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Never been able to do that myself, must be a pretty good strategy they have, hopefully he/she will see your question and comment.
On my old (lower spec) PC I used to stop building around 600 population, to avoid game lag, and the game would settle into a 650-950 population cycle.
I trimmed the houses back a little to 380ish.
thanks to firewood trading for food and good farming I have around 100 works at any given time.
also, in case it matters I focused on mass stocking everything to hold the town over during any population booms and disasters.
300,000 food
20,000 wood
50,000 firewood
5000+ stone/iron
10,000 tools
5000 clothes
needless to say it took allot of storage barns and supply plots
I left it alone for 2 days straight and its still about 1200. (only 10fps at X10) lol
waiting for my 200year+ achievement now :)
So unless there is a mod that fix life expectancy to more realistic data for a medievial / pre industrial era, having a stable colony is at this time utopic. Actual situation is a simulation where you play about at medievial time, with a life expectancy of a modern rich country. It result a perpetual flight foward for more house, until it become impossible, simply because there is no more space.
For your question, if you wnat an other answer, the solution would be to have, at peek, about a 2/3 of your total population occupied as workers/unproductives laborers. At time population felt farmers, miners ect would be replaced by workers untils after a down period, population growth again. However I m not sure it s possible to feed so much unproductive peoples.
Also, single old people living in houses will usually regulate themselves, automatically moving into a house with another single old person of the opposite sex and a new couple will then take over the empty house. With a large population and frequent old age deaths this will happen all over the map without you even realizing it. There are times when they won't do it themselves and it may have something to do with their proximity to each other, their jobs or you just need to give them more time but a kick out almost always puts them together.
For the record, it isn't a dumb question. There's plenty of seasoned players that don't know this happens either and there's no obvious indication that it does.
In any case, it does seem helpful to wait until they're no longer homeless and the house has zero inventory before reclaiming it. It's probably also helpful to wait until they've been away long enough to be unassigned from whatever job they had close to that house.
what he said, lol
a side note, keep track o Homes and Families in the town hall, this can help you notice old people creep or even a potential population boom leading to snowballing starve fests.
That's a good one!
I can agree with that. Once you are over the first 'drop' from the first generation passing away, which can be rather drastic, you can usually get a stable population with that number. The more villagers you have working in quarries, which have a high risk of someone getting killed by rocks, the higher that number will likely have to be.
Personally I dislike mines and quarries and never build them as they are not persistent enough for my playstyle on top of being extremely inefficient. I prefer 1-2 trading posts early on and some extra firewood production, which guarantees a stable income with the firewood trade for iron/stone/coal/wool
Other than that, some food production, a herbalist, school, blacksmith, tailor, some foresters a church and hospital is really all you need to get stable.
While fields, orchards and pastures, mines and quarries are a nice extra sometimes that increases quality of life, they are not necessary at all.
Thanks for that.
I've started to notice the problem as my population has reached 400 but what you've suggested above has helped maintain it well. Much appreciated!
I think 30-50 (but more towards the 30) is a good guess. However, you have to keep in mind that you can only at least sort of guarantee 2 workers per house. So in order to fill 30 jobs you'd need 15 houses which on the other hand can potentially give you a population of 75+. So all of a sudden, you'd need more food and more jobs.
At the same time, your population may drop below 30 at times due to the housing issues discussed above so you'd might want to have some additional buffer population.
Has anyone ever tried balancing this?
To be able to fullfill the needs of the people I have a changing number of fields with crops, 2 mines and one quarry as well as 2 foresters and some fishers/hunters/gatherers/herbalists/etc. In peak-times I try to store as much as possible so the populations is able to deal with destruction of tornados and low individual numbers at the same time.
Well with these low numbers I guess you will never come to a perfect stable population. There will always be some ups and downs. I think with time the slope of the ups and downs will become less steep and therefore you will maybe have a difference from +/- 10% of your population. Sadly I could not observe these pattern until now, because
1) tornados killing everyone and therefore creating a strong decline, which is followed by a strong increase -> disturbing "natural" process to reach equilibrium
2) 10x time laps is not fast enough to skip ages in seconds. (by the way, is there a mod for this?)
I hope I could help some of you.
Sorry if I made some language mistakes, I'm no native english speaker :D