《地平線 西域禁地》完全版

《地平線 西域禁地》完全版

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sblantipodi 2024 年 3 月 23 日 下午 4:37
RTSS (rivatuner) causes heavy stuttering
As title
It seems that the stuttering is generated by RTSS, if I close it, stuttering is gone.

Are there someone else experiencing this problem with rivatuner statistic server?
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目前顯示第 1-15 則留言,共 15
Neo Vg 2024 年 3 月 23 日 下午 4:42 
Nope, RTSS working just fine.
Killerbee 2024 年 3 月 23 日 下午 4:43 
I'm running RTSS and I don't have any stuttering. Running on RTX 4080
最後修改者:Killerbee; 2024 年 3 月 24 日 上午 12:39
Dorryn 2024 年 3 月 23 日 下午 5:24 
No stuttering from RTSS here either. No stuttering at all in fact.
FFox 2024 年 3 月 23 日 下午 5:31 
Some people do some others dont. Cant tell why and the game is too unstable for me anyway to notice a difference with it vs without. I've read some posts of RTX4000 users with their games near unplayable due RTSS.
Captain Furious 2024 年 3 月 23 日 下午 5:34 
Been using RTSS since launch

No issues at all

Make sure you’re using latest version
Mord 2024 年 3 月 23 日 下午 5:41 
I think there is something to this. I've been using it, but since turning it off, no more (uncalled for) lag, or stutters. New releases often have issues with overlays.
I figured out the stuttering was caused by using RTSS fps limiter.It's not a common stutter i.e. frametime spikes,but some kind of random input delay.Switched to ingame vsync instead and it seems to be gone.RTSS doesn't cause any issues itself
DarkPassenger 2024 年 3 月 23 日 下午 6:36 
You might have Reflex on in RTSS.
引用自 DarkPassenger
You might have Reflex on in RTSS.
RTSS has nothing to o with reflex lol
Kaldaien 2024 年 3 月 23 日 下午 8:40 
引用自 DarkPassenger
You might have Reflex on in RTSS.
RTSS has nothing to o with reflex lol
This is wrong. RTSS has Reflex integration just like Special K now. In fact, a lot of its design is derived from Special K's.

It's harder to turn Reflex stuff off in RTSS, but is doable. SK has checks that run for 300 frames before it starts adding Reflex markers, because if two pieces of software add latency markers in the same game, the driver panics and stops pacing stuff... Frame Generation, in fact, will generally stop working altogether.
unwinder 2024 年 3 月 24 日 上午 1:26 
引用自 sblantipodi
As title
It seems that the stuttering is generated by RTSS, if I close it, stuttering is gone.

Are there someone else experiencing this problem with rivatuner statistic server?

Either upgrade RTSS to 7.3.6 or do not force CPU thread affinity if you stay on 7.3.5. Both will solve the issue:

https://steamcommunity.com/app/2420110/discussions/0/4292566217062459035/?tscn=1711211328#c4292566446028376849
unwinder 2024 年 3 月 24 日 上午 1:29 
引用自 Kaldaien
RTSS has nothing to o with reflex lol
This is wrong. RTSS has Reflex integration just like Special K now. In fact, a lot of its design is derived from Special K's.

It's harder to turn Reflex stuff off in RTSS, but is doable. SK has checks that run for 300 frames before it starts adding Reflex markers, because if two pieces of software add latency markers in the same game, the driver panics and stops pacing stuff... Frame Generation, in fact, will generally stop working altogether.

The most recent version has GUI option for disabling Reflex latency markers injection. But this specific issue is not latency marker related.
Kaldaien 2024 年 3 月 24 日 下午 2:36 
引用自 unwinder
引用自 Kaldaien
This is wrong. RTSS has Reflex integration just like Special K now. In fact, a lot of its design is derived from Special K's.

It's harder to turn Reflex stuff off in RTSS, but is doable. SK has checks that run for 300 frames before it starts adding Reflex markers, because if two pieces of software add latency markers in the same game, the driver panics and stops pacing stuff... Frame Generation, in fact, will generally stop working altogether.

The most recent version has GUI option for disabling Reflex latency markers injection. But this specific issue is not latency marker related.
Ah, gotcha.

Sorry for assuming.

Nixxes games are the only ones I've seen -super- finicky about Reflex. Their frame generation code is somewhat of a nightmare on multi-monitor and HDR systems, I've never been able to make SK fully compatible despite SK having full support for multi-monitor display management.
Neo Vg 2024 年 3 月 25 日 上午 5:11 
引用自 Kaldaien
Nixxes games are the only ones I've seen -super- finicky about Reflex. Their frame generation code is somewhat of a nightmare on multi-monitor and HDR systems, I've never been able to make SK fully compatible despite SK having full support for multi-monitor display management.

I wonder if that has anything to do with their games (when working properly ;)) delivering astonishingly stable frame times. They seem to do something different that avoids the wildly fluctuating frame times you see in many games these days (mainly UE4 😅).

I noticed that while testing different combinations of settings to analyze the DualSense bug on day 1: CPU utilization didn't change at all when setting the game to exclusive fullscreen with 30 Hz, but it did when using RTSS to cap the game to 30 fps. Even more surprisingly, CPU utilization without v-sync was lower than with v-sync, even though this way I got about 300 fps in the game menu instead of 120 with v-sync.

I'm not complaining, the game runs very well on my PC, in terms of perceived smoothness probably one of the best AAA releases in recent years. It's just interesting how counter-intuitive the engine reacts to some changes.
I had the same stutters with rtss
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