Banished

Banished

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Chico Aug 11, 2023 @ 4:55am
Should I build mines and/or quarries?
Especially the latter, some people consider them a waste of space and recommend buying stone in the trade post.

However in the early game might be hard to get enough stone or iron from the ground?
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mbutton15 Aug 11, 2023 @ 5:13am 
Personally, I never build mines or quarries. I found they chew through tools and it never felt beneficial to use them.

So until I get a Trade Post going I use basic tools, switching to steel tools once I can buy coal.

I never run out of stone before I can get it from Trade Posts, I'm just careful how I use it. I use wooden houses only (even late game I don't upgrade them) and don't build stone paths.
Thalassophobia Aug 11, 2023 @ 8:25am 
Originally posted by Flequi:
Especially the latter, some people consider them a waste of space and recommend buying stone in the trade post.

However in the early game might be hard to get enough stone or iron from the ground?
In some map ,you won't have enough surface stone to build all necessary building. And trading post doesn't guarantee you'll get the merchant you want.

Also ,most of the building has their own beneficial use. It's up to you how you're going to use their function.

Quarry ,I know working here kill workers fast. So I'm using it to get rid of uneducated nomads. They're sent to Mine/Quarry right away after I admit them to my town.
I just want their children that they brought ,they'll get educated here.
rkelly17 Aug 12, 2023 @ 2:55pm 
Originally posted by mbutton15:
Personally, I never build mines or quarries. I found they chew through tools and it never felt beneficial to use them.

So until I get a Trade Post going I use basic tools, switching to steel tools once I can buy coal.

I never run out of stone before I can get it from Trade Posts, I'm just careful how I use it. I use wooden houses only (even late game I don't upgrade them) and don't build stone paths.

I agree with mbutton15. My approach is to use surface stone and iron until I can produce a liquor product and then I trade all that I produce away for stone and iron. If you are playing vanilla Banished, you will need to build multiple trading posts. I play with Colonial Charter and use the specialized trading posts, so two building materials trading posts is enough.
Chico Aug 12, 2023 @ 3:03pm 
Thanks for your answers, guys.

rkelly17 you answered something I was wondering these days too, and that's whether building more trading posts increases the frequency traders visit you. I assume it does.

Still, I'm afraid it'll take A LOT of firewood or whatever ir the best trading product if you need to buy with it stone, iron AND coal.

Yes I'm playing vanilla, I'd like to get all or almost all achievements before modding it.
Claybot Aug 12, 2023 @ 3:06pm 
Depends on your experience level in the game.

If your new then build them as you will run out of stone and iron.

If you've been playing for awhile you can start to experiment with trading for stone, iron and coal. In Vanilla I don't use them anymore. Modded I use a small mining pit that can be removed.
olympe Aug 13, 2023 @ 11:09am 
Originally posted by Flequi:
Thanks for your answers, guys.

rkelly17 you answered something I was wondering these days too, and that's whether building more trading posts increases the frequency traders visit you. I assume it does.
True. You get roughly one trader per year for each and every trading post. However, you can kinda re-roll the type of trader you get: Save just before the trader arrives, check the trader. If you don't like what you got, re-load the game, check the trader...

Good things for trading usually are meats (3), alcohol (8), clothes (???), leather (10) and, of course, firewood (4). All of them use resources that grow back.
If you're at the stage where you have a pasture with cows, you won the leather lottery. And the clothes lottery - especially if you also have enough sheep to make warm coats.
rkelly17 Aug 14, 2023 @ 12:01pm 
What olympe said. Back when I played vanilla it was not unusual to have a trading post in every possible location along the river front when the settlement got large. By that point I was auto-buying what I needed so that I didn't have to open every trading post every time a merchant pulled up. After I got the proper seeds trading firewood, my favorite trading item was alcohol. You didn't actually need it (it does give a bit of happiness, but there are other ways to get that), it sells for a fairly high price and you can make a lot of it if you plant enough of the right fruit. As I remember I usually went for apples, but others work, too. You can also grow fruit and make alcohol in a number of different places on the map so that a supply is never far from any trading post. The one thing to watch out for is that merchant boats use a lot of GPU and CPU resources and, as you get more and more, they can really slow your game down. Also you can build trading posts on lakes that connect to the river, but be careful. At certain points on certain river-lake arrangements the merchants will ignore a trading post. Some glitch in the programming I would imagine. The only thing you can do is delete the offending trading post. To get back to the original question, all this happened because I hated having spent mines and quarries all over the map. The trade off is trading posts everywhere. Now that I play Colonial Charter and Megamod, I only have a few specialized trading posts and my settlements look much more reasonable. Still trading booze for stone and iron, though. Thank goodness the Bannies never thought of prohibition.
Grat Dalton Aug 15, 2023 @ 9:21pm 
Originally posted by Flequi:
Should I build mines and/or quarries?
Mid / late game Yes. Trading for these resources mid / late game takes too long to progress.
- Stock piling firewood for early game trade also has the potential of not enough workers/professions to fill jobs.
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Date Posted: Aug 11, 2023 @ 4:55am
Posts: 8