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Basially it shows you paths , so click that then click on a house and you'll see it normally takes the shortest path to their jobs.
And I'm with Havan_IronOak, I like to put my support buildings on perimeter boundaries.
What's up with the Apiary, I get that honey is edible, but there's usually such low amounts of it. Are candles (from beeswax) really that useful?
Honey for mead.
Oooooh, I avoided the trading posts because of a bug with CC that causes a crash, I'll build a mead hall though
If you build a barn within your cluster they workers will draw there food from the barn. That barn will also become part of the greater storage capacity of the entire village so you will see items, (such as tools and clothes), in the barn that are not created from the cluster.
If you build your barn inside the node, and the houses inside the nodes, then you lose a percentage of your production across the board, because of the space the barns, and housing is taking up. You are somewhat better off to place your housing and barns at the edges of the Gathering Posts Radius ring, and a straight road towards the collection of housing. Not every forestry node needs a herbalist, and or a Hunter either. As Meat is meat in the game itself. if you have fishing nearby, then that will do fine for meat/protein. But if you are Hunting, for leather and meat, then for sure placing at a Node is awesome. Or you could choose to place a Hunter and Herbalist together, in Between two forest Nodes, and enjoy the best of both worlds.
The only issue with placing housing inside a node, would be Marketplace placements. It can be very difficult for the Market to not intrude on the Node, to cover the houses inside the Node. And they may or may not lose health and happiness, as their diet doesn't enjoy the same variety as the Markets can provide. Also Schools and distance to schools can become a big issue as well. As children/students, have to spend X amount of time in school, until they can graduate. So the further away the student has to walk to attend their school, the Older that student becomes before graduation. I have had a 27 year old student before. So now I place my Markets and Schools beside one another, and all my houses within that markets radius, so my students graduate around 18 now instead of so much older.
Children and Students Produce Nothing But Eat Plenty!!
So anything else to put in these hamlets, other than half a dozen houses, a barn and a stockpile?
I've been placing a woodcutter's hut in them.