Banished

Banished

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BaD MoFo Jan 16, 2021 @ 11:24am
food consumption rate?
I have read on internet that says 1 person consumes 100 food per year(?) I'm not sure it's per year or per season

So I produced :

Onions 660
Berries 632
Mushrooms 526
Roots 422
Venison 960

It's 3200 in total.. should be enough to feed 32 people.. My pop is 31 and they kept dying.. wtf
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Showing 1-14 of 14 comments
mbutton15 Jan 16, 2021 @ 11:57am 
It might depend on what food reserve you have. If you are constantly around zero food in storage then their priorities change and they start looking for food at almost any cost. So they forget about working and just start chasing after food. If that food is too far away for them to fetch and then bring back to their house they will die.

Maybe post a screenshot so we can see the general layout and summary data.
BaD MoFo Jan 16, 2021 @ 12:11pm 
Originally posted by mbutton15:
It might depend on what food reserve you have. If you are constantly around zero food in storage then their priorities change and they start looking for food at almost any cost. So they forget about working and just start chasing after food. If that food is too far away for them to fetch and then bring back to their house they will die.

Maybe post a screenshot so we can see the general layout and summary data.

I just listed the food list and I deleted the game file because it's ♥♥♥♥♥♥ up.

How do I increase my population?
from what I know, before I build more houses, I need to make sure my food prod is enough, but to get workers to produce more food I need to build more houses.. How to solve this?

I have early school btw
Last edited by BaD MoFo; Jan 16, 2021 @ 12:12pm
kevinshow Jan 16, 2021 @ 12:12pm 
It is 100 per year but the villagers do not have instant access to the food that is produced.

Your village will have food in transport as well, such as from farm/production building to storage, storage to market, or storage to house, and market to house, etc. Food at home can't be eaten until the villager gets to the house as well.

So it's better to produce about 2-3x as much per year that you need, and have a similar amount 2-3x or more, in actual storage, because your population continues to grow as well as you may want to accept nomads now and then.

You also might experience negative village effects like bad weather or fire, and you'll have to have a good amount of food in stock throughout your village.

Babies eat as much as adults as soon as they are born, so that adds another couple of hundred to any year that you have a population increase.

How do I increase my population?
from what I know, before I build more houses, I need to make sure my food prod is enough, but to get workers to produce more food I need to build more houses.. How to solve this?

Work on getting food production to be around 2-3x what you need and that way, as your population grows, you can handle extra people.

To start off, until you get more experience or want to try advanced techniques, build one house per year. Do that for as many years as you want to, before you reach a steady supply of newborns/laborers or want to grow faster by building more houses per year.

I typically feel comfortable with about 10-15 extra laborers at all times when starting out a new village, and then I will check my infrastructure to see if I can handle more. At some future point, I get to probably about 25-40 laborers when the village seems balanced for what I need. From there, it's a matter of purposefully growing to several hundred people or just stabilize with what I have and let the village almost run itself now that the infrastructure for food production, trade items, and trading is there.






Last edited by kevinshow; Jan 16, 2021 @ 12:18pm
olympe Jan 16, 2021 @ 12:13pm 
It's as mbutton says. You need to produce more food than you bannies actually eat, and for the following reasons:
* New bannies may be born. The new arrivals also need to be fed.
* You may want to build new houses - and each house will need a certain amount of food (forgot how much) in storage, or the bannies living there will go on search for more food.
* Production alone isn't everything, there's also that tiny little thing about the food you have in storage. Remember what happened in our societies once people became afraid that, because of covid, shops won't be stocked. There was a lot of panic buying... Bannies work the same way as we humans do. ;)
* Something may go wrong somewhere - a fire or tornado may destroy your gatherer or, worse, your barn with all the food in it. A disease may ravage your town and stop your bannies from working for a month. In these cases, having some extra reserves (in another barn) is crucial for the survival of your town.
mbutton15 Jan 16, 2021 @ 12:31pm 
You need to have labourers available to haul food around. If you have everyone assign to buildings then your food is not going to reach a storage location. Leading to people searching for food.

