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But does it enhance the Quality somehow like in Cyberpunk?
The game uses an extra sharpening pass with DLSS that for some reason isn’t present with DLAA
Best settings are DLDSR + DLAA
This sharpening pass seems to then also be present on TAA. As for a short detour: sadly, i can't use DLDSR, because my monitor does not support it. Reason is display stream compression which seems to can't be turned of. But thanks for the suggestion. I wish i could, as i think this game would profit quite a bit.
You can counter the bluring by DLAA a bit by upping the sharpening by 2 to 3 levels vs TAA. But then your tone mapping especially on trees goes off the charts.
Manually changing to DLSS Preset C fixes all this
You can use a custom DLSS quality of 75 percent render scale with preset C and you will gain FPS and improve picture quality overall base TAA which is awful
Lot of misinformation here
No misinformation, just merely a guess regarding TAA. Regarding my personal issue with DLDSR, i phrased that somewhat wrong. Nvidia does not support DLDSR or DSR when display stream compression is also on, which it always is and, to my knowledge, can't be reasonably turned of for my specific monitor model, at least on the hdmi 2.1 input, to be fair.
It can be turned of, when i switch the monitors hdmi input version to 1.4, but that makes it's native resolution impossible to select, because of hdmi 1.4s bandwith limitation. It might work with its display port input, which is also bandwith limited, but might be just enough for the monitors native resolution. But all that does actually not belong to this topic, for which reason i did not go too much into detail and instead intended to unironically thank you for your suggestion, which i might actually not have thought of.
When you claim misinformation on someone, you should also state where, and in the best case should also state the correct facts. Thank you
Also curious if it works with dynamic res scaling i.e. can you change global DLSS preset for all options