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The only thing to consider when storing excess food is just that - storage space. All that food has to go somewhere, whether it's a storage barn, market or Trade Post. These all take space from your map so you need to find the right balance between storage, production buildings and houses !!
In Banished there is no such thing as to much food.
But you need storage
In reply to adding in Nomads.
Nomads, come Hungry
Nomads come with diseases.
Nomads have children with them.
Children Eat, Wear Clothes, and Produce Nothing at all. Total Drain on Resources.
Students, Need Clothes, Produce Nothing either. Eat Plenty.
Nomads Have no clothes or Tools.
In order to bring in Nomads, you should have Boarding Houses, At least One Centrally located Hospital. Or I prefer to put my hospital beside the Boarding house, and the Town Hall. You need Extra Food. 30 Nomads will Immediately take from storage. 3000 Food. Regardless of what other Citizens want or need. They will Take, Tools and Clothing as well.
https://banishedinfo.com/wiki/Diet
I agree with everyone else, more food is better. I just check my barns and markets every so often to see if they are near full. If so, I build more barns.
You can also store extra food in your Trading Posts. You don't need to sell the extra food. It's just there for emergencies, but will not be counted in the "available food" shown by your Town Hall lists, and your bannies will not take it to their use in their homes. When certain food items in your barns and markets get too low, you can lower the amount to be stored in your Trading Posts, and the Traders or Vendors will put that extra back into the available food supply.
I'm still on the fence on this, I've played vanilla and modded without crops and had full health. As for happiness as others have found church/cemetery get you to full happiness, I've never seen food do that.
I think Wells might have some impact on happiness too, but that's purely based on the observation that Bannies like to hang about near wells as well as cemeteries. But the main reason I build Wells is to provide local water sources to put out fires. So, I tend to build them close to important survival critical buildings like Warehouses. If they also make the Bannies happy that's just a bonus.
Church+Cemeteries+Taverns+Wells+Graveyards = Happiness.
Houses near mines/quarries = unhappiness. Also having no graveyard means unhappiness for relatives of people who die.
I also disagree that houses near mines/quarries = unhappiness.
Yeah, I raise the limits on everything ... despite advice counseling to keep limits low.
The reason why I do it is the designer mounts lots and lots of distractions.
I can only focus on a few things at a time ... I really don't like micromanagement play.
Banished, for me, is a challenge needing explanation ... source of my fun.
Providing a Variety of Food, will also boost happiness slightly. Not just the four food groups. But a full Varied diet, so bringing in all of the food available to the people will increase happiness slightly, and will keep your Health High. Without Herbs.
I never build Herbs. Ever. They are time wasters, for a half heart of health, not worth it. My people don't lose their health, when I provide all four food groups, as soon as possible. I can provide a reasonable variety with the Gathering Post, Hunter and Fishing, until I can build the Trading Post, and add in Grains, and the rest of variety of foods.
Wells, provide a small boost to happiness, and makes the people feel less insecure, thus going idle less frequently. They will however congregate around Wells, Churches and Cemetaries when they do go idle.
Churches are only needed when you building Mines and Quarries, otherwise, not necessary. Keeping the full variety of food without the "happiness" buildings, does the trick just fine.