). You may try lock to horizon option to help with that (thou it usually needs view pitch adjustment on most cars).
edit: oh and make sure your steering is correct, if for some reason you are not on 900 degrees that might make it a little harder too.
how easily one can end up cruising 90mph without realizing simply because the suspension is that good... all without TRYING to drive fast... CRUISING
it's called a speedometer much to your surprise... this game has them...
it's not FOV calculator... it's not experienced in the simulator vs real world it's not all this BULL DOOKIE everyone here is mentioning
SPEEDOMETER
https://en.wikipedia.org/wiki/Speedometer
if you need help
https://www.merriam-webster.com/dictionary/machismo
not trolling... you think speed is dependent on an FOV vs driving by the numbers? entrance and exit speeds... as i stated... the gears tab lets you know velocity ranges per gear AS WELL AS the speedometer app
please enlighten all of the sim racing crowd how to adjust FOV once you get inside a real race car if that's where you're headed
a helmet acting as 'blinders' doesn't have the same effect as an FOV adjustment in a game... the FOV literally ZOOMS IN and OUT in the game... PLEASE ENLIGHTEN ALL OF SIM RACING HOW YOU ZOOM IN/OUT WITH YOUR EYEBALLS AND BLINDERS.
enlighten
https://steamcommunity.com/sharedfiles/filedetails/?id=2652860237
your senses lie to you ... things like optical illusions... wind chill temp vs actual temp the whole reason meteorologists call it 'feels like' implying your senses ...
FailFish SMH
https://www.sciencedirect.com/science/article/pii/S1369847819301548
https://www.dailymail.co.uk/sciencetech/article-7973691/Incredible-optical-illusion-reveals-field-view-affects-speed-perception.html
https://youtu.be/1D3j352_jsM
https://youtu.be/54Oy75Bnu_Q
sorry but this second video isn't a FOV ONLY change... it's the effect of ZOOM that's affecting the sense of velocity.... this second video is trash from a scientific point of view.
turns out both videos aren't separating FOV changes from ZOOM changes.... both videos are TRASH
sure, maybe in your head, the one and only thing which gives you a sensation of speed and going faster in a driving sim is the speedometer and only the speedometer, but this might not be the case for everyone. I recently got in to sim racing and as soon as I started playing in VR, I got a better sensation of speed, of actually being in a car on a road, and I can even position cars more accurately around corners and hitting apexes.
That's just one thing. Take in to account the serious sim racers who build their own rigs, with vibrating and moving seats and hydraulics and rubble that increases at higher speed, not to mention the quality of the FBB of your hardware.
Point being, there's more to it than just "look at the speedo dur".