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Town Hall and Hospital when to build?
I was wondering because Im getting near year 20,maybe frequency of disaters may become more frequent.
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Showing 1-15 of 17 comments
Havan_IronOak Jul 12, 2017 @ 8:49am 
I generally do the Hard start and get both up by year 13 or so. Hospital I generally build after the first nomads show. Town hall comes as soon after I can get a chapel and a Cemetary built as possible.
Briefcase Wanker Jul 12, 2017 @ 8:54am 
When and how do nomads show up?
RM1985 Jul 12, 2017 @ 9:39am 
For that you NEED the townhall and also a trading post and a market, I think.
Then nomads will show up every once in while, maybe every 6-7 years or so.
jie Jul 12, 2017 @ 10:06am 
I build a hospitaal mostly year 10-.Had some wipes off diseases
Elbmek Jul 14, 2017 @ 5:22am 
you can build one from day one if you wish, its up to you
mbutton15 Jul 14, 2017 @ 9:11am 
Town Hall is really useful. It helps see any potential production shortfalls and provides stats on houses/families which really helps in population control. I usually build it with the first 3 to 5 years.

Hospital is not really needed until you first get a village with sickness, which will probably be linked to when you first decide to take on nomads.
Claybot Jul 15, 2017 @ 7:49am 
Originally posted by mbutton15:
Town Hall is really useful. It helps see any potential production shortfalls and provides stats on houses/families which really helps in population control. I usually build it with the first 3 to 5 years.

Hard to say depends on how much information you need to play the game
My current town has about 1000 people, I have 4-6 hospitals but I haven't built the town hall yet. I have between 100K-130K worth of food and soon as its starts dropping below that I go on a gather/hunter/fishing/Beekeeper/crop/orchard building blitz
Gregorovitch Jul 15, 2017 @ 8:19am 
Town hall is very usefull as your colony grows bigger with all the summary information it gives you. It really helps you make decisions and monitor trade and food production/stocks etc. You also need one to get nomads if tnhat's your thing.

Hosptitals are a thing. They are useless waste of space - until a disease strikes and then they are invaluable. If you get a disease and you don't have hospitals you will not be able to build a them fast enough..... /draws finger across throat

Hospitals treat up to 20 at a time. It takes a fair time for a hospital to treat one patient. Patients actually in hospitals don't infect new pops though but those queueing outside will. Kids are the absolute worst during a disease outbreak - they don't work in one place so they just run around everwhere infecting pops right left and centre if they catch the disease. The second worst thing during disease outbreak is pops walking across the map to get to a distant hospital and infecting everyone they pass on the way.

What this means is you can't get away with just one hospital in a large colony 'cos pretty muich everyone will get infected as pops walk across the map (and taking ages to do it) and then standing in queues infecting everbody and the hospital won't even nearly cure them fast enough. Again ...../draws finger across throat

So a rule of thumb is you are safe with one hospital per market at every market since that naturally gives you enough capacity and good coverage spread out over the entire colony. May not be optimal, but it's safe. You don't need to assign doctors to the hospitals until a disease actually breaks out (although once your settlement is big enough you might as well).

If you have hospitals at every market centre, and especially if they are ready staffed with doctor waiting, a disease outbreak will often be killed off pretty much immediately with only a handfull infected and all cured with no loss of pops at all and minimal disruption.

So bascially build a hospital at each market as soon as you can is a reasonable plan.
Last edited by Gregorovitch; Jul 15, 2017 @ 8:32am
mbutton15 Jul 15, 2017 @ 9:23am 
Having several hospitals is a good thing with larger populations. I place mine in places that don't get large volume of passers-by. As Gregorovitch describes, villagers can pass on disease as they walk by other people. To counter this I build my hospitals as far from large population places as I can - why direct diseased people towards high population areas ?
Gregorovitch Jul 15, 2017 @ 11:00am 
Originally posted by mbutton15:
Having several hospitals is a good thing with larger populations. I place mine in places that don't get large volume of passers-by. As Gregorovitch describes, villagers can pass on disease as they walk by other people. To counter this I build my hospitals as far from large population places as I can - why direct diseased people towards high population areas ?

I can't argue with that logic and stand corrected. Good idea.
Claybot Jul 15, 2017 @ 11:02am 
Originally posted by Gregorovitch:
Originally posted by mbutton15:
Having several hospitals is a good thing with larger populations. I place mine in places that don't get large volume of passers-by. As Gregorovitch describes, villagers can pass on disease as they walk by other people. To counter this I build my hospitals as far from large population places as I can - why direct diseased people towards high population areas ?

I can't argue with that logic and stand corrected. Good idea.

So what happens if the villager catches a diesase and he/she is in the middle of the population?
Gregorovitch Jul 15, 2017 @ 11:54am 
Originally posted by Claybot:

So what happens if the villager catches a diesase and he/she is in the middle of the population?

He/she will walk to the nearest hospital for treatement and will have an RNG chance (unknown but significantly high) to infect any other pop they walk close to (distance unknown, probably one tile) on the way. They will not attempt to avoid or evade other pops to minimise infections.
Last edited by Gregorovitch; Jul 15, 2017 @ 11:54am
Claybot Jul 15, 2017 @ 12:09pm 
Its a nice concept, but doesn't work for me, I have hospitals all over the place.

Gnerally when nomads come into town if they happen to be carrying a disease it happens after they have been accepted. By that time they have begun to spread all over the town.
Rather give the sick person the ability to get to a hospital as soon as they can and not walk all the way to the outer edge.
Briefcase Wanker Jul 15, 2017 @ 3:35pm 
Thank you all for your help I got in figured :).
mbutton15 Jul 15, 2017 @ 3:41pm 
Originally posted by Claybot:
Its a nice concept, but doesn't work for me, I have hospitals all over the place.

Gnerally when nomads come into town if they happen to be carrying a disease it happens after they have been accepted. By that time they have begun to spread all over the town.
Rather give the sick person the ability to get to a hospital as soon as they can and not walk all the way to the outer edge.
When I say I don't have them near high population areas, it doesn't mean they are all on the edge of the map. In fact, far from it. I quite often have 3 forest nodes with their perimeters touching each other so forming a triangle. I could well put a hospital in the middle of the three nodes. It's away from high population areas. I also find little valleys with hills/water surrounding most sides and squeeze one in there or any other odd little bit of land going spare. I'm not worried if there are no houses near by for the worker to live in.
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Date Posted: Jul 12, 2017 @ 8:44am
Posts: 17