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Be aware that Windows 11 no longer has actual FSE. It emulates it in a special borderless fullscreen using "Fullscreen Optimizations", emulating right down to changing the monitor resolution and minimizing when losing focus for backwards compatibility.
In Windows 11, you get the same performance for a borderless fullscreen with FSO as FSE because Windows 11 handles them the same way with the exception that the application is aware of not being exclusive when it's not requesting FSE and doesn't do the whole minimizing with loss of focus.
Dunno why Microsoft went that route, but it is what it is.
There's no such thing as Fullscreen Exclusive in D3D12.