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翻訳の問題を報告
I don't want to make you any angrier.
https://steamcommunity.com/sharedfiles/filedetails/?id=540024593
It does help a little bit, thanks.
Good tips in other post.
Playing the game on Hard without crops/orchards forces you to learn how to use the basic food gathering elements, Gather hut, hunter and fishing.
I play using a mod Colonial Charter on the Adam and Eve start (2 people no seeds/livestock). I can take my town to 1000 without a problem with out seeds/livestock. Now I will admit there are more food options within the mod. But once you learn them crops are optional.
When it comes to crops, beans grow the fastest and are harvested first.
If you play the same way the person who wrote the "Tips and Tricks BS your finding online" They will probably work, but if you are not that person and play differently they will not work for you.
I used some of the tutorials in the beginning but have switched to my own play style a long time ago. It works for me but it may not work for you.
I do not believe in the well educated starving/freezing model. I would rather have a well fed, lots of fuel uneducated town in the beginning.
Please do not clear cut your starting area, you set yourself up for failure every time when you are first learning the game.
In late game, even a less than optimum fishing dock is better than nothing.
In early game, you need to manage your population. You have all the land on the map, but very little manpower to get things going, so you need to go for best production per worker.
However, in late game, you need to manage your land. You have all the manpower you dreamed of in the beginning, but land is starting to get scarce, so you have to go for best production per land tile used.
Which leads to this conclusion: In early game, start with gathering, hunting (also for leather...) and fishing to feed your bannies. But later on, you need to switch more and more to farming. Don't get rid of your hunters/gatherers, though - they're still very good to have in each and every forest node you still need. Just don't spam them wherever.
Also, fishing docks - put them wherever they have good (unobstructed) water coverage. They're worth it as they use up very little land. Orchards are second best to farms - they produce less than fields, but you'll need them to get fruit. Unless, of course, you trade your extra beans for fruit - in which case, just go ahead. ;) Pastures are... iffy at best. Yes, a max sized pasture can give you 2000 meat per year, and for only one worker. However... pastures use up lots of tiles. 20x20 is 400 tiles. That's the equivalent of three fields plus room for extra storage. Three fields (of 120 tiles) produce up to 3 x 840 = 2520 food annually.
https://steamcommunity.com/sharedfiles/filedetails/?id=2546441570
I'm sure that many crop fields can fit in the same area as a max size pasture, but crop field doesn't produce meat. I need meat, so I have to go with either pasture or fishing dock. As I said earlier, a less than average fishing dock would work for me since it use very little land and I have to build barn and houses any way. Hunter cabin can't compete with pasture in both meat production and textile production. I only keep them because I still need forester for log.
For food production, my typical market area usually have 12-16 crop farm (7x15 or 8x15), 2 full size pasture, 4-8 orchard (15x4), 1-2 forest node, and fishing dock where applicable.
If you do that to replace a 20x20 cow pasture with, let's say, an annual production of 2000 beef, you'll get 20 of those little orchards, giving you 20 x 195 = 3900 protein. Almost twice as much as a pasture. Just trade away some of the surplus for the wool or leather you need.
If you put your min orchards (Chestnut, Pecan, Walnut) in the following order, an infestation won't be able to wreck more than two of your orchards at once, too. Every other way I can come up with (that doesn't involve a 4th kind of orchard for fruit) has worse stats.
CC PP W
P WW CC
CC PP W
P WW CC
And, of course, fishing (wherever it fits) and hunting (in each and every single forest node) also help with protein.
Interesting size for orchard. I'll probably try that in late game.