Banished

Banished

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Azza May 4, 2021 @ 11:13am
Starvation mechanic
The starvation mechanic in this game is beyond obscene... Look before you go jumping on me and saying im being a cry baby or whatever...
Look at my game library... I play survival and society building games solely..
I have multiple 15x15 farm plots 4 fisheries and yet my colony with less than 40 people is starving to death... THA ACTUAL ♥♥♥

I CRUSHED Dawn of Man
I CRUSHED Planet Base
I CRUSHED Frost Punk
Last edited by Azza; May 4, 2021 @ 11:26am
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Showing 1-15 of 40 comments
Azza May 4, 2021 @ 11:22am 
screw it... loosing ten this winter people with that much food being produced is idiotic...
mbutton15 May 4, 2021 @ 11:28am 
Without seeing any screenshots of layout or distribution of workers we can't really offer concrete advice.

So here's some generalities: Banished has fairly simple requirement of 100 food per person per year. A gatherer Hut is normally the first source of food in this game. A fully staffed Gatherer Hut should provide over 2000 food a year. So 2 of them should keep your population in food.

An important 'job' is labourer as they keep all goods flowing around the settlement. So hopefully you have at least 2 or 3 to keeps goods getting to the places they need to. Zero labourers in this game is a very bad thing.

BTW: We can't actually see your game library, but that's not important.
dixiechow May 4, 2021 @ 11:33am 
Well planned food production is vital in this game. I suggest you go to the guides for Banished, select "Secrets" and scroll down until you find "The joy of Fishing" and "The joy of Farming". They are really good. It is very important to place your Fishing Hut in a good location. I've been playing this game for a few years and I can remember only 2 times I have built more than 1 Fishing Hut. You need to set up a Forester Hub at the very beginning. The Hub included a Forester Hut, a Gathering Hut, a Hunting cabin and an Herbalist. The most important hut is your Gathering Hut. That brings in lots of food. Often times I do not even need a farm until population reaches around 100.

PS: I could not find your game library.
Azza May 4, 2021 @ 11:36am 
Gather hut? When theres no obvious things to be gathered on the map?

If so thats pretty F*cking stupid... im sorry if being a lil crass, curse, angsty...

But tbh if thats so... then the lack of realism in this game is worse than a survival games that tell you if you dont get this vitamin you died... no matter how much you ate.
Azza May 4, 2021 @ 11:45am 
Steam Tag is Azzastra ... I think... let me know if it doesnt work...
Azza May 4, 2021 @ 11:47am 
it me up if you want to play Ark some time... im pushing 5K hours...
Azza May 4, 2021 @ 11:49am 
If you cant find it... Friend code is 283772242
Azza May 4, 2021 @ 11:56am 
Originally posted by dixiechow:
Well planned food production is vital in this game. I suggest you go to the guides for Banished, select "Secrets" and scroll down until you find "The joy of Fishing" and "The joy of Farming". They are really good. It is very important to place your Fishing Hut in a good location. I've been playing this game for a few years and I can remember only 2 times I have built more than 1 Fishing Hut. You need to set up a Forester Hub at the very beginning. The Hub included a Forester Hut, a Gathering Hut, a Hunting cabin and an Herbalist. The most important hut is your Gathering Hut. That brings in lots of food. Often times I do not even need a farm until population reaches around 100.

PS: I could not find your game library.
I've played Ark longer that you have played all your games combined... I just found that funny... no insult... :P
Azza May 4, 2021 @ 12:08pm 
Originally posted by mbutton15:
Without seeing any screenshots of layout or distribution of workers we can't really offer concrete advice.

So here's some generalities: Banished has fairly simple requirement of 100 food per person per year. A gatherer Hut is normally the first source of food in this game. A fully staffed Gatherer Hut should provide over 2000 food a year. So 2 of them should keep your population in food.

An important 'job' is labourer as they keep all goods flowing around the settlement. So hopefully you have at least 2 or 3 to keeps goods getting to the places they need to. Zero labourers in this game is a very bad thing.

BTW: We can't actually see your game library, but that's not important.

I appreciated this as the first response...

I still think the game mechanics are a lil idiotic...

especially as the gathering hut doesnt define all of its potential...

