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My current solution right now is to change from exclusive fullscreen to fullscreen with the launcher then change to exclusive fullscreen after you're in game in the main menu. However even if you quit the game normally, if you're in exclusive fullscreen, the game still crash regardless, and you have to redo the fullscreen setting again before you launch the game.
Don't use "Fullscreen Exclusive" because it's not a real thing.
Try forcing it to run at the lowest possible settings, and see if it still does it.
What you are experiencing is placebo effect. The Fullscreen Exclusive option does only one thing, it allows Windows to change the refresh rate and resolution of the desktop when you Alt-Tab.
D3D12 has NEVER had Fullscreen Exclusive. Developers can call their option Fullscreen Exclusive, but that just means they misnamed it.
https://learn.microsoft.com/en-us/windows/win32/direct3d12/swap-chains#transitioning-between-windowed-and-full-screen-modes
Read the very first paragraph.
I guarantee you D3D12 does not have Fullscreen Exclusive, I am a developer who works with D3D12. Nixxes is unfortunately confused and now because of their confusion, consumers are also confused :(
Read the end of the third paragraph as well:
A borderless fullscreen window is the exact same thing, only without the annoying resolution and refresh rate change when alt-tabbing. And critically, in this case, without the crashing.
Tl;Dr:
The user is complaining about "Fullscreen" mode being limited to 60 FPS and that is because their Windows desktop is only running at 60 Hz, which is frankly silly.
OP needs to set their Windows desktop to run at their full refresh rate, rather than 60 Hz. It will make their entire system more responsive, and most importantly, avoid the need for this misnamed and crash-proned graphics option.