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Oh, and don't trade with iron tools. Iron is a limited resource and when you want to build a big city you will need it for yourself...
I find that wood tends to sell often at "1", and it's renewable. However I also agree with the other poster that brought up Firewood. If you can create a good production area for it, it can be a great trading resource.
Yes, mines produce iron but they take a lot of space, workers, tools and time to do that. There are also a lot of fatal accidents in those mines and people living nearby will become unhappy...
I stopped building them at all for these reasons. I just build a couple of foresters and woodcutters and that gives me so much firewood that I can import the iron I need, after I stripped what's on the surface...
I also import the steel tools I need so that I also don't have to mine for coal, for the same reasons and because it's hard to stop the villagers using it for heating...
Food can often only be traded for other food with food merchants. The point here is not to gain profit but to gain variety. A more diverse diet makes your people healthier. Or, in a pinch, you can trade your meat for 3 times the amount of less valuable food.
But using mods disabled achievements.
I always thought it was the other way round, and traders only trade for goods they trade in.
The General merchant is the only one that trades logs at "1", all others trade it at "2". Similarly firewood is "3" for a General merchant, and "4" at all others. If you have the patience then just trade with the General merchant. That's because they take food as payment - I always find it easier to build up food surplus, rather than firewood. The General merchant will sell everything, except livestock.