If you've got 31 pop then you have been creating more workers. Trouble is, there is a tipping point. You need to make sure the number of houses does not exceed the number of families. The Town Hall info will help you keep an eye on this. As a general rule I build houses for my starting population. Then I won't build any more houses until the original houses all have 3 children each (it's not the way most do it, but I do). From that point I will build ONE house a year. I might increase this to TWO a year once population is well established.

Early on I will job share 1 person across 3 jobs: wood cutter, blacksmith and tailor. That way I get an extra body or 2 for food production.

A fully staffed (and correctly set-up) Gatherer Hut should provide enough food for 18-20 people a year. So two of those will easily reach the food demands of 31 people. Very early game my food will be coming from Gatherer Huts and Hunters. The added bonus that the leather goes to making coats.

After maybe 3-5 years I will add a Fishing Dock. Maximise water coverage for maximum output. Also a house and barn close by the dock helps efficiency.
mbutton15 Jan 16, 2021 @ 12:39pm 
A market is a very useful building. It provides a central storage location and this affects how much food people store in their houses. Houses within the market perimeter will have a lower amount of food than houses outside the perimeter. So those outside tend to hoard food. As mentioned above, it really is covid in action. Food is harder for them to come by so they grab as much as they can !!

Therefore it is best to make sure houses are located within the market perimeter.
mbutton15 Jan 16, 2021 @ 12:43pm 
Early school is good as it means you get educated adults. But it does mean you have to wait longer before they reach the work force. That's where the job share I mentioned helps as you need 2 less workers for a start.
Rogue Jan 16, 2021 @ 3:20pm 
There is one thing not mentioned and that is labor. The harder you work your citizens the more they eat. Don't send them out for resources unless they're needed. The notion that each citizen needs 100 food is nonsense. There are many factors determining how much they eat. Believe me, I have hundred of hours into this game. I love it.

Another key to food production, roads. Be sure there are roads from/to sources of food, even out to a Gatherer's Hut. Use dirt roads. They are free and almost as fast as brick.
some moron Jan 16, 2021 @ 5:17pm 
Originally posted by BaD MoFo:
How do I increase my population?
from what I know, before I build more houses, I need to make sure my food prod is enough, but to get workers to produce more food I need to build more houses.. How to solve this?

Well spoke! That is the whole point of the game!

The answer? You must focus, on EVERYTHING!
Last edited by some moron; Jan 16, 2021 @ 5:17pm
BaD MoFo Jan 17, 2021 @ 2:34am 
Originally posted by mbutton15:
You need to have labourers available to haul food around. If you have everyone assign to buildings then your food is not going to reach a storage location. Leading to people searching for food.

If you've got 31 pop then you have been creating more workers. Trouble is, there is a tipping point. You need to make sure the number of houses does not exceed the number of families. The Town Hall info will help you keep an eye on this. As a general rule I build houses for my starting population. Then I won't build any more houses until the original houses all have 3 children each (it's not the way most do it, but I do). From that point I will build ONE house a year. I might increase this to TWO a year once population is well established.

Early on I will job share 1 person across 3 jobs: wood cutter, blacksmith and tailor. That way I get an extra body or 2 for food production.

A fully staffed (and correctly set-up) Gatherer Hut should provide enough food for 18-20 people a year. So two of those will easily reach the food demands of 31 people. Very early game my food will be coming from Gatherer Huts and Hunters. The added bonus that the leather goes to making coats.

After maybe 3-5 years I will add a Fishing Dock. Maximise water coverage for maximum output. Also a house and barn close by the dock helps efficiency.

thank you for the advice.

