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Personally I work on food production from the start. Trading post comes much later in the game (which goes against most guides/players)
This allows for/provides growth without an uncontrolled explosion.
After a few years, one can increase that to 2 houses per year, at which point one is ready for a market and trader, allthough I never ever exceed 2 workers as vendor or traders.
But I also only build them once I have enough resources, so at that point, I can tell them to move quite a bunch of it to the traders - which will happen slowly but steady, without interfering the supply for my settlers.
For this, resources means iron tools, coats and firewood, because those are the values I increase early on - usualy like 50, to 250 or 500 even (over time).
Later on, you can aim for ale (apple), not sure if this is from a mod or not.
Personally, I play a more aggressive style. I only build 1 house in year 1 (as well as a school), but as soon as my food production is up and running, I build 3 more houses so all 4 of my starting families are housed. And while I also get a blacksmith and tailor, I keep focusing on food and firewood.
And yet, as soon as I have my first new adult, I build another house, and for two reasons: Houses only allow for a set number of inhabitants. If that number is reached, the adults won't have more children. Which stifles your growth. If a new adult still living with their parents can move out, they'll free up space in their parents' home for another sibling. This, obviously, means more population growth in the long run. Eventually, the new adult will be joined by a spouse, and they will start their own family. Which is good for more growth.
However, eventually, you won't be able to keep up with your bannies explosive growth, at which point there's no choice but to slow down. (I reach that point around 1000 bannies, give or take.)
Once year 15 to 20 hits, your first generation will start to die off but also if you've maximized growth during this time period you should have enough population growth to replace the population loss. Worst case, accept a group of nomads to replace the population lost.
Past this first wave, you should be able to just make homes constantly and they'll be filled with new matches. These waves only happen if you stop building homes and thus population growth stagnates and any new couple now have to wait for a home to vacate. These waves and how much they rise and fall can be see in the statistics menu. However, the larger your city is in general, the smaller these waves are by proportion I believe (someone double check the math on that for me).
The Families figure is actually 'potential families if you had enough houses for them to move into' You want to keep the Families number around 5 lower than Houses while still expanding. Once happy with population size, stop building and let the natural birth/death curve do its thing.