So we are left thinking we need to provide fish and crops... while this Uber building goes to waste...
Azza May 4, 2021 @ 12:21pm 
Originally posted by dixiechow:
Well planned food production is vital in this game. I suggest you go to the guides for Banished, select "Secrets" and scroll down until you find "The joy of Fishing" and "The joy of Farming". They are really good. It is very important to place your Fishing Hut in a good location. I've been playing this game for a few years and I can remember only 2 times I have built more than 1 Fishing Hut. You need to set up a Forester Hub at the very beginning. The Hub included a Forester Hut, a Gathering Hut, a Hunting cabin and an Herbalist. The most important hut is your Gathering Hut. That brings in lots of food. Often times I do not even need a farm until population reaches around 100.

PS: I could not find your game library.

Looking at your profile and the awesome screen shots... you would seriously like Planet Base and the other games made by that company... You seem to have similar tastes to me...
mbutton15 May 4, 2021 @ 12:22pm 
Here's my standard beginner tips. They really are only the high level headlines and the pinned thread and guides are a recommended read as they put loads of flesh onto the summary below:

- You need 100 food units per person per year.
- But you really need to be producing at least 25% extra a year otherwise starvation can hit very quickly... as you've probably already discovered.
- Gatherer Huts are the usual first food source as they produce a continuous supply.
- Fishing Docks can do very well if placed well (see 'The Joy of Fishing' guide).
- Farms are good, but seasonal. Most people recommend 11x11 with 1 worker per field using Mild climate.
- Hunting lodges are a bit slow to produce food, but you get leather as well as food. The leather will be needed to make new clothes as the stock of clothes runs out.
- Make sure you don't run out of tools.
- Don't expand too quickly or too far all at once, Build houses for the initial population, then for 15 to 20 years only build a house when you see you have a male/female ready to move in together. If no schools then children become adults and ready to pair off at 10, otherwise a student is ready to pair up at 18. You won't get 2 students pairing up, but adult/student will pair up. Women stop having children beyond the age of 40.
- Educated workers are more efficient than uneducated workers so look to get a school going early if you can.
- The Town Hall is a very good source of info. It may be a big strain on resources, but for a newcomer it can help understand what is going on in the game. Don't try to build it in year 1, but maybe around year 3 if you can gather the resource.

Apart from that, check out the pinned thread. The guides section also has several which cover early game strategies.
Azza May 4, 2021 @ 12:24pm 
Originally posted by mbutton15:
Here's my standard beginner tips. They really are only the high level headlines and the pinned thread and guides are a recommended read as they put loads of flesh onto the summary below:

- You need 100 food units per person per year.
- But you really need to be producing at least 25% extra a year otherwise starvation can hit very quickly... as you've probably already discovered.
- Gatherer Huts are the usual first food source as they produce a continuous supply.
- Fishing Docks can do very well if placed well (see 'The Joy of Fishing' guide).
- Farms are good, but seasonal. Most people recommend 11x11 with 1 worker per field using Mild climate.
- Hunting lodges are a bit slow to produce food, but you get leather as well as food. The leather will be needed to make new clothes as the stock of clothes runs out.
- Make sure you don't run out of tools.
- Don't expand too quickly or too far all at once, Build houses for the initial population, then for 15 to 20 years only build a house when you see you have a male/female ready to move in together. If no schools then children become adults and ready to pair off at 10, otherwise a student is ready to pair up at 18. You won't get 2 students pairing up, but adult/student will pair up. Women stop having children beyond the age of 40.
- Educated workers are more efficient than uneducated workers so look to get a school going early if you can.
- The Town Hall is a very good source of info. It may be a big strain on resources, but for a newcomer it can help understand what is going on in the game. Don't try to build it in year 1, but maybe around year 3 if you can gather the resource.

Apart from that, check out the pinned thread. The guides section also has several which cover early game strategies.

I appreciate this response... especially as it is a bit more in depth...

Thank you
Azza May 4, 2021 @ 12:26pm 
I still have an issue with the gatherer hut being the be all and end all of producing food... its idiotic...
Azza May 4, 2021 @ 12:27pm 
I get its a throw back to hunter gatherers... but by the time we were making strictures and farming... gathering was a long lost art...
Azza May 4, 2021 @ 12:32pm 
You cant start the game with us knowing how to build housing... how to build granaries... how to make farms... etc

And then saying... Hunting gathering is your epic food source...

That other stuff... yeah its just there...
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Date Posted: May 4, 2021 @ 11:13am
Posts: 40