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On PC it needs sound output to not be muted/disabled for DualSense controller.
Apparently haptic feedback, audio pass-through to the 3.5mm jack, and speaker, are not supported wirelessly on PC. That's the line they always use, anyway.
I honestly don't understand why that is. Something about a bandwidth limitation, because haptics use audio data, which can't be transmitted simultaneously with everything else over Bluetooth. They got it working on the PS5 though, obviously, so what the hell does that even mean?
According to this thread, the API supports it as of about 10 months ago. So apparently everything actually is working wirelessly in some games.
I use Bluetooth headphones, so I always use the controller wired anyway; get audio dropouts if I do both over Bluetooth.
The way it was explained to me by DSX dev (Paliverse) it would basically require a Sony BT receiver on PC for this to work the same way.
And there is no Sony 1st party title that supports what you claim on PC.
Is there somewhere better I can read up on this?
Adaptive Triggers and Vibrations (rumble) always worked over wireless, and it was mostly on the game side to support this, it also worked if you used input emulator.
For example AT and Rumble work in DSX since its release ( used this for my American Truck Sim sessions), and it was also implemented in a work-in-progress game i'm a part of.
However, Haptic Feedback (the sound actuators + speaker vibrations) will not work over wireless connection unless Sony releases a dongle for PC.
And this is where the "USB only because bandwidth" argument comes in.
Just for info.