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In general, each person (even the 0yo babies) will eat 100 food a year, so make sure you plan ahead and have at least 1 year's worth of food stored.
Fishing isnt a good source for food, unless you have excellent infrastructure and education.
Sometimes you people take a long walk to the mapborder, for surpassing a river and starve while that travel. If you see the starving symbol, click at it, and see why this people couldnt get food in time. Normally the markets/homes are to far away from their work.
This. On the other food sources, make sure you check some guides to know how to get them to produce enough food per worker and when they'll produce. For example:
http://steamcommunity.com/sharedfiles/filedetails/?id=465745880
100 food per person is what everyone works on.
However, one annoying thing about the Town Hall stats is how it handles Trade Post purchasing and sales. That's because it includes those figures in its stats, so unless you made no trades in a year then that will probably explain why you get a mismatch.
Both gatherer and fishing dock continuously produce a little food through out the year, so they are good for sustaining the population when foods are just barely enough. Both are best for starter.
Orchard is not good for starter because it needs time to mature. If you must build it, here is what you can do: create an orchard and pick type of tree as normal. Wait until all the trees have been planted. Unassign the farmer (have him work some where else). Trees will continue to grow until mature in 2-3 years (some trees may die but rare). Of course, you can not count on it as a food producing source until it mature.
If you start easy, starvation will almost always happen because of hoarding. At least one house won't get enough food. It is strange that survival rate can be higher in harder starting condition when you build just 1 house for every one.
I almost start on Easy and no one EVER dies of starvation.
Some years people will all be eating the food they havestored in their houses and it will seem that the food used is much lower than 100/person/year. Some years, a lot of families will need to fill their house with food (either because they ate everything the last year of because you just built new houses) and your food reserves will melt as if everyone ate 3 times as much as you expected.
That's why you need to have a lot of food in advance and not just what they need to survive right now. If a house has no food at all in it and 3 of the people feel hungry, all 3 will go grab enough food for the family at the same time, which leads to hoarding and making food pretty scarce for everyone else. You can never have "too much" food, but you will often find out that your "enough" food actually wasn't enough at all :D
Agree 100% with Gopher. Crossroads taught me a lot and stopped me failing so often early in games. I have my own variations on that strategy now but it was certainly my start to playing the game better.
You would think food goes to storage first, which may be true if that was the only place to put it. Here's the thing most players don't know and it's not explained in the tutorial either...
If you have a market place, that market place ONE, must be at or near the farming location. Even better if you can centralize it so all food sources are around it. TWO, pay attention to the area the market place covers...that's the circle you see when you click on it. Make sure all houses for that area are going to be in that circle.
Why all this?
The "Devs" for some reason, made the AI ignore storage in favor of the market places, so when food is gathered, the workers will go to the nearest market place and if that market place is far off, they will have a bad yield on the farming out put, because time is wasted walking back and forth. When markets are filled, then the workers will start using nearby storage.
It took me awhile to figure out why all of a sudden, my food would drop to nothing, when I had an overflow of food. It's because as a gamer, not knowing what I mentioned here, you're bound to add on to your town and place farms and houses that are not within a market range and it's totally messed up how that breaks the game but it does...it's a "phuked" up AI thing. Even if you have storage near the farms, it doesn't matter... Workers will still head to a market first.
So there you have it... If you are producing a "chit" load of food and you get that no food issue, it's probably the market placement issue. You basically need a new market with each new area you buildup.
Your welcome, Internet.
Food production (and barns) does not need to be within the market radius. The houses within the market radius will get some bonus, but do not have to take everything from the market.
I have never seen AI ignore storage (barns) and prefer market. AI normally dump their load at the nearest storage, either to their work place or their houses. Again, market has limited quota for every goods. Market is not a place optimized for storage. Market is for distribution of all goods.
Since all things need to be stored before it can be used, make sure you have storage near all production sites.
Also, don't just blame the Dev for everything.
I know you know what you're talking about, so maybe I'm missing something. I just checked my market, and it has 2427 Pumpkin and 1998 Fish.