Horizon Forbidden West™ Complete Edition

Horizon Forbidden West™ Complete Edition

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Flerox Mar 21, 2024 @ 11:32am
No Dualsense vibrations/adaptive triggers
I'm not getting vibrations/adaptive triggers on a Dualsense controller both wired and wireless even though the option is enabled. Is the feature note enabled yet or is this a bug or something?
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Showing 1-15 of 16 comments
Arc Mar 21, 2024 @ 11:44am 
"Disable" SteamInput because it overtakes the functionality, and run the DualSense wired (as wireless connection is currently broken in this game).
Last edited by Arc; Mar 21, 2024 @ 11:45am
YeANGeE Mar 22, 2024 @ 2:12am 
I got the same problem too and I disabled steam input. Although the adaptive trigger is working, the vibration still absent.
Stoners Knight Mar 22, 2024 @ 4:16am 
Dsx on steam will resolve all issues
Stragedy Mar 22, 2024 @ 5:25am 
I have disabled all steam input. My Dualsense edge controller is getting vibration and triggers. I always keep the controller wired. I don't ever try to play wireless. Make sure you didn't accidentally turn off vibration in settings.
Austron 3030 Mar 22, 2024 @ 5:40am 
Hey check if you have the controller speaker disabled in the Windows sound control panel. I just enabled mine and it started working for me, didn't even close the game. I unplugged the controller and plugged it back in afterward as well.
MadMax665 Mar 23, 2024 @ 12:35am 
Originally posted by Austron 3030:
Hey check if you have the controller speaker disabled in the Windows sound control panel. I just enabled mine and it started working for me, didn't even close the game. I unplugged the controller and plugged it back in afterward as well.
♥♥♥♥♥♥♥♥♥, thank you! Why the hell are vibrations coupled to the speaker? This fixed it for me!
Arc Mar 23, 2024 @ 12:46am 
Originally posted by MadMax665:
Why the hell are vibrations coupled to the speaker?
Haptic Feedback of DualSense is using sound wave actuators to vibrate, same as what you get on Steam Deck.

On PC it needs sound output to not be muted/disabled for DualSense controller.
Kaldaien Mar 23, 2024 @ 1:54am 
Originally posted by Arc:
Originally posted by MadMax665:
Why the hell are vibrations coupled to the speaker?
Haptic Feedback of DualSense is using sound wave actuators to vibrate, same as what you get on Steam Deck.

On PC it needs sound output to not be muted/disabled for DualSense controller.
It's perfectly acceptable to mute it, in fact, if you don't, you're going to get random audio out of it when you plug it in and it becomes the default audio device.
NiNeK83 Mar 23, 2024 @ 6:39am 
I have connected my Dual Sense with USB cable and lunch the game. Then I just disconnect the USB cable and start gamepad in BT mode and everything is working without USB cable. Haptic triggers and sounds from Dual Sense work over BT.
Batavia Apr 12, 2024 @ 8:57am 
Originally posted by Austron 3030:
Hey check if you have the controller speaker disabled in the Windows sound control panel. I just enabled mine and it started working for me, didn't even close the game. I unplugged the controller and plugged it back in afterward as well.
does it work for wireless mode?
Austron 3030 Apr 13, 2024 @ 10:57am 
Originally posted by Batavia:
does it work for wireless mode?

Apparently haptic feedback, audio pass-through to the 3.5mm jack, and speaker, are not supported wirelessly on PC. That's the line they always use, anyway.

I honestly don't understand why that is. Something about a bandwidth limitation, because haptics use audio data, which can't be transmitted simultaneously with everything else over Bluetooth. They got it working on the PS5 though, obviously, so what the hell does that even mean?

According to this thread, the API supports it as of about 10 months ago. So apparently everything actually is working wirelessly in some games.

I use Bluetooth headphones, so I always use the controller wired anyway; get audio dropouts if I do both over Bluetooth.
Last edited by Austron 3030; Apr 13, 2024 @ 11:00am
Arc Apr 13, 2024 @ 11:25am 
Originally posted by Austron 3030:
I honestly don't understand why that is.
Because Sony PS5 is using modified BT protocol.

Originally posted by Austron 3030:
...So apparently everything actually is working wirelessly in some games.
The way it was explained to me by DSX dev (Paliverse) it would basically require a Sony BT receiver on PC for this to work the same way.

And there is no Sony 1st party title that supports what you claim on PC.
Austron 3030 Apr 13, 2024 @ 11:43am 
Originally posted by Arc:
disagreeing
Yeah I dunno, seems like it was working for people in that thread I linked. I didn't claim anything, I've never even tried using that stuff wirelessly.

Is there somewhere better I can read up on this?
Arc Apr 13, 2024 @ 12:00pm 
Originally posted by Austron 3030:
Is there somewhere better I can read up on this?
Rumble (Vibrations), Adaptive Triggers and Haptic Feedback are 3 separate functions, so perhaps you have confused which one is which (i don't blame you, it is mostly advertised as one package).

Adaptive Triggers and Vibrations (rumble) always worked over wireless, and it was mostly on the game side to support this, it also worked if you used input emulator.
For example AT and Rumble work in DSX since its release ( used this for my American Truck Sim sessions), and it was also implemented in a work-in-progress game i'm a part of.

However, Haptic Feedback (the sound actuators + speaker vibrations) will not work over wireless connection unless Sony releases a dongle for PC.
And this is where the "USB only because bandwidth" argument comes in.
Darksidewalker Apr 13, 2024 @ 1:52pm 
DS controller works with all available features, if wired on linux.
Just for info.
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Date Posted: Mar 21, 2024 @ 11:32am
Posts: 16