Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fishing docks are tricky to support early game as to get the best out of them you need a house and barn nearby. Their output is also dependant on water coverage so a good spot will have at least 50% water coverage.
Personally I would build houses instead of a boarding house. On a slightly counter-intuitive note, try starting on Medium or Hard difficulty !! The reason I suggest this is pure numbers - the harder the difficulty level the fewer mouths you have to feed, so you don't need to produce so much food !!
(*) BTW, food demand is easy to calculate as each person (even children) requires 100 units of food per year.
Oh, you don't mention population size or number of houses. The general rule is only build 1 house per year !! Expand too quick and you head for a death wave later.
First steps for me on Medium Hard settings.
School Placed and building
Everything else I place and pause.
Forestry Node. Includes Forester, Gathering Post, and Hunting Cabin.
Now Place and Pause your Market, so the Radius is skimming the Forestry Node's radius.
The woodcutter, blacksmith and tailor buildings.
Six Houses. Put two near the Market and School. The rest next to the radius of the Forestry Node.
Unpause the School Once supplies are delivered, Hire two Builders, and begin the Forestry Node, Decide on which has more, Do you have loads of trees in the Forest Node? Then build the Food first, if not, then build the Forester first, and then the Food, starting with Gathering Post.
Once those are all built, Unpause the Woodcutter, and One or two houses.
Then build the Blacksmith, Tailor.
Do not unpause the Market until you need a second Storage Barn. Usually after eight houses are built, and the First Forestry Node is fully staffed. Year six to ten. Now you should have graduating students, which you can put straight into the Forestry Node.
If you have a fantastic Fishing spot, very close to the Storage barn, then build that. Otherwise, wait until you have a Market built, so you can build housing and storage beside the Fishing dock. A great spot will have More than 50% of water surrounding the dock. So a Fantastic spot will have more. Look for spaces that have rivers joining lakes and place a dock there. If you have only river. Look for a spot that is a "U" bend. You want the "U" to be upside down, and place the dock in the middle of the upside down "U" Also, if a river has a stream behind it, the stream's water also counts as surrounding water space.
Once your initial six houses and first placed building's are finished. Start two or three 8x15 crops. Give them a house or two, and a storage barn after the Market is built. Then farm 2 in Veg 1 in Grain. Always alternate the crop farms as that will protect the fields from catching any contagions.
Don't build Orchards, until you have extra population.
Always keep at a minimum of 1 labourer at all times.
Rotate One worker through the Woodcutter, the Blacksmith, the Tailor, keep the Blacksmith's and Tailors limits to 50 or 100. Reach limit, then switch them. I raise the Woodcutters limits for every new house. by 200 for each stone house I build.
Meanwhile continue to mine out all the available stones, and iron on the ground in smaller sections. Begin with the Forestry Node first always.
Check out my guide on how the Market and Trading Posts work, along with the Housing and Citizens work in the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1587132383
That's kinda relevant...
You should try the mod Hard Modes. I have survival mode two educated people with a tool each that's it. I have managed only once to get food up before they die. It's the only mod i use.
I do like to play the North because that doesn't make it any harder at start, easier actually, but the long game is harder because of the more realistic aging - mess up the schooling and you pay for it for ever.
so they are starving it sounds? that's the most common death in this game. I wonder whether that's the most common death in reality. My guess would be yes it is, but not as high a percentage as in this game. My guess is in reality it would be more like dehydration, starvation, illness, hypothermia, injury/animal, suicide from decaying tooth.
Starvation, and frost-bite is my best guess. The first one could be easily solved by fish, and the second one could be solved by fire wood.
Crops are more complicated than you think pal, and trust me... I find tf2 easier than Banished. But I still love both games equally.
https://steamcommunity.com/sharedfiles/filedetails/?id=465745880
Which mod is that?