Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

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Iron|Cu! Mar 26, 2024 @ 11:33am
TIP: Update DLSS and Frame Generation to 3.6.0
Just a quick tip. You should update DLSS and Frame Generation to the latest version. You'll not notice a huge difference, maybe just a little bit better overall sharpness of the image, and maybe less or no stutters if you have those.

1. https://www.techpowerup.com/download/nvidia-dlss-3-frame-generation-dll/

2. https://www.techpowerup.com/download/nvidia-dlss-dll/

Download those two .dll files and put them in and overwrite the originals

"D:\Program Files\Steam\steamapps\common\Horizon Forbidden West Complete Edition"
Last edited by Iron|Cu!; Mar 27, 2024 @ 11:42am
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Showing 16-30 of 36 comments
Originally posted by George W. Swoosh:
Latest DLSS version is 3.6.0 and it's supported by all GPUs that have tensor cores needed to run the AI upscaler i.e. the ones with RTX in the name.

False

Latest is 3.7 and was released today with the streamline 2.4 SDK

All available on Github
^
CyanGrave Apr 3, 2024 @ 4:29pm 
in my opinion you should refrain from using dlss, dlaa or frame generation. Dlaa blurs high frequency details in this game, which it heavily relies on for it's pristine looks. Dlss and especially frame generation counteract object motion blur, which this game also heavily relies on for effects like waterfalls, hair movement and the likes.
Helifax Apr 3, 2024 @ 4:39pm 
Hmm or maybe use it as it doesn't compare to the checkerboard 4K upscaler the PS5 version uses ^_^
Praesi Apr 3, 2024 @ 4:59pm 
I dont need DLSS for more FPS.
But does it enhance the Quality somehow like in Cyberpunk?
George W. Swoosh Apr 3, 2024 @ 5:04pm 
Originally posted by CyanGrave:
in my opinion you should refrain from using dlss, dlaa or frame generation. Dlaa blurs high frequency details in this game, which it heavily relies on for it's pristine looks. Dlss and especially frame generation counteract object motion blur, which this game also heavily relies on for effects like waterfalls, hair movement and the likes.

The game uses an extra sharpening pass with DLSS that for some reason isn’t present with DLAA

Best settings are DLDSR + DLAA
Larkan Apr 3, 2024 @ 5:19pm 
Did this last night, actually made the stuttering worse so I reverted it back.
CyanGrave Apr 3, 2024 @ 5:44pm 
Originally posted by George W. Swoosh:
Originally posted by CyanGrave:
in my opinion you should refrain from using dlss, dlaa or frame generation. Dlaa blurs high frequency details in this game, which it heavily relies on for it's pristine looks. Dlss and especially frame generation counteract object motion blur, which this game also heavily relies on for effects like waterfalls, hair movement and the likes.

The game uses an extra sharpening pass with DLSS that for some reason isn’t present with DLAA

Best settings are DLDSR + DLAA

This sharpening pass seems to then also be present on TAA. As for a short detour: sadly, i can't use DLDSR, because my monitor does not support it. Reason is display stream compression which seems to can't be turned of. But thanks for the suggestion. I wish i could, as i think this game would profit quite a bit.

You can counter the bluring by DLAA a bit by upping the sharpening by 2 to 3 levels vs TAA. But then your tone mapping especially on trees goes off the charts.
Last edited by CyanGrave; Apr 3, 2024 @ 5:48pm
Originally posted by Praesi:
I dont need DLSS for more FPS.
But does it enhance the Quality somehow like in Cyberpunk?
It doesn't enhance image quality.The purpose of it is to get higher framerate witthout sacrificing too much quality.In best case scenario DLSS looks similar to native res,but with some artifacts like ghosting or flashing shadows and reflections
George W. Swoosh Apr 3, 2024 @ 5:58pm 
Originally posted by Praesi:
I dont need DLSS for more FPS.
But does it enhance the Quality somehow like in Cyberpunk?
It doesn't enhance image quality.The purpose of it is to get higher framerate witthout sacrificing too much quality.In best case scenario DLSS looks similar to native res,but with some artifacts like ghosting or flashing shadows and reflections

Manually changing to DLSS Preset C fixes all this

You can use a custom DLSS quality of 75 percent render scale with preset C and you will gain FPS and improve picture quality overall base TAA which is awful

Last edited by George W. Swoosh; Apr 3, 2024 @ 5:59pm
George W. Swoosh Apr 3, 2024 @ 6:01pm 
Originally posted by CyanGrave:
Originally posted by George W. Swoosh:

The game uses an extra sharpening pass with DLSS that for some reason isn’t present with DLAA

Best settings are DLDSR + DLAA

This sharpening pass seems to then also be present on TAA. As for a short detour: sadly, i can't use DLDSR, because my monitor does not support it. Reason is display stream compression which seems to can't be turned of. But thanks for the suggestion. I wish i could, as i think this game would profit quite a bit.

