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Which Crops can farmers plant, and consistantly use as food the most?
Since I have almost no tutorials that teach the simple basics of how to NOT suck, I have no help on which crop grows faster than what. And It'd be nice to have some simple how-tos in a guide rather than the complicated 'tips and tricks' BULL that I keep finding online.
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what's the difference between a simple how-to and a complicated tips and tricks?

I don't want to make you any angrier.
最近の変更はsome moronが行いました; 2021年6月13日 16時28分
some moron の投稿を引用:
what's the difference between a simple how-to and a complicated tips and tricks?

I don't want to make you any angrier.
One is the crash course I need, while the other is the more common sight to see.
I wrote this back in 2015 (vanilla, no mods), hope it helps:
https://steamcommunity.com/sharedfiles/filedetails/?id=540024593
mbutton15 の投稿を引用:
I wrote this back in 2015 (vanilla, no mods), hope it helps:
https://steamcommunity.com/sharedfiles/filedetails/?id=540024593

It does help a little bit, thanks.
This one is a good reference too for how many workers per plot you need for max output (all other factors being optimal). https://steamcommunity.com/sharedfiles/filedetails/?id=281074526
Good tips in other post.
最近の変更はkilledinaction47が行いました; 2021年6月14日 0時20分
I've always thought that this game tricks people when they think choosing Easy mode makes the game easy. Most people have problems on Easy mode because they think crops will solve all their problems when in fact they cause more problems.

Playing the game on Hard without crops/orchards forces you to learn how to use the basic food gathering elements, Gather hut, hunter and fishing.

I play using a mod Colonial Charter on the Adam and Eve start (2 people no seeds/livestock). I can take my town to 1000 without a problem with out seeds/livestock. Now I will admit there are more food options within the mod. But once you learn them crops are optional.

When it comes to crops, beans grow the fastest and are harvested first.

If you play the same way the person who wrote the "Tips and Tricks BS your finding online" They will probably work, but if you are not that person and play differently they will not work for you.

I used some of the tutorials in the beginning but have switched to my own play style a long time ago. It works for me but it may not work for you.

I do not believe in the well educated starving/freezing model. I would rather have a well fed, lots of fuel uneducated town in the beginning.
Please do not clear cut your starting area, you set yourself up for failure every time when you are first learning the game.
最近の変更はClaybotが行いました; 2021年7月10日 8時57分
I've never paid attention to which crop is better than what personally. Gatherer's huts in a densely wooded area seem to produce more food / worker than any other building by far in my experience. I think hunters lodges are still generally better / worker than farms. A giant pasture still only needs 1 worker but will take up a lot of space. I usually just start throwing down farms for funzies and turn to creating a new gatherer's hut in a new forest nearby civilization if I run into a food deficit
Wheat or Corn is what I grow. I build my farms 8x15, or similar tile numbers like 11x11 and get around 500 to 900 food per season per farm. Which is great. I build whichever seed I get, and never buy any more seeds. But rumour has it, that Beans grow fast, and Cabbage, of course is a great quick crop as well. But there are Crops guides out there, Tons of Youtube tutorials about growing crops how to do it best. And Wiki's on Banished Abound all around the internet, just google it.
pdoan8 2021年7月12日 20時13分 
In late game when you have more people than land, crop farm and pasture is the way to mass produce food. Crop farm (120 tiles) with one farmer can produce 840 a year most of the time. Wheat, corn, bean and cabbage are the best in vanilla. A max size pasture (cattle and sheep) with one herdsman can produce 1000 to 1800 a year. Both are much better than the max you can get per worker from an optimum gatherer hut. More over, you can fit many crop farms and a pairs of full size pasture in the same area used for a gatherer hut. Gatherer hut and hunter cabin are good supplement in late game as long as you still need forester to produce logs.

In late game, even a less than optimum fishing dock is better than nothing.
pdoan8 の投稿を引用:
In late game when you have more people than land, crop farm and pasture is the way to mass produce food. Crop farm (120 tiles) with one farmer can produce 840 a year most of the time. Wheat, corn, bean and cabbage are the best in vanilla. A max size pasture (cattle and sheep) with one herdsman can produce 1000 to 1800 a year. Both are much better than the max you can get per worker from an optimum gatherer hut. More over, you can fit many crop farms and a pairs of full size pasture in the same area used for a gatherer hut. Gatherer hut and hunter cabin are good supplement in late game as long as you still need forester to produce logs.

In late game, even a less than optimum fishing dock is better than nothing.

In early game, you need to manage your population. You have all the land on the map, but very little manpower to get things going, so you need to go for best production per worker.

However, in late game, you need to manage your land. You have all the manpower you dreamed of in the beginning, but land is starting to get scarce, so you have to go for best production per land tile used.

