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Twan Dec 1, 2017 @ 11:18am
Building Housing Near Gatherer/Hunter Cabins?
Hi everyone

I keep hearing people say "Build their house next to the gatherer/hunter cabin so they live next to it and don't have to go far to eat or if they get cold", but how do I make sure the people that work in those buildings live in those houses? Do I have to finish the house first and then the workstation, then reassign them to it or what?

Thanks
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Showing 1-15 of 26 comments
Havan_IronOak Dec 1, 2017 @ 11:20am 
Everyone sort of picks a house that's close to work, sort of. I personally like to build the houses for hunters and gatherers just OUTSIDE the ring of influence of the Hunter's lodge. (And have Barn there) That way they can be as efficient as possible and not take up any space inside their Forest node. If they get spouses or grown children working they may often change jobs rather than move.
Last edited by Havan_IronOak; Dec 1, 2017 @ 11:22am
Twan Dec 1, 2017 @ 11:34am 
Oh I didn't know they could change jobs on their own, ok that makes sense, thanks
Last edited by Twan; Dec 1, 2017 @ 11:34am
hacknj Dec 1, 2017 @ 2:38pm 
Its kinda cool.. in the info tab (after the speed tab) you have a waypoint viewer thingy.. SORRY dont know exactly what its called..

Basially it shows you paths , so click that then click on a house and you'll see it normally takes the shortest path to their jobs.
mbutton15 Dec 1, 2017 @ 6:06pm 
It's actually the opposite of what Havan_IronOak said. They don't move to a house that's close to work. Instead, they move to a job that's close to their house. But essentially, the game finds shortest distance between job and house.

And I'm with Havan_IronOak, I like to put my support buildings on perimeter boundaries.
Claybot Dec 1, 2017 @ 8:49pm 
When I expand I build them in clusters. Gather, Hunter or Apiary, Forester, Barn and four houses. I find its the best way to expand my town. I build the clusters all around the town as my population grows. Later (once I get seeds and livestock (I fill the gaps with crops and orchards and livestock). Then remove the Gather, Hunter or Apiary, Forester and rebuild them again further out.
Twan Dec 2, 2017 @ 10:13am 
Originally posted by Claybot:
When I expand I build them in clusters. Gather, Hunter or Apiary, Forester, Barn and four houses. I find its the best way to expand my town. I build the clusters all around the town as my population grows. Later (once I get seeds and livestock (I fill the gaps with crops and orchards and livestock). Then remove the Gather, Hunter or Apiary, Forester and rebuild them again further out.

What's up with the Apiary, I get that honey is edible, but there's usually such low amounts of it. Are candles (from beeswax) really that useful?
Claybot Dec 2, 2017 @ 10:19am 
Beeswax for candles. Candles are one of main items I sell at the trading post.
Honey for mead.
Twan Dec 2, 2017 @ 10:42am 
Originally posted by Claybot:
Beeswax for candles. Candles are one of main items I sell at the trading post.
Honey for mead.

Oooooh, I avoided the trading posts because of a bug with CC that causes a crash, I'll build a mead hall though
Claybot Dec 2, 2017 @ 11:09am 
Candles are also needed for the first upgrade for your mines
Imhotep Feb 27, 2021 @ 2:26pm 
So if I have a cluster of gathering hut, forester, hunting lodge and herbalist that is distant from the main village, and decide to build a small hamlet of houses for the workers there, where will they get their food? Will a Marketplace need to built in this hamlet? Also, will these workers be unhappy living far away from hospital, chapel etc?
Claybot Feb 27, 2021 @ 3:52pm 
Originally posted by Imhotep:
So if I have a cluster of gathering hut, forester, hunting lodge and herbalist that is distant from the main village, and decide to build a small hamlet of houses for the workers there, where will they get their food? Will a Marketplace need to built in this hamlet? Also, will these workers be unhappy living far away from hospital, chapel etc?

If you build a barn within your cluster they workers will draw there food from the barn. That barn will also become part of the greater storage capacity of the entire village so you will see items, (such as tools and clothes), in the barn that are not created from the cluster.
Imhotep Feb 27, 2021 @ 4:31pm 
Originally posted by Claybot:
If you build a barn within your cluster they workers will draw there food from the barn. That barn will also become part of the greater storage capacity of the entire village so you will see items, (such as tools and clothes), in the barn that are not created from the cluster.
Okay, I'll do that. Thanks!
maiden4meldin Feb 27, 2021 @ 5:37pm 
I choose not to put anything inside a forestry node, aside from the Hunting cabin, Forester Gatherer, and a straight road, towards the Barn. At the Gatherer's radius, I place the first of six houses, and three barns. In a parallel line. I also put a 2x10 Stockpile along the side of the straight road from the Forester, towards the larger stockpiles as it makes for slightly faster delivery. I enjoy high production, because I get and retain 100% education, by placing schools beside every marketplace.
maiden4meldin Feb 27, 2021 @ 5:44pm 
Originally posted by Imhotep:
So if I have a cluster of gathering hut, forester, hunting lodge and herbalist that is distant from the main village, and decide to build a small hamlet of houses for the workers there, where will they get their food? Will a Marketplace need to built in this hamlet? Also, will these workers be unhappy living far away from hospital, chapel etc?

If you build your barn inside the node, and the houses inside the nodes, then you lose a percentage of your production across the board, because of the space the barns, and housing is taking up. You are somewhat better off to place your housing and barns at the edges of the Gathering Posts Radius ring, and a straight road towards the collection of housing. Not every forestry node needs a herbalist, and or a Hunter either. As Meat is meat in the game itself. if you have fishing nearby, then that will do fine for meat/protein. But if you are Hunting, for leather and meat, then for sure placing at a Node is awesome. Or you could choose to place a Hunter and Herbalist together, in Between two forest Nodes, and enjoy the best of both worlds.

The only issue with placing housing inside a node, would be Marketplace placements. It can be very difficult for the Market to not intrude on the Node, to cover the houses inside the Node. And they may or may not lose health and happiness, as their diet doesn't enjoy the same variety as the Markets can provide. Also Schools and distance to schools can become a big issue as well. As children/students, have to spend X amount of time in school, until they can graduate. So the further away the student has to walk to attend their school, the Older that student becomes before graduation. I have had a 27 year old student before. So now I place my Markets and Schools beside one another, and all my houses within that markets radius, so my students graduate around 18 now instead of so much older.

Children and Students Produce Nothing But Eat Plenty!!
Imhotep Mar 1, 2021 @ 2:28pm 
Originally posted by maiden4meldin:
I choose not to put anything inside a forestry node, aside from the Hunting cabin, Forester Gatherer, and a straight road, towards the Barn. At the Gatherer's radius, I place the first of six houses, and three barns. In a parallel line. I also put a 2x10 Stockpile along the side of the straight road from the Forester, towards the larger stockpiles as it makes for slightly faster delivery. I enjoy high production, because I get and retain 100% education, by placing schools beside every marketplace.
Thanks.

So anything else to put in these hamlets, other than half a dozen houses, a barn and a stockpile?

I've been placing a woodcutter's hut in them.
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Date Posted: Dec 1, 2017 @ 11:18am
Posts: 26