Banished

Banished

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shakrian Aug 24, 2021 @ 11:14am
Game still supported/developing?
I played this game a few years ago after it had been out a couple years already. Looked for it again today to see that there has been no news or updates since 2015. So, are the developers still working on this game or has it been abandoned?

There is a new game that came out this month, Patron, that looks similar to this style but the story line is different. Would really like it if they got back to this game though :/

Anyone know if they are coming back to this?
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Showing 1-15 of 23 comments
Luke is working on new game, Banished is done.
mbutton15 Aug 24, 2021 @ 11:17am 
This game has not been developed since 2015, hence no later news.

There is a mod community which I believe is still active.
Morkonan Aug 24, 2021 @ 11:39am 
Originally posted by shakrian:
I played this game a few years ago after it had been out a couple years already. Looked for it again today to see that there has been no news or updates since 2015. So, are the developers still working on this game or has it been abandoned?

There is a new game that came out this month, Patron, that looks similar to this style but the story line is different. Would really like it if they got back to this game though :/

Anyone know if they are coming back to this?

Abandoned?

First - IIRC, there was an update/patch in 2017 that helped modders out. (Or something like that) So, there's that...

Second - Abandoned? Really? When you finish painting a room and the paint has dried and you leave to go paint another one, did you abandon the house?

It's a good game and I'm having fun playing it again even now. (I return to it ever-so-often, at least once a year. :)) I play with the "Colonial Charter: Journey Edition" compilation mod. It's fairly nice and has a ton of stuff, half of which I never use though.


The game is finished. Done. This is the way of the things. And, if something happened and an OS update "broke" Banished? The game is basically in its "stewardship" or "maintenance" phase as long as the developer is still alive and capable of making easy changes to keep it compatible.

So, in a way, any developer who has a product in the marketplace is still actively engaged with that product in some way. Someone's still gotta cash the Valve checks, right? Someone has to keep the product up-to-date with OS changes so it can stay in the marketplace, too.

Modding - People still make mods for Banished.

For an old game, the Reddit is still active. Whenever one stumbles across an old, popular, game and sees fan sites/forums/boards still active, it's a good sign the game is "very good." :) https://www.reddit.com/r/Banished/
some moron Aug 24, 2021 @ 1:26pm 
Is it true the community on steam will be larger than the community on reddit, for all games?
Morkonan Aug 25, 2021 @ 6:50am 
Originally posted by some moron:
Is it true the community on steam will be larger than the community on reddit, for all games?

Considering that very nearly all games eventually make it to Steam and that in order to buy them, you have to have a Steam account, then... the Steam forums for gaming have more members than their counterparts on Reddit. :)
morten_larsen71 Aug 25, 2021 @ 9:37am 
Patron is the reason why i started to play Banished again. Banished is in my opinion better. If you havent played with the mod RK Editors Choice or CC then i can only recomend it.
shakrian Aug 27, 2021 @ 8:00pm 
I haven't played it in many years. Thanks for the opinions and comments, it would be great if the developer came back or took someone on to keeping making updates.
olympe Aug 28, 2021 @ 4:21am 
Why? This game is finished. If you buy a new car, you don't expect the manufacturer to update it to the newest model all the time, either. Or do you? (If so, that's going to be a rough awakening...) And if you hire someone to mow your this one time lawn and pay them for their service, you don't expect them to keep mowing your lawn for the rest of all eternity because you paid them once.

There's a difference between games that you buy once when it's finished and get to play it for the rest of your life and games that get constant updates ("DLCs", "extensions", "season passes" or good ole free-to-play, pay-to-win games) for a price.
dilatedjux Aug 28, 2021 @ 5:48am 
Originally posted by shakrian:
I haven't played it in many years. Thanks for the opinions and comments, it would be great if the developer came back or took someone on to keeping making updates.
Literally why? Are you one them Zoomers I keep hearing about on the 4chans? Like do you expect a dev to spend their entire life on a finished product?
Last edited by dilatedjux; Aug 28, 2021 @ 6:05am
some moron Aug 28, 2021 @ 8:27am 
Well, I gotta say, vanilla banished is not that fun after figuring it out. Anyone here play withOUT mods? And it has bugs, such as the weight of the mushroom.
Before anyone mentions chess, I watched a video last night that said chess changed several hundred years ago because the queen used to only move one square. So even classics can take an update.
That said, I do think(agree) the best route is to make a solid base game, that is open to modding. I think that gives the best of worlds, it's good on it's own and you aren't obliged to any changes, but there can be as many new creators to carry the torch as the players will support.
It seems to me the creator SHOULD stick around to iron out bugs and balance issues. Until some arbitrary point, and I do agree Banished is very solid and balanced. But that doesn't seem to always be the case, most games have bugs or exploits after the devs have abandoned.
And any new content to me (DLC) seems it should come with a price.
Since Devs seem to get bored, and also because mods have new ideas and energy, I'd like to see a model where base games are developed that are easy modifiable, and then modders create stuff but the modders and the devs split the profit. I'm curious whether other people think that is a good business model? I have sent money to RedKetchup for example.
mbutton15 Aug 28, 2021 @ 9:09am 
Originally posted by some moron:
Anyone here play withOUT mods?
If you don't count mods like 'no smoke', 'no coal in houses' and the blue perimeter one, then YES, I do play without mods !!

