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I just listed the food list and I deleted the game file because it's ♥♥♥♥♥♥ up.
How do I increase my population?
from what I know, before I build more houses, I need to make sure my food prod is enough, but to get workers to produce more food I need to build more houses.. How to solve this?
I have early school btw
Your village will have food in transport as well, such as from farm/production building to storage, storage to market, or storage to house, and market to house, etc. Food at home can't be eaten until the villager gets to the house as well.
So it's better to produce about 2-3x as much per year that you need, and have a similar amount 2-3x or more, in actual storage, because your population continues to grow as well as you may want to accept nomads now and then.
You also might experience negative village effects like bad weather or fire, and you'll have to have a good amount of food in stock throughout your village.
Babies eat as much as adults as soon as they are born, so that adds another couple of hundred to any year that you have a population increase.
Work on getting food production to be around 2-3x what you need and that way, as your population grows, you can handle extra people.
To start off, until you get more experience or want to try advanced techniques, build one house per year. Do that for as many years as you want to, before you reach a steady supply of newborns/laborers or want to grow faster by building more houses per year.
I typically feel comfortable with about 10-15 extra laborers at all times when starting out a new village, and then I will check my infrastructure to see if I can handle more. At some future point, I get to probably about 25-40 laborers when the village seems balanced for what I need. From there, it's a matter of purposefully growing to several hundred people or just stabilize with what I have and let the village almost run itself now that the infrastructure for food production, trade items, and trading is there.
* New bannies may be born. The new arrivals also need to be fed.
* You may want to build new houses - and each house will need a certain amount of food (forgot how much) in storage, or the bannies living there will go on search for more food.
* Production alone isn't everything, there's also that tiny little thing about the food you have in storage. Remember what happened in our societies once people became afraid that, because of covid, shops won't be stocked. There was a lot of panic buying... Bannies work the same way as we humans do. ;)
* Something may go wrong somewhere - a fire or tornado may destroy your gatherer or, worse, your barn with all the food in it. A disease may ravage your town and stop your bannies from working for a month. In these cases, having some extra reserves (in another barn) is crucial for the survival of your town.
If you've got 31 pop then you have been creating more workers. Trouble is, there is a tipping point. You need to make sure the number of houses does not exceed the number of families. The Town Hall info will help you keep an eye on this. As a general rule I build houses for my starting population. Then I won't build any more houses until the original houses all have 3 children each (it's not the way most do it, but I do). From that point I will build ONE house a year. I might increase this to TWO a year once population is well established.
Early on I will job share 1 person across 3 jobs: wood cutter, blacksmith and tailor. That way I get an extra body or 2 for food production.
A fully staffed (and correctly set-up) Gatherer Hut should provide enough food for 18-20 people a year. So two of those will easily reach the food demands of 31 people. Very early game my food will be coming from Gatherer Huts and Hunters. The added bonus that the leather goes to making coats.
After maybe 3-5 years I will add a Fishing Dock. Maximise water coverage for maximum output. Also a house and barn close by the dock helps efficiency.
Therefore it is best to make sure houses are located within the market perimeter.
Another key to food production, roads. Be sure there are roads from/to sources of food, even out to a Gatherer's Hut. Use dirt roads. They are free and almost as fast as brick.
Well spoke! That is the whole point of the game!
The answer? You must focus, on EVERYTHING!
thank you for the advice.
Is it true that gatherer or hunter only kill and then the laborers are the one who pick from hut/cabin to barn?
The Gatherer and Hunter will bring what they pick/kill to the nearest storage, so it's a good idea to have a barn right next to the hunting lodge and the gathering hut so they globally don't need to walk too much.
Laborers might help (especially with the meat or leather as the hunter usually can't pick it all at once) but only if they don't have anything else to do.
If you have a market, the vendors will go to the barn your hunters/gatherers dropped the food in and will bring the food back to the market, which helps a lot with making sure everyone has access to varied food with just 1 trip to the market.
The workers will bring their produce to storage. However, some buildings will need labor help more. For example, pasture and hunter: each kill generate up to 200 food and some byproduct. Each person can carry 100 unit of weight. The workers might need a brake before filling up their inventory. That's why you need labors to help them.
Houses provide two things. Heat to anyone and everyone that stops by that house. Enables homeless people to get warmed up in winter, or chilly autumn and spring days. Second, a house only provides Children, Children produce NOthing but EAT Plenty.
Inventory inside the house , will sometimes exceed five hundred. Depends on how much a worker collects from a Storage barn or Marketplace. Houses will never share their food with anyone else Only the residents inside that house will benefit from the inventory within that specific house.
Homeless citizens, Will always go to Storage Barns and Markets, to eat. They starve, if either of those Places does not have enough to feed them when they arrive. Typically a Market takes precedence over the Storage Barns, when filling a houses inventory.
If, you have houses outside of a Marketplace Radius, (circle is yellow) Then that particular house outside the radius, will typically go to first and closest Storage Barn to find their food inventory for that house. They will continue to return to that Storage Barn Until they can fulfill their Quota of food for a year.
If a house cannot fulfill their Quota for a year, you will receive warnings, food supplies are low. This is because they could not fill their house inventory at the time of their visit. This also means, the AI is alerted, and will now keep sending the Citizens back to Market or Barn for any amounts of food they need. This will reduce their productiveness, and slow down their jobs. If they are not getting a full four food group diet, Their health will begin to decline. Then, you have two reasons for why they spend less time at their jobs. They are now seeking the Herbalist, and claiming One or Two food items from Barn or Market. Thus the death spiral from Starvation continues.
For further information on the relationships with housing, inventory, markets and storage, check out my guide, I have an excellent section about those things. As well as a trading post section.
https://steamcommunity.com/sharedfiles/filedetails/?id=1587132383