Is it true that gatherer or hunter only kill and then the laborers are the one who pick from hut/cabin to barn?
Rogue Jan 17, 2021 @ 6:40am 
Any free citizen will pick stuff up and take it to storage. An example would be if a wood cutter was caught up on his work he'd become a temporary laborer. I believe Gatherers bring their own stuff in. Any citizen can become a temporary laborer, even Builders. Children will carry food to their house. Pure socialism with you basically in charge.
Vrayna Jan 17, 2021 @ 9:32am 
Originally posted by BaD MoFo:
thank you for the advice.

Is it true that gatherer or hunter only kill and then the laborers are the one who pick from hut/cabin to barn?

The Gatherer and Hunter will bring what they pick/kill to the nearest storage, so it's a good idea to have a barn right next to the hunting lodge and the gathering hut so they globally don't need to walk too much.

Laborers might help (especially with the meat or leather as the hunter usually can't pick it all at once) but only if they don't have anything else to do.

If you have a market, the vendors will go to the barn your hunters/gatherers dropped the food in and will bring the food back to the market, which helps a lot with making sure everyone has access to varied food with just 1 trip to the market.
pdoan8 Jan 17, 2021 @ 11:01am 
Originally posted by BaD MoFo:

thank you for the advice.

Is it true that gatherer or hunter only kill and then the laborers are the one who pick from hut/cabin to barn?
Just add some details to above answer.
The workers will bring their produce to storage. However, some buildings will need labor help more. For example, pasture and hunter: each kill generate up to 200 food and some byproduct. Each person can carry 100 unit of weight. The workers might need a brake before filling up their inventory. That's why you need labors to help them.
maiden4meldin Jan 18, 2021 @ 12:34pm 
Originally posted by 76561198062054132:
Originally posted by mbutton15:
It might depend on what food reserve you have. If you are constantly around zero food in storage then their priorities change and they start looking for food at almost any cost. So they forget about working and just start chasing after food. If that food is too far away for them to fetch and then bring back to their house they will die.

Maybe post a screenshot so we can see the general layout and summary data.

I just listed the food list and I deleted the game file because it's ♥♥♥♥♥♥ up.

How do I increase my population?
from what I know, before I build more houses, I need to make sure my food prod is enough, but to get workers to produce more food I need to build more houses.. How to solve this?

I have early school btw

Houses provide two things. Heat to anyone and everyone that stops by that house. Enables homeless people to get warmed up in winter, or chilly autumn and spring days. Second, a house only provides Children, Children produce NOthing but EAT Plenty.

Inventory inside the house , will sometimes exceed five hundred. Depends on how much a worker collects from a Storage barn or Marketplace. Houses will never share their food with anyone else Only the residents inside that house will benefit from the inventory within that specific house.

Homeless citizens, Will always go to Storage Barns and Markets, to eat. They starve, if either of those Places does not have enough to feed them when they arrive. Typically a Market takes precedence over the Storage Barns, when filling a houses inventory.

If, you have houses outside of a Marketplace Radius, (circle is yellow) Then that particular house outside the radius, will typically go to first and closest Storage Barn to find their food inventory for that house. They will continue to return to that Storage Barn Until they can fulfill their Quota of food for a year.

If a house cannot fulfill their Quota for a year, you will receive warnings, food supplies are low. This is because they could not fill their house inventory at the time of their visit. This also means, the AI is alerted, and will now keep sending the Citizens back to Market or Barn for any amounts of food they need. This will reduce their productiveness, and slow down their jobs. If they are not getting a full four food group diet, Their health will begin to decline. Then, you have two reasons for why they spend less time at their jobs. They are now seeking the Herbalist, and claiming One or Two food items from Barn or Market. Thus the death spiral from Starvation continues.


For further information on the relationships with housing, inventory, markets and storage, check out my guide, I have an excellent section about those things. As well as a trading post section.

https://steamcommunity.com/sharedfiles/filedetails/?id=1587132383
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Date Posted: Jan 16, 2021 @ 11:24am
Posts: 14