You can counter the bluring by DLAA a bit by upping the sharpening by 2 to 3 levels vs TAA. But then your tone mapping especially on trees goes off the charts.

Lot of misinformation here
Originally posted by George W. Swoosh:
It doesn't enhance image quality.The purpose of it is to get higher framerate witthout sacrificing too much quality.In best case scenario DLSS looks similar to native res,but with some artifacts like ghosting or flashing shadows and reflections

Manually changing to DLSS Preset C fixes all this

You can use a custom DLSS quality of 75 percent render scale with preset C and you will gain FPS and improve picture quality overall base TAA which is awful
Why not simply use DLAA instead of TAA?Also how do you change DLSS presets and how does it impact performance?
CyanGrave Apr 4, 2024 @ 8:42am 
Originally posted by George W. Swoosh:
Originally posted by CyanGrave:

This sharpening pass seems to then also be present on TAA. As for a short detour: sadly, i can't use DLDSR, because my monitor does not support it. Reason is display stream compression which seems to can't be turned of. But thanks for the suggestion. I wish i could, as i think this game would profit quite a bit.

You can counter the bluring by DLAA a bit by upping the sharpening by 2 to 3 levels vs TAA. But then your tone mapping especially on trees goes off the charts.

Lot of misinformation here

No misinformation, just merely a guess regarding TAA. Regarding my personal issue with DLDSR, i phrased that somewhat wrong. Nvidia does not support DLDSR or DSR when display stream compression is also on, which it always is and, to my knowledge, can't be reasonably turned of for my specific monitor model, at least on the hdmi 2.1 input, to be fair.
It can be turned of, when i switch the monitors hdmi input version to 1.4, but that makes it's native resolution impossible to select, because of hdmi 1.4s bandwith limitation. It might work with its display port input, which is also bandwith limited, but might be just enough for the monitors native resolution. But all that does actually not belong to this topic, for which reason i did not go too much into detail and instead intended to unironically thank you for your suggestion, which i might actually not have thought of.

When you claim misinformation on someone, you should also state where, and in the best case should also state the correct facts. Thank you
tmspinktoes Apr 5, 2024 @ 1:10pm 
Originally posted by George W. Swoosh:
It doesn't enhance image quality.The purpose of it is to get higher framerate witthout sacrificing too much quality.In best case scenario DLSS looks similar to native res,but with some artifacts like ghosting or flashing shadows and reflections

Manually changing to DLSS Preset C fixes all this

You can use a custom DLSS quality of 75 percent render scale with preset C and you will gain FPS and improve picture quality overall base TAA which is awful
May i ask how this can be done? Also, would it help with foliage flickering/flashing when camera is moving? This stops only when all upscalers are OFF
Originally posted by tmspinktoes:
Originally posted by George W. Swoosh:

Manually changing to DLSS Preset C fixes all this

You can use a custom DLSS quality of 75 percent render scale with preset C and you will gain FPS and improve picture quality overall base TAA which is awful
May i ask how this can be done? Also, would it help with foliage flickering/flashing when camera is moving? This stops only when all upscalers are OFF
+1
Also curious if it works with dynamic res scaling i.e. can you change global DLSS preset for all options
Kaldaien Apr 5, 2024 @ 4:18pm 
Originally posted by Iron|Cu!:
Originally posted by mattycoombes:
MY MAN! This *fixed* the stuttering mouse / frame gen / reflex issue! Woo hoo! Frame Gen with no lagging or stuttering! You are THE MAN.

*Edit* Ok maybe I was a bit premature. It definitely helps the stuttering, but its not completely gone. But I think its gone enough that I can play the game now without noticing it.

Glad it helps. Put Reflex on ON, not on "ON + Boost" and see does that help. Also, be sure to play in "Exclusive Fullscreen" mode
This is placebo :( There's no such thing as Exclusive Fullscreen in D3D12.
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Date Posted: Mar 26, 2024 @ 11:33am
Posts: 36