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Rasons for stuff not being delivered to site could include the labourers already tasked on other jobs, such as resource clearing. So it's best not to mark large area for clearence.
You can try using the 'priority' option to increase priority on work you want done urgently. But don't mark too many jobs at a time as you can't actually unprioritize it later.
Also note that having more then a few, I usually go with a maximum of 3, buildings being built at the same time will cause havoc unless you prioritize one building at a time to ensure that laborers delivers materials in a efficent way.
Quick laborer question, since it's related: is there ever a reason to leave citizens in the Laborer job, or do Laborers just do things everyone does during their downtime?
One thing I know for certain is that having labourers is very handy when your population starts dying. That's because when, say, a forester dies, they are automatically replaced by a spare labourer. So, if no spare labourer then you have to manually find someone to take that forester job.
LABOUR TASK
One of the key mistakes I've seen people make is to start building a building, realize they are short on resources, and then mark a huge swath of land for "gather resources". This will cause your laborers (including the builders who can't build the building because you're short on resources) to go gather resources. -->TIP : Look for an empty spot where a stockpile can be placed without any labour involved.
After a season of gathering you now have enough resources to build the building, but since all of your laborers are gathering, they never return to the building to move resources on site, triggering the "ready to build" state of the building, wich won't trigger the builders to become builders again.
Once you have the resources ready in reserve, you need to mark the build site as high priority to get those resources moved on site.
If they are trying to attend a non-existant herbalist it is probably time you built them one.