Which leads to this conclusion: In early game, start with gathering, hunting (also for leather...) and fishing to feed your bannies. But later on, you need to switch more and more to farming. Don't get rid of your hunters/gatherers, though - they're still very good to have in each and every forest node you still need. Just don't spam them wherever.
Also, fishing docks - put them wherever they have good (unobstructed) water coverage. They're worth it as they use up very little land. Orchards are second best to farms - they produce less than fields, but you'll need them to get fruit. Unless, of course, you trade your extra beans for fruit - in which case, just go ahead. ;) Pastures are... iffy at best. Yes, a max sized pasture can give you 2000 meat per year, and for only one worker. However... pastures use up lots of tiles. 20x20 is 400 tiles. That's the equivalent of three fields plus room for extra storage. Three fields (of 120 tiles) produce up to 3 x 840 = 2520 food annually.
olympe の投稿を引用:
pdoan8 の投稿を引用:
In late game when you have more people than land, crop farm and pasture is the way to mass produce food. Crop farm (120 tiles) with one farmer can produce 840 a year most of the time. Wheat, corn, bean and cabbage are the best in vanilla. A max size pasture (cattle and sheep) with one herdsman can produce 1000 to 1800 a year. Both are much better than the max you can get per worker from an optimum gatherer hut. More over, you can fit many crop farms and a pairs of full size pasture in the same area used for a gatherer hut. Gatherer hut and hunter cabin are good supplement in late game as long as you still need forester to produce logs.

In late game, even a less than optimum fishing dock is better than nothing.

In early game, you need to manage your population. You have all the land on the map, but very little manpower to get things going, so you need to go for best production per worker.

However, in late game, you need to manage your land. You have all the manpower you dreamed of in the beginning, but land is starting to get scarce, so you have to go for best production per land tile used.

Which leads to this conclusion: In early game, start with gathering, hunting (also for leather...) and fishing to feed your bannies. But later on, you need to switch more and more to farming. Don't get rid of your hunters/gatherers, though - they're still very good to have in each and every forest node you still need. Just don't spam them wherever.
Also, fishing docks - put them wherever they have good (unobstructed) water coverage. They're worth it as they use up very little land. Orchards are second best to farms - they produce less than fields, but you'll need them to get fruit. Unless, of course, you trade your extra beans for fruit - in which case, just go ahead. ;) Pastures are... iffy at best. Yes, a max sized pasture can give you 2000 meat per year, and for only one worker. However... pastures use up lots of tiles. 20x20 is 400 tiles. That's the equivalent of three fields plus room for extra storage. Three fields (of 120 tiles) produce up to 3 x 840 = 2520 food annually.

https://steamcommunity.com/sharedfiles/filedetails/?id=2546441570
pdoan8 2021年7月13日 17時26分 
I trade meat for fruits. My people eat fish as their main source of protein.

I'm sure that many crop fields can fit in the same area as a max size pasture, but crop field doesn't produce meat. I need meat, so I have to go with either pasture or fishing dock. As I said earlier, a less than average fishing dock would work for me since it use very little land and I have to build barn and houses any way. Hunter cabin can't compete with pasture in both meat production and textile production. I only keep them because I still need forester for log.

For food production, my typical market area usually have 12-16 crop farm (7x15 or 8x15), 2 full size pasture, 4-8 orchard (15x4), 1-2 forest node, and fishing dock where applicable.
Actually, you could plant orchards for walnuts, chestnuts or pecans - they count as protein, too. If you're just starting out, try the 15x4 orchards (up to 520 food, best production per worker), but later change them to 3 single 5x4 orchards (each produces up to 195 food, adding up to 585 food - best production per tile). But only once you have a surplus of laborers... ;)
If you do that to replace a 20x20 cow pasture with, let's say, an annual production of 2000 beef, you'll get 20 of those little orchards, giving you 20 x 195 = 3900 protein. Almost twice as much as a pasture. Just trade away some of the surplus for the wool or leather you need.

If you put your min orchards (Chestnut, Pecan, Walnut) in the following order, an infestation won't be able to wreck more than two of your orchards at once, too. Every other way I can come up with (that doesn't involve a 4th kind of orchard for fruit) has worse stats.

CC PP W
P WW CC
CC PP W
P WW CC

And, of course, fishing (wherever it fits) and hunting (in each and every single forest node) also help with protein.
pdoan8 2021年7月14日 11時16分 
I don't really like orchard that much. Production isn't very stable since orchard tree will die after a few years. I haven't grown nuts for a long time.

Interesting size for orchard. I'll probably try that in late game.
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投稿日: 2021年6月13日 16時26分
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