I'm happy. I found the mods just go crazy on supply chains, and I really don't find that fun.
some moron Aug 28, 2021 @ 9:58am 
Two of those are QOL IMO which do not affect the game rules. The coal one does, so that's the only one. Only one mod, okay that's pretty bare.
I actually do like the supply chains, just for something new to do, but that also eventually runs out. And I do like the colored little houses just for some color in the bleak landscape.
Morkonan Aug 28, 2021 @ 1:24pm 
Originally posted by some moron:
...
It seems to me the creator SHOULD stick around to iron out bugs and balance issues. Until some arbitrary point, and I do agree Banished is very solid and balanced. But that doesn't seem to always be the case, most games have bugs or exploits after the devs have abandoned.

First - I agree with your other points that aren't quoted. :)

Next - While I also believe that producing the best product possible is the only way to go, I can't speak for the developer regarding how they may have felt about their finished product. If it was me, i would have revisited it and fixed any reported bugs I could that didn't require a re-write. For those troublesome ones, I would have tried to compensate. BUT, in the end, there's only one bug that is potentially catastrophic and it's very, very, rare. (Map edge bug- eventually whacks colonist pathing, very difficult to control for other than building bridges everywhere in a hope they come home. :))

And any new content to me (DLC) seems it should come with a price.

Agreed.

Since Devs seem to get bored

I disagree with this characterization. Developers have to "eat" and keep their electricity bill paid and put clothes on their kids.

Developing games is not a "game." It's a job. Games are the end-product result of work. The work is undertaken usually in the hopes that those attempting it can pay their rent with what they produce. Working ceaselessly on a product that no longer returns value for labor is... not productive in terms of paying living expenses.

But, yes, as far as polishing and cleaning things up to maintain acceptable quality levels? Absolutely.

.. and then modders create stuff but the modders and the devs split the profit. I'm curious whether other people think that is a good business model? I have sent money to RedKetchup for example.

That's extremely difficult.

Remember - The developer is the legal owner of the product and its intellectual property. A modder may make a mod for it, but is that developer then obligated to pay them for doing unasked-for work? No. Never.

If you woke up one morning to someone painting your driveway pink, would you pay them when they then demanded money for their "work?" Probably not... :)

The only way any modder or mod-team should receive official compensation for their efforts is when they enter into a legal binding agreement with the developer who owns the intellectual property they have created a product for.

I'll go further in stating that modders should not get paid for any mod, ever, that do not also have specific legal right to base creative works that are derived from that specific IP. Donations? Sure. But, they can not even once exchange a derivative work for monetary compensation without being taken to court.

Note: "Abandoned" : There are games out there that qualify as "abandoned" in the loose terms gamers tend to use these days. But, a finished product is not abandoned simply because it is finished. The Beta, Early Access, and ongoing work after release as well as maintenance and bug-fixing development cycles has produced an audience that is much more heavily engaged with development than they otherwise should be. As a result, when that development finally stops, they miss that engagement and declare themselves... abandoned.

It's just a product, not a way of life. :)
Morkonan Aug 28, 2021 @ 1:38pm 
Originally posted by some moron:
Well, I gotta say, vanilla banished is not that fun after figuring it out. Anyone here play withOUT mods? ...

Meant to respond to this directly, above. But..

Yes. Once the player plays through the game a few times, they're pretty much dependent on some RNG and difficulty settings to carry interest through further playthroughs.

But, it's a game that screams for more.

What I experienced was much like the above, with the added demand that "this is great, but I want more of it." I wanted more interactions at a deeper level, more crafting, more crafting "results" in terms of getting that positive feedback for achieving a goal, more this/that/andtheotherthing too.

Mods serve a need for Banished in providing deeper crafting chains, "new" mechanics (not really new, just some really inspired kludgework that's "neato" :)) new visuals/buildings etc.

The most popular mods are modpacks/compilation mods that add deep crafting/production chains to the game that greatly extend play. They give the player something more to do with the game to support longer gameplay.

Without them? Banished is a great game that has a couple of playthroughs in it until the player gets a firm grasp of mechanics. After that, it offers repayability based upon a sort of novelty/nostalgia effect. (Revisiting play of a game after months of not playing it, for instance.) With mods? It's much more suited for replayability, but even then its usually just one long playthrough's worth and then another absence.

That's not so bad, really. The game's pacing is STILL excellent with mods. That's hard to do and it demonstrates the game has a pretty strong foundation, IMO. I've received much more value in my purchase of Banished than i have for some other games. :)
AugustsEve Aug 30, 2021 @ 4:02am 
I've no idea where people get the idea that devs are going to keep coming back to a 7 year old, finished product.
Last edited by AugustsEve; Aug 30, 2021 @ 4:03am
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Date Posted: Aug 24, 2021 @ 11:14am
Posts: 23