Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
anyway the first and second options seem best to me on being the second option, not counting off as an option.
Appreciate your time but I don't think that's the issue here.
Been using Reflex on Flight Simulator and CP 2077 without any problem. I don't understand why it causes such a bad stuttering in Horizon...
That said, I can't stress enough how well optimised this game feels to me. It runs very well on my end, no crash, no weird behaviour. But this Reflex thing is, I believe, not normal and it took me a while to figure it out.
Hope it will help those with the same issue, cause I do believe there is something wrong here.
But this reflex issue is "interesting", to say the least.
Glad it worked for you too!
No other game does it
I run the game on my 4090 capped to 90 FPS at 3440x1440. It would be god awful if I didn't have a framerate limit set, and the options available in-game are just ♥♥♥♥. Use a real framerate limiter.
With Reflex set to ON, the judder is 100% noticeable and my monitor's OSD counter fluctuates between 80Hz- 165Hz. Setting it to OFF fixes the problem and my Monitor's refresh rate counter become stable at around 78Hz-82Hz without jumping to 165Hz intermittently.
Setting the Reflex to On + Boost is better than just reflex ON since it improves the smoothness but slight judder is sometimes present. Frame gen forces reflex ON so there is no way to get past that problem unless someone knows how to force it off.
(Game Ready drivers keep giving the device-disconnected error when developing apps.)
Solution is just disable it completely.
RTX4090 with the latest drivers, vsync on, 60 fps.
If you cap your frame rate at all, to the point where your always hitting that frame limit, you'll notice slight hitching in mouse movement no matter what.
The only way I've been able to not have mouse issues at all is to disable Reflex, enable in-game V-Sync, and make sure the game never touches my max refresh rate. Then the frame pacing is actually perfect, literally. For some reason this game prefers being fully loaded on the GPU side.
An easy way to tell this problem is by moving your character around with just your keyboard, and referencing the frame pacing from that movement, to movement by just moving the mouse.
Latency only mode is a monitoring behavior of Reflex, in this mode Reflex is disabled but it will monitor system latency for you to see in the GeForce Expereince/Nvidia App OSD.
Reflex when it works correctly is designed to reduce system latency. When it works, its fantastic, and should be enabled, since its free performance for lack of better words.
Reflex makes sure that the CPU and GPU pipelines aren't "clogged" so to speak. Its basically an optimization on the back end.
Ideally when you use Reflex, you also combine it with a framerate limiter capped to your highest stable framerate. If you don't do that, you're not really using Reflex correctly and of course it's going to stutter.